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www.williamcameroncg.com
William Cameron 3D Modeling/Texture Artist
Objective:
To gain employment in a company and environment, that will allow me to continue to
develop my technical and artistic skills, while at the same time work with a passionate
group of individuals that provides the foundation for both growth, and teamwork.
Software Proficiency:
Experience with the following software
Maya, 3ds max, Mudbox, Zbrush, Photoshop, Headus UVLayout,
Vray/Mental ray, Premiere, After Effects
Technical Skills:
3D polygonal modeling for organic and hard surface
Digital sculpting and detailing
UV mapping
Displacement and Normal map extraction
Texture painting and shading
Lighting/Rendering for multiple passes
Compositing in Photoshop and After Effects
Character/Creature conception and design
General rigging and animation skills
Knowledge of Film/TVC/Game production pipelines
Qualifications:
Hard working and responsible
Adaptable to varying studio pipelines and software
Artistic sensibility and eye for detail
Unique/original design ideas and concepts
Fast technical problem Solver
Passionate about the entertainment industry
Thrives in collaborative team environments
Industry Experience:
Animal Logic (July 2011 October 2011)
Digital Artist Modeling Department
Walking With Dinosaurs 3D Feature Film (BBC/20 thCentury Fox)
Completed work for Modeling, Art, and Layout departments.
Worked on a number of highres character/prop models, based on paleontologist
information and studies.
Collaborated with Art Director, on the development look of various dinosaur
models and textures.
Created a variety of models and textures for Previs, both environmental and
character based.
Worked with a number of other artists on Previs presentations.
UVmapped various Highres, and Previs models.
Robot (December 2011)
Modeling & Texture Artist
Tooheys 5 Seeds 'Not As Sweet As You Think' TVC
Completed Modeling and Texture work on High-end TVC campaign.
Modelled and Textured a number of environment pieces and props, both hard
surface and organic.
Concepted, sculpted, and posed several anatomy based statues for the commercial.
Created models and textures based on period European locations.
Freelance (January 2012)
Modeling & Texture Artist
Currently working as a Freelance artist in the Sydney area.
Awards and Achievements:
CGTalk Featured on Front page for Modeling and Texturing Reel, May 2011
CGFeedback Top Row Award for Modeling and Texturing Reel, April 2011
CGHUB Editor s Pick Award for Dragon, April 2011
Education:
Diploma of Multimedia - 2003
Southern Queensland institute of TAFE
Learnt a number of core studies including Web design, Audio Editing, Animation,
Interactive Application Development, Graphic Design and Film & Television.
Used industry standard software and programs for the above fields.
Worked in teams to produce multiple multimedia applications.
Learnt General 3d program application techniques, such as modeling, texturing and
rendering, and how they work in the multimedia industry.
Received Award for innovation and artistic excellence.
Certificate IV in 3D animation for Games and Film - 2004
Diploma of screen - Advanced 3D Computer Modeling & Animation - 2005
Academy of Interactive Entertainment
Learnt advanced high poly modeling, animation, texturing, realistic lighting and the
skills required to create highly detailed animation.
Learnt industry standard software, and practices, and how they are applied in a
studio pipeline.
Gained experience and skills in production planning, and production management.
Completed a number of assignments, that demonstrated competency in all aspects
of animation production, ranging from animatic and character modeling to post-
production.
Learnt how to digitally edit video. Including sequencing and compositing a number
of assignments to industry standards.
Learnt colour and lens theory and fundamentals of conception, and design.
Worked on a number of team collaborative projects including end of year
commercial production.
Self Education - Jan 2008 Dec 2010
Refocused and prioritised my education, focusing on modeling and texturing.
Created a number of finished models, textures and showreel, following industry
standards.
Learnt 3D sculpting programs, and how they are used in a production pipeline.
Studied human anatomy, including skin/pore bump maps and body fat distribution.
Created and worked with hand painted and hires photo sourced textures, including
cleanup, and shadow/spec removal.
Worked with render engines such as Vray and mental ray to produce photorealistic
and stylised results.
Learnt how to light, render, and composite multiple render passes.
Designed and concepted a number of original creatures and characters.