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Engineer Software

Location:
Arcadia, CA
Posted:
November 18, 2012

Contact this candidate

Resume:

Title:William R Resch

abpoag@r.postjobfree.com

Document

Source below

Name: Yonghwan Lee

Resume Details

Military Service: None

Security Clearance: None

Willing to Relocate: Yes

Acceptable Travel: None

Career Level: Student

Years of Experience: 1 Year

Last Updated: 4/21/2011

Highlighted Skills:

Resume Summary:

Senior Software Engineer and R&D Engineer with 3D CG Movie Production and Online Game

Development Experiences and Particular Skills in C/C++, Python, Java/JavaScript, J2EE

(JSP/Java servlet/EJB), Microsoft Visual Studio .Net, Lisp/Scheme, Perl, HTML/XML/CSS,

SQL Database

Resume:

YONGHWAN LEE

405 Genoa St. Unit 3, Arcadia, CA 91006

HOME: 626-***-****

CELL: 323-***-****

abpoag@r.postjobfree.com

Senior Software Engineer and R&D Engineer with 3D CG Movie Production and Online Game

Development Experiences Seeking R&D or Senior Software Engineer Position in the Console

Game or Online Game Industry

SKILLS

Programming Skills:

C/C++, Python, Java/JavaScript, J2EE (JSP/Java servlet/EJB), Lisp/Scheme, Perl, Microsoft

ASP/VB, Shell Script, MEL, HTML/XML/CSS/JavaScript, SQL

Programming Environment:

gcc and gmake for UNIX and Linux, Microsoft Visual Studio .Net for Windows, Metrowerks

CodeWarrior for PlayStataion2, SN System ProDG for PlayStation2

Middleware Environment:

Criterion RenderWare, Intrinsic Alchemy, Square Dancer, Disney Panda3D, Unity3D, CRI, CRI-

MW

Programming Libraries:

OpenGL, DirectX

3D Application:

Maya, Softimage, Multigen Creator

Database:

Oracle, PostgresSQL, MySQL, Microsoft SQL Server, Sybase, Microsoft Access, Franz Allegro

Store/CL/Cache

Operating System:

Microsoft Windows, Mac OS X, Linux, UNIX (Solaris, Tru64, HP-UX, IRIX)

Version Control:

CVS, NXN Alienbrain, Microsoft Visual SourceSafe

Networks:

WAN/LAN, HTTP/HTTPS, FTP, NFS, NIS, DNS, MAIL, CIFS, Samba

WORK EXPERIENCE

2008

Present:

Disney Interactive Media Group, Inc

., N. Hollywood, California Senior Software

Engineer

: Worked/Working on Toontown Online Developed and Implemented Toontown Online

Game using Panda3D with Python/C++. Produced and Developed a Toontown2.0 Prototype using

Unity3D with JavaScript/C# within 2 months along with a small team of six artists.

- Developed and Implemented Toontown Online Game with Panda3D

* US Toontown Online

- Produced and Developed a Prototype of Toontown 2.0 with Unity3D

* Single Player Demo

* Multi Player Demo with Unity s Master Server v2.0.0 on OS X Mac Server

2003 2008:

Disney Internet Group, Inc., N. Hollywood, California Senior Software Engineer:

Worked on Pixie Hollow Online, Pirates of the Caribbean Online, and Toontown Online --

Localization, Publishing and Game Development:

Established Automated Publishing Procedures that allowed simultaneous publication

releases in three different countries at a time. More than 600 publications have been

released for six different countries, along with 25 expansions during 6 years. Each

publication has never delayed and has always been precise and errorless.

- Developed and Deployed Pixie Hollow Online UK with XML & Flash

* UK Pixie Hollow Online (United Kingdom)

- Developed and Deployed Pirates of the Caribbean Online UK with Panda3D

* UK Pirates of the Caribbean Online (United Kingdom)

- Developed and Published Toontown Online International with Panda3D

* Japanese Toontown Online (Japan)

* German Toontown Online (German)

* Castillian Toontown Online (Spain)

* French Toontown Online (France)

* Portuguese Toontown Online (Portuguese & Brazil)

- Worked on Live Operation Team

*

Published International Pixie Hollow, Pirates of the Caribbean, Toontown Online

* Managed Version Control System for CVS and NXN Alienbrain

* Developed and Maintained Web Applications (Linux, Apache, MySQL, PHP, HTML/XML,

JavaScript) on RedHat Linux 8 and Enterprise Server

2002

2003:

SemoLogic, Inc

., Hollywood, California Senior Software Engineer (Co-Founder)

