Todd Bello 914-***-****
*** * ******* **** abpl7e@r.postjobfree.com
Rochester, NY 14623 http://people.rit.edu/tjb7628/portfolio.php
Skills
Programming Languages: Java (5 years), C# (3 years), C++ (2 years), ActionScript 3.0 (2 years), MySQL (3
years), PHP (3 years), Familiar with Z80 and MIPS assembly
Development Tools: Eclipse, Visual Studio 2010, Flash Develop, Flash CS4/5/5.5, phpMyAdmin, Unity
APIs/Libraries: Android, Eclipse RCP, XNA,, Facebook-ActionScript, FMOD, Familiar with Facebook,
DirectX 11.0 and OpenGL ES for Android
Work Experience
LeapFrog: Software Engineering Intern June 2012-August 2012
Worked in a group of 10 creating tools to assist toy development
Tools were implemented as Eclipse Rich Client Platform applications in Java
Programmed user interfaces in addition to other user experience features
Used the SCRUM development process
Researched Android/OpenGL ES
StoreWorld : ActionScript and Server Side Programmer: March 2011-May 2012
Working in a group of 14 creating a retail business game on Facebook
Programmed database scripts using PHP 5.0
Designed and maintained the final database structure with phpMyAdmin
Integrated the game with Facebook, using the Facebook-ActionScript API
Rochester Institute of Technology: Teaching Assistant and Grader December 2011-November 2012
Programming for Digital Media
Help students learn new AI techniques (Agent based modeling) and new tools
Game Software Development 3
Help teach Data Structures and Sorting Algorithms
Guided students through developing an XNA project
Selected Out of Class Projects
Various Algorithms: September 2012
developed an algorithm to analyze alphabet ordering and look for the longest run of letters
developed an algorithm to convert a word to a decimal number, treating the word as a base 36 number
ViRaL: December 2010-May2011
Worked in a group of 4 developing a game for Microsoft s Imagine Cup competition
Created a nanobot game where the player uses magnets to destroy viruses in the blood stream
Implemented the full game on the Xbox 360 Platform using XNA
Selected In Class Projects
Geistengrabber: December 2011 - February 2012
Led a team of 4 creating an infinite platformer using C++ and DirectX 11.0
Helped create a basic graphics engine in 3 weeks using DirectX 11.0
Programmed the sound logic using FMOD and controls using DirectInput
Chess World: November 2011
Created a 3d world simulation in Unity based on the idea What if chess was played in real time?
Implemented custom behaviors for individual pieces based off of Craig Reynolds steering paper
Education
Rochester Institute of Technology, B.S. Game Design and Development, expected May 2013 GPA:3.6/4.0
Minors: Computer Science, Music and Technology