Title:William R Resch
abpoag@r.postjobfree.com
Document
Source below
Name: Yonghwan Lee
Resume Details
Military Service: None
Security Clearance: None
Willing to Relocate: Yes
Acceptable Travel: None
Career Level: Student
Years of Experience: 1 Year
Last Updated: 4/21/2011
Highlighted Skills:
Resume Summary:
Senior Software Engineer and R&D Engineer with 3D CG Movie Production and Online Game
Development Experiences and Particular Skills in C/C++, Python, Java/JavaScript, J2EE
(JSP/Java servlet/EJB), Microsoft Visual Studio .Net, Lisp/Scheme, Perl, HTML/XML/CSS,
SQL Database
Resume:
YONGHWAN LEE
405 Genoa St. Unit 3, Arcadia, CA 91006
HOME: 626-***-****
CELL: 323-***-****
abpoag@r.postjobfree.com
Senior Software Engineer and R&D Engineer with 3D CG Movie Production and Online Game
Development Experiences Seeking R&D or Senior Software Engineer Position in the Console
Game or Online Game Industry
SKILLS
Programming Skills:
C/C++, Python, Java/JavaScript, J2EE (JSP/Java servlet/EJB), Lisp/Scheme, Perl, Microsoft
ASP/VB, Shell Script, MEL, HTML/XML/CSS/JavaScript, SQL
Programming Environment:
gcc and gmake for UNIX and Linux, Microsoft Visual Studio .Net for Windows, Metrowerks
CodeWarrior for PlayStataion2, SN System ProDG for PlayStation2
Middleware Environment:
Criterion RenderWare, Intrinsic Alchemy, Square Dancer, Disney Panda3D, Unity3D, CRI, CRI-
MW
Programming Libraries:
OpenGL, DirectX
3D Application:
Maya, Softimage, Multigen Creator
Database:
Oracle, PostgresSQL, MySQL, Microsoft SQL Server, Sybase, Microsoft Access, Franz Allegro
Store/CL/Cache
Operating System:
Microsoft Windows, Mac OS X, Linux, UNIX (Solaris, Tru64, HP-UX, IRIX)
Version Control:
CVS, NXN Alienbrain, Microsoft Visual SourceSafe
Networks:
WAN/LAN, HTTP/HTTPS, FTP, NFS, NIS, DNS, MAIL, CIFS, Samba
WORK EXPERIENCE
2008
Present:
Disney Interactive Media Group, Inc
., N. Hollywood, California Senior Software
Engineer
: Worked/Working on Toontown Online Developed and Implemented Toontown Online
Game using Panda3D with Python/C++. Produced and Developed a Toontown2.0 Prototype using
Unity3D with JavaScript/C# within 2 months along with a small team of six artists.
- Developed and Implemented Toontown Online Game with Panda3D
* US Toontown Online
- Produced and Developed a Prototype of Toontown 2.0 with Unity3D
* Single Player Demo
* Multi Player Demo with Unity s Master Server v2.0.0 on OS X Mac Server
2003 2008:
Disney Internet Group, Inc., N. Hollywood, California Senior Software Engineer:
Worked on Pixie Hollow Online, Pirates of the Caribbean Online, and Toontown Online --
Localization, Publishing and Game Development:
Established Automated Publishing Procedures that allowed simultaneous publication
releases in three different countries at a time. More than 600 publications have been
released for six different countries, along with 25 expansions during 6 years. Each
publication has never delayed and has always been precise and errorless.
