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Computer Science Design

Location:
Riverside, CA
Posted:
November 14, 2012

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Resume:

**** ****** ***** 951-***-****

Riverside, CA **505 abpoxr@r.postjobfree.com

Marc A. Soriano

Education: Masters of Science, Computer Science Summer 2009

Focus in Computer Graphics and Simulations

Bachelor of Science, Computer Science March 2006

Focus in Computer Graphics and Artificial Intelligence

Bachelor of Science, Mathematics March 2006

Focus in Computational Mathematics

University of California, Riverside

Publications/ Zordan, V.B., Macchietto, A., Medina J., Soriano, M., Wu, C.C., Interactive Dynamic Response

Conferences: for Games, ACM SIGGRAPH Sandbox Symposium, 2007.

Zordan, V.B., Macchietto, A., Medina, J., Soriano, M., Wu, C.C., Metoyer, R., Rose, R.,

Anticipation from Example, ACM Virtual Reality Software and Technology (VRST) 2007.

Metoyer, R., Zordan, V.B., Hermens, B., Wu, C., Soriano, M., Anticipating Impacts, ACM

SIGGRAPH Technical Sketch, 2006.

Experience: Graduate Student Researcher Fall 2006 to present

University of California, Riverside

Riverside Graphics Lab, Advisor Victor Zordan

Research in human motion though physical simulation and motion capture.

Applied these methods to more automated character animation and physics-based motion

capture cleaning. (see publications)

Current work includes creating a more immersive, realtime, and physically based

interactive motion capture experience for use in video games and entertainment.

Lab Instructor for Game Development and Design Winter 2009

University of California, Riverside

CS134 Under Victor Zordan

Teaching undergraduate students the tools needed to create their own 3D game

Character modeling, texturing, rigging and animation using Blender

Gameplay mechanics, lighting, collision detection and level design using Ogre3D and

Bullet

Part-time Instructor in Computer Information Systems Summer 2007 to 2009

Riverside Community College

Instruction in Computer Information Systems, focusing mostly on word processing, C++

programming, and basic use of Photoshop, Microsoft Office.

Undergraduate Student Researcher Summer 2003 to 2006

University of California, Riverside

Riverside Graphics Lab, Advisor Victor Zordan

Research on a distributed graphics network Gnutella as the peer-to-peer medium.

Physically based real time interactive simulation over a network connection

Combining motion capture data with physics based simulations and reactions.

Undergraduate Senior Design in Robotics Fall 2005

University of California, Riverside

Advisor Christian Shelton

Worked in a team to understand and use the ActivMeda Pioneer 3-DX wheeled robot.

Developed a robot navigation system for path planning, localization and path traversal of

the robot.

Undergraduate Student Researcher Summer 2004

University of California, Los Angeles

Magix Graphics Lab, Advisor Petros Faloutsos

Research on realistic facial animation using a test-to-speech animator and fundamental

linguistic concepts to replicate realistic tongue and lip movements.

Computer Knowledge in C/C++, Python, MIPS, HTML, XML, and VHDL programming languages

Skills: in Windows and Linux environments.

Use of the Vicon MXUltranet motion capture camera system, and the entire motion

capture process, including programming plugins.

Use of Maya and Blender for 3D modeling and animation, and Photoshop for picture

editing, as well as video editing skills in Adobe Premiere.

Familiarity with several graphics and physics engines including OpenGL, Ogre3d, ODE

and Bullet.

Mathematical Geometry, Differential Geometry, Trigonometry, Algebra, Calculus, Multivariable Calculus,

Skills: Combinatorics, Linear Algebra, Ordinary and Partial Differential Equations, Numerical Methods,

Optimization, and Finite Mathematics

Languages: Fluent in English, knowledge of Tagalog, Japanese and basic Korean



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