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Computer Science Developer Time .Net Assistant

Location:
Orlando, FL
Posted:
November 18, 2012

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Resume:

Kévin Boulanger

Research

Neptune *D engine

Summary

PhD on realistic rendering of complex natural environments in real-time with global illumination. Extensive knowledge of the GPU pipeline with expertise in real-time GPU programming using OpenGL/GLSL. Self-motivated developer, comfortable with individual and team work. Spent three years in the United States during the PhD and presented papers at international conferences. Proficient problem solver able to communicate ideas and results effectively.

Education

Doctorate of Philosophy in Computer Science August 2005 - July 2008Joint supervision between University of Central Florida and INRIA/University of Rennes I in FranceThesis topic: real-time realistic rendering of natural environments, with focus on grass and treesResearch interests include real-time rendering with extensive use of the GPU, levels of detail for complex natural scenes, probabilistic approaches for global illumination of foliage

Master of Science in Computer Science September 2004 - July 2005INRIA/University of Rennes I, FranceInternship of 6 months at the University of Central FloridaResearch topic: real-time realistic rendering of large surfaces of grass

Engineering degree in Computer Science September 2002 - July 2005IFSIC, University of Rennes I, FranceSpecialization in Digital ImageCourse highlights: image synthesis, image processing (filters and Markov fields), computer vision, signal processing, numerical optimization, software engineering, computer architecture, electronicsLast year of the degree in parallel with the Master of Science

Publications

Kévin Boulanger, Kadi Bouatouch, Sumanta Pattanaik, Rendering Trees with Indirect Lighting in Real-Time, Computer Graphics Forum (proceedings of Eurographics Symposium on Rendering 2008), vol. 27(4), 1189-1198Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch, Rendering Grass in Real Time with Dynamic Lighting, IEEE Computer Graphics and Applications, vol. 29(1), 32-41, January/February 2009Kévin Boulanger, Sumanta Pattanaik, Kadi Bouatouch, Rendering Grass Terrains in Real-Time with Dynamic Lighting, Siggraph 2006 sketchKévin Boulanger, Kadi Bouatouch, Sumanta Pattanaik, ATIP: A Tool for 3D Navigation inside a Single Image with Automatic Camera Calibration, EG UK Theory and Practice of Computer Graphics 2006

Experience

Graduate Research Assistant August 2005 - July 2008University of Central Florida, Department of Computer Science, Orlando, FLINRIA (French Institute of research in computer science), Rennes, FranceDoctoral research in computer graphics advised by Dr. Sumanta Pattanaik (United States) and Kadi Bouatouch (France) involving real-time rendering of nature scenes with realistic lightingPublished and lectured in international conferences about research workWork supported in part by Electronic Arts Tiburon, Florida High-Tech research and INRIA.

Graphics researcher July 2004 - August 2004Internship at INRIA, University of Rennes I, FranceATIP: Automatic Tour Into the PictureAutomatic and fast camera calibration for 3D navigation inside a single imageImplementation of the renderer on a hand held device

Network administrator June 2003 - January 2005Student association in Rennes, FranceManagement of an OpenBSD server with a postgreSQL database for shared Internet accessManagement and assistance of 250 usersImportant team work, communication and responsibilities

Projects

Neptune 3D engine March 2003 - PresentDevelopment of a real-time 3D engine, platform used for many personal projectsPhD work based on this frameworkBased on a scene graph with support for stereo rendering on multiple screens, various screen types, advanced shaders, support for variety of input devices such as 3D mouse and data gloveDesigned for easy extensibility, uses Subversion for code versioningClose attention is paid to code optimization

Automated LEGO® city 2001 - 2003LEGO® city with trains driven by multiple industrial programmable controllersNetwork communication with a computer for programmable train cyclesDesign and creation of printed circuit boards for interfaces with the computer

Skills

Programming: C/C++, OpenGL, GLSL, Java, x86 Assembler and SSE, Matlab, HTML, Bash script

Operating Systems: MS Windows 9x/XP/Vista, OpenBSD, Linux

Software: MS Visual Studio, TortoiseSVN (Subversion), 3dsmax, Adobe Photoshop, Illustrator, Dreamweaver, LaTeX, MS Office, Open Office

Languages: French, English (fluent, 3 years in the United States, TOEIC score: 860)

If you need more information, you can contact me at abpqju@r.postjobfree.com

Copyright 2007-2009 kevinboulanger.net. All rights reserved.

Webmaster: abpqju@r.postjobfree.com

Copyright 2007-2009 kevinboulanger.net. All rights reserved.



Contact this candidate