David Stevens
Carnegie Mellon University ********@******.***.***
SMC 4689 864-***-****
Pittsburgh, PA 15289 www.andrew.cmu.edu/user/dgsteven/
Objective To obtain a full-time internship for summer 2013 in the eld of computer science
Education Carnegie Mellon University, Pittsburgh PA
Bachelor of Science, Computer Science, May 2015
Cumulative GPA: 4.0
Skills Computer Languages
Pro cient in: Java (4 years), C (3 years), and Standard ML (1 year)
Experience with: Python, Javascript, MATLAB, HTML/CSS, Haskell, SQL
Software
Eclipse, LaTeX, git, SVN, Mathematica, MATLAB, vim
Selected Great Theoretical Ideas in Computer Science, Introduction to Computer Systems,
Coursework Machine Learning, Parallel and Sequential Data Structures and Algorithms,
Principles of Software System Construction
Work The MITRE Corporation
Intern, Summer 2012 - Present
Experience
Developing an Android application for interfacing with an autopilot on
a 3D printed unmanned aerial vehicle to allow for autonomous ight
Working towards adding robustness to a software suite for the autonomous
operation of a swarm of RC cars using on-board Android phones
Presented on work done over the sumer at the MITRE Student Showcase
Carnegie Mellon University
Principles of Functional Programming Teaching Assistant, Fall 2012
Assisting in the teaching of an introductory course to functional
programming taught in Standard ML
Center for Computational Analysis of Social & Organizational Systems
Undergraduate Research Assistant and Data Coder, Fall 2011 - Spring 2012
Added new features to the Automap software package such as a pronoun
replacement utility and a location generalization tool
Media Technology Services
Classroom Technology Inspector, Fall 2011
Performed daily inspections of classroom hardware to ensure functionality
Projects 100 problems solved on the Project Euler website
Creation of a physics engine for a physics based tank game in JavaScript
Development of ant AI, communication, and path nding in Java
Course Creation of malloc using red-black trees and a multi-threaded caching
Projects web proxy in C
Implementations of a Barnes-Hut n-body simulation and a two-player game
framework including a computer player using alpha-beta pruning in SML