**** ****** ***** 951-***-****
Riverside, CA **505 abpoxr@r.postjobfree.com
Marc A. Soriano
Education: Masters of Science, Computer Science Summer 2009
Focus in Computer Graphics and Simulations
Bachelor of Science, Computer Science March 2006
Focus in Computer Graphics and Artificial Intelligence
Bachelor of Science, Mathematics March 2006
Focus in Computational Mathematics
University of California, Riverside
Publications/ Zordan, V.B., Macchietto, A., Medina J., Soriano, M., Wu, C.C., Interactive Dynamic Response
Conferences: for Games, ACM SIGGRAPH Sandbox Symposium, 2007.
Zordan, V.B., Macchietto, A., Medina, J., Soriano, M., Wu, C.C., Metoyer, R., Rose, R.,
Anticipation from Example, ACM Virtual Reality Software and Technology (VRST) 2007.
Metoyer, R., Zordan, V.B., Hermens, B., Wu, C., Soriano, M., Anticipating Impacts, ACM
SIGGRAPH Technical Sketch, 2006.
Experience: Graduate Student Researcher Fall 2006 to present
University of California, Riverside
Riverside Graphics Lab, Advisor Victor Zordan
Research in human motion though physical simulation and motion capture.
Applied these methods to more automated character animation and physics-based motion
capture cleaning. (see publications)
Current work includes creating a more immersive, realtime, and physically based
interactive motion capture experience for use in video games and entertainment.
Lab Instructor for Game Development and Design Winter 2009
University of California, Riverside
CS134 Under Victor Zordan
Teaching undergraduate students the tools needed to create their own 3D game
Character modeling, texturing, rigging and animation using Blender
Gameplay mechanics, lighting, collision detection and level design using Ogre3D and
Bullet
Part-time Instructor in Computer Information Systems Summer 2007 to 2009
Riverside Community College
Instruction in Computer Information Systems, focusing mostly on word processing, C++
programming, and basic use of Photoshop, Microsoft Office.
Undergraduate Student Researcher Summer 2003 to 2006
University of California, Riverside
Riverside Graphics Lab, Advisor Victor Zordan
Research on a distributed graphics network Gnutella as the peer-to-peer medium.
Physically based real time interactive simulation over a network connection
Combining motion capture data with physics based simulations and reactions.
Undergraduate Senior Design in Robotics Fall 2005
University of California, Riverside
Advisor Christian Shelton
Worked in a team to understand and use the ActivMeda Pioneer 3-DX wheeled robot.
Developed a robot navigation system for path planning, localization and path traversal of
the robot.
Undergraduate Student Researcher Summer 2004
University of California, Los Angeles
Magix Graphics Lab, Advisor Petros Faloutsos
Research on realistic facial animation using a test-to-speech animator and fundamental
linguistic concepts to replicate realistic tongue and lip movements.
Computer Knowledge in C/C++, Python, MIPS, HTML, XML, and VHDL programming languages
Skills: in Windows and Linux environments.
Use of the Vicon MXUltranet motion capture camera system, and the entire motion
capture process, including programming plugins.
Use of Maya and Blender for 3D modeling and animation, and Photoshop for picture
editing, as well as video editing skills in Adobe Premiere.
Familiarity with several graphics and physics engines including OpenGL, Ogre3d, ODE
and Bullet.
Mathematical Geometry, Differential Geometry, Trigonometry, Algebra, Calculus, Multivariable Calculus,
Skills: Combinatorics, Linear Algebra, Ordinary and Partial Differential Equations, Numerical Methods,
Optimization, and Finite Mathematics
Languages: Fluent in English, knowledge of Tagalog, Japanese and basic Korean