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Engineer Design

Location:
Memphis, TN
Posted:
November 16, 2012

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Resume:

Title:R&D Software Engineer

abpkfj@r.postjobfree.com

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NAME:,

ADDRESS:

ADDRESS2:

CITY:

STATE:

ZIP:

CANDIDATE ID: 2548858

US CITIZENSHIP:

EDUCATION:

EXPERIENCE: 0

WILL RELOCATE: No -

JOB WANTED:

RATE NEEDED:

TELEPHONE:

EMAIL: abpkfj@r.postjobfree.com

HOMEPAGE:

HOTTEST SKILLS: animation, html, product, cisco, engineer, vrml, autocad, multimedia,

programming, presentation, promotion, database, game design, macintosh, macromedia, unix,

brochure, communication

REVISION: 07-SEP-02

RESUME:

Stasia McGehee

6/99

Avatars / Character Animation / Real-time 3D Environments / Fine Arts

Objective

To lead in a creative role as an artist, writer, researcher,

conceptual designer, or Creative Director working with a fantastic

team of visionaries.

Expertise

Real-time 3D character animation, Virtual environments, Writing,

Teaching, and Web development. I am an accomplished user of

3DStudio and 3DMax, Photoshop, Fractal Painter, Detailer, Paint

Shop Pro, VRML and HTML, and have had training in WaveFront and

AutoCad. Since 1988 I have worked on Windows, Mac, and SGI

platforms. My main expertise is as a 3D character animator,

designing low-poly avatars and environments for real-time

applications; but with a background in fine arts - painting and

sculpture, my passions are artistic.

Education

1985

[1]Rhodes College, Memphis, B.A. in Art

1986

[2]Rhodes College, Memphis, B.A. in

English

1988

[3]Memphis College of Art, TN B.F.A. in

Painting

1992

[4]Univ. of Wisconsin-Madison M.A. in English

Literature

Continuing Education

1999

to present [5]West Valley College, Saratoga, CA

Concentration on Fine Arts,

including figure drawing, painting, and

sculpture.

1994

-98 [6]DeAnza College, Cupertino, CA 85

Units

HTML, UNIX, C Programming, Algebra, Trigonometry, AutoCad, Art

History, History of Cinema, American Cinema, Film Noir, History of

Animation, & Graphic Design for the WWW.

1998

[7]SFSU Multimedia Studies Program, San Francisco, CA

Principles of Programming, VRML Intensive, Real-time 3D,

Typography, Interaction Design, Macromedia Flash, Advanced

Photoshop, and HTML II. I am also a Teaching Assistant for

classes in 3DStudio Max.

Professional Summary -

Full Time

Employment

[8]Lionhearth Technologies, Los Gatos, CA, 1998 - present

Responsible for creating state of the art Avatars, 3D VRML

characters for web based applications, using 3DStudio, Nendo,

Photoshop, and 3D Paint applications.

[9]

OnLive! Technologies, Cupertino, CA, 1994-1997

Responsible for the design and creation of Avatars, real-time

lip-synching 3D characters used over the Internet in OnLive!'s

Traveler product. Created full-bodied, articulated avatars with

various animated motion sequences, as well as a variety of

characters focusing on lip synch and facial expressions. Working

with engineers, I developed and documented the authoring process

from scratch, researching various platforms and 3D applications,

finding creative ways of acquiring both with no cost to the

company. Attended two weeks of WaveFront training in Santa Barbara,

CA. I also helped with real-time space design, creating 3 low-poly

(2500) environments. Primarily used Wavefront's Kinemation package,

3DStudio, 3DMax, Fractal Painter, and Photoshop.

As well as managing in-house contractors, I spent 10 days in Japan

at NEC, training them to create their own characters for NEC's

Biglobe site. Also helped with many administrative duties such as

buying equipment, software, and hiring. As one of the first

employees in the company, I was instrumental in recruiting, filling

nearly every position in what soon became a first-class design

team.