Worked on PlayStation2 Game Development:

- Developed and Implemented PlayStation 2 Game PS2 Game Development with Metrowerks

CodeWarrior, SN System ProDG, and Microsoft Visual C/C++

- Researched and Reviewed Middleware Solutions Criterion RenderWare, Intrinsic Alchemy

- R&D for Realistic Human CG movie production CG Movie Project with Shincine Production

- Worked on System Administration Design/Maintained Hardware and Software Environment

* File Servers and Networks (CIFS, FTP, Samba, NFS) on Windows2000 and SGI

* Web Servers (HTTP/HTTPS, FTP, mail, web-dav) on Sun Solaris

* License Servers (Maya, SoftImage XSI) on WindowsXP, SGI

* Asset Management (NXN alienbrain, CVS, Microsoft SourceSafe) on WindowsXP

* Playstation2 Development Environments (gcc, CodeWarrior, ProDG, Visual C/C++,

RenderWare, Alchemy, CRI&CRI-MW)

19972002:

Square U.S.A. Inc

., Honolulu, Hawaii - R&D Software Engineer

Worked on Development of Real-Time Graphics Middleware Project and Production Database

System for 3D-CG Movie Production in the R&D Group:

- Research and Developed Realistic CG Movie Production

* Final Fantasy: The Sprits Within Full 3D CG Movie

* Matrix Anime Full 3D CG Mini-Movie (DVD version)

- Developed and Implemented In-House Production Database

* Implemented Front-end Database Applications with Microsoft Visual Basic, Perl CGI, J2EE

(Java/JSP/Java servlet), Microsoft Access and FileMakerPro

* Implemented Back-end Database with Franz Allegro Store OODBMS, PostgreSQL, Sybase ASE

and Oracle8i on the Unix(Sun Solaris, SGI IRIX)/Linux (RedHat 6.2)

* Implemented Production Management Database, Art Server Database, Artist Skill Database,

Rendering Statistic Database, and Asset Management Database

- Developed and Implemented In-House Real-Time Rendering and Animation Middleware

* Implemented 3D Real-Time Rendering Middleware (Dancer) with C(gcc) and Scheme

* Implemented Automatic Documentation System for the Dancer code with Perl

* Implemented RenderMan-to-Maya (Dancer) Shader Converter with Perl, C, and Shell

* Worked SIGGRAPH Exhibition Demos (on the 16 parallel-units of PlayStation2s and on the

Intel PC with nVidia GeForce2 graphic card) with Dancer Code

* Implemented Final Fantasy XI Online for PlayStation2 with Dancer Code

* Maintained Software Development Environment on Linux for PlayStation2, on Microsoft

Windows 2000 for Intel PC/nVidia (DirectX8.1), and on SGI IRIX for OpenGL

Digital Imaging Solutions, Inc

., Honolulu, Hawaii - Vice President (Co-Founder)

Worked on Development of VideoCD/DVD Authoring System and Digital Video Editing System:

- VideoCD Authoring System with Optibase MPEG Encoder

- DVD Authoring System with Pinnacle DVD1000 System and Pioneer DVD Writer.

- Digital Printing System with Fujifilm, Tektronix Phaser 600, and Sony VD-D2500

- AVID and SONY Digital Video Editing System on Windows NT

Netron, Inc

., Honolulu, Hawaii President/Developer

Consulted and Developed Client/Server Database, Business Applications and Network

Solutions:

- R&C Hawaii Tours, Corp.:

* Developed and Deployed Operation Systems (Reservation, Dispatching, Ticketing,

Accounting) with Microsoft Visual Basic and SQL Server on Windows NT

* Developed and Deployed Web Base Operation Applications with Microsoft ASP, Visual Basic

and SQL Server on Windows NT

- Connect Free Internet, Inc.: Developed and Established Wireless Internet Service

Solutions with Masquerading Technique on Linux (RedHat 6.3/7.2).

- Network Solutions: Design and Deployed WAN/LAN with Windows NT, Novel Netware, Linux,

UNIX, IBM AS400, RS6000 Workstations and ES9000 Mainframe Computers.

EDUCATION

Oracle University Course,

San Francisco, California

- Enterprise

DBA:

Architecture and Administration

Samsung Advanced Institute of Technology,

Seoul, Korea

- Electronics Engineering Courses

Tokyo Institute of Technology,

Tokyo, Japan

- Master of Science

in Nuclear Engineering

- Bachelor of Science

in Nuclear Engineering

PUBLICATIONS

LANGUAGES

Can fluently read, write and speak Korean & Japanese



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