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Software Design

Location:
United States
Posted:
November 16, 2012

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Resume:

****************@*****.***

www.williamcameroncg.com

William Cameron 3D Modeling/Texture Artist

Objective:

To gain employment in a company and environment, that will allow me to continue to

develop my technical and artistic skills, while at the same time work with a passionate

group of individuals that provides the foundation for both growth, and teamwork.

Software Proficiency:

Experience with the following software

Maya, 3ds max, Mudbox, Zbrush, Photoshop, Headus UVLayout,

Vray/Mental ray, Premiere, After Effects

Technical Skills:

3D polygonal modeling for organic and hard surface

Digital sculpting and detailing

UV mapping

Displacement and Normal map extraction

Texture painting and shading

Lighting/Rendering for multiple passes

Compositing in Photoshop and After Effects

Character/Creature conception and design

General rigging and animation skills

Knowledge of Film/TVC/Game production pipelines

Qualifications:

Hard working and responsible

Adaptable to varying studio pipelines and software

Artistic sensibility and eye for detail

Unique/original design ideas and concepts

Fast technical problem Solver

Passionate about the entertainment industry

Thrives in collaborative team environments

Industry Experience:

Animal Logic (July 2011 October 2011)

Digital Artist Modeling Department

Walking With Dinosaurs 3D Feature Film (BBC/20 thCentury Fox)

Completed work for Modeling, Art, and Layout departments.

Worked on a number of highres character/prop models, based on paleontologist

information and studies.

Collaborated with Art Director, on the development look of various dinosaur

models and textures.

Created a variety of models and textures for Previs, both environmental and

character based.

Worked with a number of other artists on Previs presentations.

UVmapped various Highres, and Previs models.

Robot (December 2011)

Modeling & Texture Artist

Tooheys 5 Seeds 'Not As Sweet As You Think' TVC

Completed Modeling and Texture work on High-end TVC campaign.

Modelled and Textured a number of environment pieces and props, both hard

surface and organic.

Concepted, sculpted, and posed several anatomy based statues for the commercial.

Created models and textures based on period European locations.

Freelance (January 2012)

Modeling & Texture Artist

Currently working as a Freelance artist in the Sydney area.

Awards and Achievements:

CGTalk Featured on Front page for Modeling and Texturing Reel, May 2011

CGFeedback Top Row Award for Modeling and Texturing Reel, April 2011

CGHUB Editor s Pick Award for Dragon, April 2011

Education:

Diploma of Multimedia - 2003

Southern Queensland institute of TAFE

Learnt a number of core studies including Web design, Audio Editing, Animation,

Interactive Application Development, Graphic Design and Film & Television.

Used industry standard software and programs for the above fields.

Worked in teams to produce multiple multimedia applications.

Learnt General 3d program application techniques, such as modeling, texturing and

rendering, and how they work in the multimedia industry.

Received Award for innovation and artistic excellence.

Certificate IV in 3D animation for Games and Film - 2004

Diploma of screen - Advanced 3D Computer Modeling & Animation - 2005

Academy of Interactive Entertainment

Learnt advanced high poly modeling, animation, texturing, realistic lighting and the

skills required to create highly detailed animation.

Learnt industry standard software, and practices, and how they are applied in a

studio pipeline.

Gained experience and skills in production planning, and production management.

Completed a number of assignments, that demonstrated competency in all aspects

of animation production, ranging from animatic and character modeling to post-

production.

Learnt how to digitally edit video. Including sequencing and compositing a number

of assignments to industry standards.

Learnt colour and lens theory and fundamentals of conception, and design.

Worked on a number of team collaborative projects including end of year

commercial production.

Self Education - Jan 2008 Dec 2010

Refocused and prioritised my education, focusing on modeling and texturing.

Created a number of finished models, textures and showreel, following industry

standards.

Learnt 3D sculpting programs, and how they are used in a production pipeline.

Studied human anatomy, including skin/pore bump maps and body fat distribution.

Created and worked with hand painted and hires photo sourced textures, including

cleanup, and shadow/spec removal.

Worked with render engines such as Vray and mental ray to produce photorealistic

and stylised results.

Learnt how to light, render, and composite multiple render passes.

Designed and concepted a number of original creatures and characters.



Contact this candidate