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Development Assistant

Location:
Rochester, NY
Posted:
November 10, 2012

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Resume:

Todd Bello 914-***-****

*** * ******* **** abpl7e@r.postjobfree.com

Rochester, NY 14623 http://people.rit.edu/tjb7628/portfolio.php

Skills

Programming Languages: Java (5 years), C# (3 years), C++ (2 years), ActionScript 3.0 (2 years), MySQL (3

years), PHP (3 years), Familiar with Z80 and MIPS assembly

Development Tools: Eclipse, Visual Studio 2010, Flash Develop, Flash CS4/5/5.5, phpMyAdmin, Unity

APIs/Libraries: Android, Eclipse RCP, XNA,, Facebook-ActionScript, FMOD, Familiar with Facebook,

DirectX 11.0 and OpenGL ES for Android

Work Experience

LeapFrog: Software Engineering Intern June 2012-August 2012

Worked in a group of 10 creating tools to assist toy development

Tools were implemented as Eclipse Rich Client Platform applications in Java

Programmed user interfaces in addition to other user experience features

Used the SCRUM development process

Researched Android/OpenGL ES

StoreWorld : ActionScript and Server Side Programmer: March 2011-May 2012

Working in a group of 14 creating a retail business game on Facebook

Programmed database scripts using PHP 5.0

Designed and maintained the final database structure with phpMyAdmin

Integrated the game with Facebook, using the Facebook-ActionScript API

Rochester Institute of Technology: Teaching Assistant and Grader December 2011-November 2012

Programming for Digital Media

Help students learn new AI techniques (Agent based modeling) and new tools

Game Software Development 3

Help teach Data Structures and Sorting Algorithms

Guided students through developing an XNA project

Selected Out of Class Projects

Various Algorithms: September 2012

developed an algorithm to analyze alphabet ordering and look for the longest run of letters

developed an algorithm to convert a word to a decimal number, treating the word as a base 36 number

ViRaL: December 2010-May2011

Worked in a group of 4 developing a game for Microsoft s Imagine Cup competition

Created a nanobot game where the player uses magnets to destroy viruses in the blood stream

Implemented the full game on the Xbox 360 Platform using XNA

Selected In Class Projects

Geistengrabber: December 2011 - February 2012

Led a team of 4 creating an infinite platformer using C++ and DirectX 11.0

Helped create a basic graphics engine in 3 weeks using DirectX 11.0

Programmed the sound logic using FMOD and controls using DirectInput

Chess World: November 2011

Created a 3d world simulation in Unity based on the idea What if chess was played in real time?

Implemented custom behaviors for individual pieces based off of Craig Reynolds steering paper

Education

Rochester Institute of Technology, B.S. Game Design and Development, expected May 2013 GPA:3.6/4.0

Minors: Computer Science, Music and Technology



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