Twin Dolphin Games,

Redwood Shores, CA, 1992-93

Lead 3D character animator on Forgotten Castle, a D&D style action

game developed by a small start-up. Came up with a story line,

developed the plot, and designed all monsters and humans for a

fantasy role playing game, creating both 3D sprites and 2D

character animations. Used 3DStudio, Fractal Painter, and

Photoshop.

Blue Feather Company, New Glarus, WI, 1988-89

2D artist and writer. Created computer generated videos for mom and

pop TV production house. Operated lights, cameras, and video

editing equipment. Responsible for ad copy and illustrations,

creating promotional material, and technical instructions for the

use of their Teleprompters. Used Studio 8, Pixel Paint, Director,

PageMaker, Swivel 3D and Freehand.

Professional Summary - Contract Experience

Be There, Mountain View CA, 1998 (contractor)

Using PhotoModeler Pro, 3D Builder, and a proprietary software

called ScenePad to generate 3D geometry from a series of 2D photos.

Documenting the process and providing a competitive analysis of

comparable software packages and technologies.

Accolade, San Jose, CA, 1997 (contractor)

Creating low-poly tiling 3D terrain elements for an online

multi-user game using 3DMax.

Extempo, San Jose, CA, 1997 (contractor)

Creative lead for a start-up developing Imps - improvisational

characters for the Internet. Duties entail story boarding, writing,

acting, and collaborating with contractors.

MetaCreations Corporation, Scott's Valley, CA 1997 (contractor)

3D Illustration for the RayDream Designer User's Guide using

RayDream Designer, Detailer, and Fractal Painter.

Electronic Arts, San Mateo, CA, 1994 (contractor)

2D Video Game contractor on Road Rash, using 2D Mac paint programs.

Instructional Media and Development Center, UW-Madison, 1991- 1992

Created graphic slide show presentations on the Mac and painted set

designs for IMDC's Educational lectures aired on public TV.

Bou-Matic, Dairy Equipment Company, Madison, WI, 1990-91

Desktop Publishing - editing and layout. Produced brochures and

technical manuals in Spanish and English. Used PageMaker and Aldus

Persuasion for presentations.

Nicolet Instruments, Verona, WI, 1989-90

Worked with engineers to create technical illustrations for manuals

and maintained huge databases for technical publications. Used

Illustrator and FileMaker.

Interests

Sketching, photography, hiking and nature stuff, Internet

technologies, running, reading, writing, research, attending

classes; and performance arts and movement such as yoga, Kung Fu,

Ju Jitsu, Capoeira, gymnastics, drumming, and dance.

Demo Reel and References provided upon request.

Dear Friend and Colleague,

June 1999

Currently I am not looking for work, as I am following my bliss at

Lionhearth Technologies, developing state of the art Avatars -

characters for Internet communication.

Before working at Lionhearth, I freelanced, and took almost a full

load at DeAnza College while attending San Francisco State's

Multimedia Studies Program. At DeAnza College I studied Film and

Animation; at San Francisco State I took courses in Web Design and

Internet Technologies while working as a TA for for classes in

3DStudio Max and Character Design. Currently I am attending West

Valley College in Saratoga, CA, focusing on Figure Painting and

Sculpture.

If you have a habit of attending the Game Developer's Conference, I

may have met you. I have enjoyed every conference since 1993. In

May 1998 I had the good fortune to speak at the Game Developer's

Conference in Long Beach, CA, where I met my boyfriend, [10]Ian

MacKenzie, one of the managers of the CA program. (The topic was on

"The Aesthetics of 3D Real Time Animation," incidently). In October

1997 I was a speaker and coordinator at [11]Avatars 97 at SFSU, a

conference sponsored by the [12]Contact Consortium.