- Developed and Deployed Pixie Hollow Online UK with XML & Flash
* UK Pixie Hollow Online (United Kingdom)
- Developed and Deployed Pirates of the Caribbean Online UK with Panda3D
* UK Pirates of the Caribbean Online (United Kingdom)
- Developed and Published Toontown Online International with Panda3D
* Japanese Toontown Online (Japan)
* German Toontown Online (German)
* Castillian Toontown Online (Spain)
* French Toontown Online (France)
* Portuguese Toontown Online (Portuguese & Brazil)
- Worked on Live Operation Team
*
Published International Pixie Hollow, Pirates of the Caribbean, Toontown Online
* Managed Version Control System for CVS and NXN Alienbrain
* Developed and Maintained Web Applications (Linux, Apache, MySQL, PHP, HTML/XML,
JavaScript) on RedHat Linux 8 and Enterprise Server
2002
2003:
SemoLogic, Inc
., Hollywood, California Senior Software Engineer (Co-Founder)
Worked on PlayStation2 Game Development:
- Developed and Implemented PlayStation 2 Game PS2 Game Development with Metrowerks
CodeWarrior, SN System ProDG, and Microsoft Visual C/C++
- Researched and Reviewed Middleware Solutions Criterion RenderWare, Intrinsic Alchemy
- R&D for Realistic Human CG movie production CG Movie Project with Shincine Production
- Worked on System Administration Design/Maintained Hardware and Software Environment
* File Servers and Networks (CIFS, FTP, Samba, NFS) on Windows2000 and SGI
* Web Servers (HTTP/HTTPS, FTP, mail, web-dav) on Sun Solaris
* License Servers (Maya, SoftImage XSI) on WindowsXP, SGI
* Asset Management (NXN alienbrain, CVS, Microsoft SourceSafe) on WindowsXP
* Playstation2 Development Environments (gcc, CodeWarrior, ProDG, Visual C/C++,
RenderWare, Alchemy, CRI&CRI-MW)
19972002:
Square U.S.A. Inc
., Honolulu, Hawaii - R&D Software Engineer
Worked on Development of Real-Time Graphics Middleware Project and Production Database
System for 3D-CG Movie Production in the R&D Group:
- Research and Developed Realistic CG Movie Production
* Final Fantasy: The Sprits Within Full 3D CG Movie
* Matrix Anime Full 3D CG Mini-Movie (DVD version)
- Developed and Implemented In-House Production Database
* Implemented Front-end Database Applications with Microsoft Visual Basic, Perl CGI, J2EE
(Java/JSP/Java servlet), Microsoft Access and FileMakerPro
* Implemented Back-end Database with Franz Allegro Store OODBMS, PostgreSQL, Sybase ASE
and Oracle8i on the Unix(Sun Solaris, SGI IRIX)/Linux (RedHat 6.2)
* Implemented Production Management Database, Art Server Database, Artist Skill Database,
Rendering Statistic Database, and Asset Management Database
- Developed and Implemented In-House Real-Time Rendering and Animation Middleware
* Implemented 3D Real-Time Rendering Middleware (Dancer) with C(gcc) and Scheme
* Implemented Automatic Documentation System for the Dancer code with Perl
* Implemented RenderMan-to-Maya (Dancer) Shader Converter with Perl, C, and Shell
* Worked SIGGRAPH Exhibition Demos (on the 16 parallel-units of PlayStation2s and on the
Intel PC with nVidia GeForce2 graphic card) with Dancer Code
* Implemented Final Fantasy XI Online for PlayStation2 with Dancer Code
* Maintained Software Development Environment on Linux for PlayStation2, on Microsoft
Windows 2000 for Intel PC/nVidia (DirectX8.1), and on SGI IRIX for OpenGL
Digital Imaging Solutions, Inc
., Honolulu, Hawaii - Vice President (Co-Founder)
Worked on Development of VideoCD/DVD Authoring System and Digital Video Editing System:
- VideoCD Authoring System with Optibase MPEG Encoder
- DVD Authoring System with Pinnacle DVD1000 System and Pioneer DVD Writer.
- Digital Printing System with Fujifilm, Tektronix Phaser 600, and Sony VD-D2500
- AVID and SONY Digital Video Editing System on Windows NT
Netron, Inc
., Honolulu, Hawaii President/Developer
Consulted and Developed Client/Server Database, Business Applications and Network
Solutions:
- R&C Hawaii Tours, Corp.:
* Developed and Deployed Operation Systems (Reservation, Dispatching, Ticketing,
Accounting) with Microsoft Visual Basic and SQL Server on Windows NT
* Developed and Deployed Web Base Operation Applications with Microsoft ASP, Visual Basic
and SQL Server on Windows NT
- Connect Free Internet, Inc.: Developed and Established Wireless Internet Service
Solutions with Masquerading Technique on Linux (RedHat 6.3/7.2).
- Network Solutions: Design and Deployed WAN/LAN with Windows NT, Novel Netware, Linux,
UNIX, IBM AS400, RS6000 Workstations and ES9000 Mainframe Computers.
EDUCATION
Oracle University Course,
San Francisco, California
- Enterprise
DBA:
Architecture and Administration
Samsung Advanced Institute of Technology,
Seoul, Korea
- Electronics Engineering Courses
Tokyo Institute of Technology,
Tokyo, Japan
- Master of Science
in Nuclear Engineering
- Bachelor of Science
in Nuclear Engineering
PUBLICATIONS
LANGUAGES
Can fluently read, write and speak Korean & Japanese