As a freelancer, I had the pleasure of working with a pre-funding

start-up called BeThere, developing photomodeling techniques. I

also collaborated as a 3D artist with my friends at [13]NerveNob, a

small start-up. In the Summer of 1997 I consulted for [14]Accolade

on a multi-user 3D game called Paradise, and worked with

[15]Extempo on their Jennifer James character - an Imp,

(Improvisational Characters for the Internet), driven by a

proprietary AI engine. In the Spring of 1997 I produced

illustrations and promotional material for [16]MetaCreations

Corporation using Detailer and RayDream Designer, a consumer-end 3D

product. A very creative group, that was probably one of my most

exciting contract gigs.

Before freelancing, I was the 6th employee at [17]OnLive!

Technologies, developing low-poly real-time environments and

characters for their Traveler product - an Internet-based 3D

Virtual World software that allows people to socialize by

navigating through 3D spaces while talking with their own voices

via emotive, lip-synching 3D avatars. My job was to work closely

with engineers to document, develop the production path, and train

others to produce 3D avatars for the Internet, including NEC's Big

Globe team in Sendai, Japan. Currently there are over 30,000

world-wide users on various Traveler sites, most of them using

customized versions of avatars I created. You can go to

[18]http://www.olgate.com to download the client.

My first job in the Bay Area was at a now defunct start-up, Twin

Dolphin Games in Redwood Shores California, started by the renowned

producer and game designer, Todd Mitchell Porter. As the lead

animator, I created all monsters and humans for a hack & slash FRP

game, and worked closely with others to accommodate an original

story line into compelling game play.

Before moving to California in 1992 to work for Twin Dolphin Games,

I made my living in Wisconsin partly as a fine artist - selling

paintings, and partly doing computer graphics and technical

illustration, as well as writing and editing on the Macintosh. In

1990 I opened a cooperative art gallery with four other women in

Madison where I was doing graduate work in English at the

University of Wisconsin. I began my first full-time computer

graphics job in 1988, working for Blue Feather Corporation, a tiny

company in rural WI. There I created videos for public TV, surreal

landscape experiences that morphed from one scene to another.

Before moving to Wisconsin, I lived in Memphis for 6 years where I

attended Rhodes College and then Memphis College of Art, spending

most of my time at the nearby zoo drawing animals, doing figure

studies, or painting landscapes. I grew up in rural Mississippi;

with few amusements, I spent much of my time reading, writing, and

sketching. Please peruse my resume. If my skills are relevant, I

would enjoy showing my work.

Sincerely, Stasia McGehee

Contact Information

[19]abpkfj@r.postjobfree.com

[20]http://members.xoom.com/Ztasia/

[21]http://members.tripod.com/AvaStar/

[22]http://www.geocities.com/SiliconValley/Horizon/9490/

whithrsbig2d.jpg

Background image is a scan of an original painting, "White Stallion"

touched up in Fractal Design Painter.

This page last updated on May 15th, 1999.

Copyright 1999 Stasia Marie Burke McGehee.

1

References

Visible links

1. http://www.rhodes.edu/

2. http://www.rhodes.edu/

3. http://www.mca.edu/

4. http://www.wisc.edu/

5. http://www.wvmccd.cc.ca.us/wvc/wvchome.html

6. http://wwwdeanza.fhda.edu/

7. http://www.cel.sfsu.edu/msp/

8. http://www.lionhearth.com/

9. http://www.onlive.com/

10. http://www.neurobatics.com/

11. http://www.ccon.org/conf97/index.html

12. http://www.ccon.org/

13. http://www.nervenob.com/

14. http://www.accolade.com/

15. http://www.extempo.com/

16. file://localhost/home/beta/Easytrieve/cvsroot/root/data/www.geocities.com/resume.fetc

h/www.metacreations.com/

17. http://www.onlive.com/

18. http://www.olgate.com/

19. file://localhost/home/beta/Easytrieve/cvsroot/root/data/www.geocities.com/resume.fetc

h/abpkfj@r.postjobfree.com

20. http://members.xoom.com/Ztasia/

21. http://members.tripod.com/~AvaStar/

22. http://www.geocities.com/SiliconValley/Horizon/9490/

Hidden links:

23. http://www.ez-surf.net/~stasia/



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