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Software Engineer .Net C++ Director Development

Location:
Topeka, KS
Posted:
November 16, 2012

Contact this candidate

Resume:

abpi6b@r.postjobfree.com

785-***-****

www.linkedin.com/in/garyscanlonjr

OBJECTIVE

Mid-level video game / real-time simulation programmer

STRENGTHS

Mathematics, Animation, C/C++, Nintendo Wii/DS

Edge of Reality

Apr 2010 - present

Austin, TX

(360/PS3) - animation, file install, save game

SOFTWARE ENGINEER(C/C++)

n-Space, Inc.

Mar 2006 - Sept 2009

Orlando, FL

Toy Story 3: The Video Game (DSi) - gameplay, VRAM usage, UI

(WiiWare) - animation, online ranking, model pipeline

(Wii) - Alchemy, Bink Video, UI

Hannah Montana: The Movie (DS) - model parts, fashion system, save game, UI

Target Toss Pro: Bags (WiiWare) - physics, NAND usage, save game

(Wii, cancelled) - motion control, animation, collision, camera, UI

SOFTWARE ENGINEER(C/C++)

Electronic Arts - Tiburon

Jun 2005 - Feb 2006

Orlando, FL

(360/Xbox/PS2) - RenderWare, engine dev, Maya shader tool

Johnson County Community College

Jun 2003 - Jun 2005

Overland Park, KS

Starfrag (PC, unfinished) - 3D multi-player spaceship action game

Instructor for Computer Information System's Game Development

SOFTWARE ENGINEER(C/C++)

The 3DO Company

Aug 2002 - May 2003

Redwood City, CA

(PC/Xbox/PS2) - RenderWare effects, scoreboard, decals

EDUCATION

M.A., MATHEMATICS

University of Kansas

2002

Lawrence, KS

Technical thesis on quaternions in computer simulations and animation

Instructor for Calculus,, Probability, Game Theory

DigiPen Institute of Technology

2001

Redmond, WA

(PC) - 2D DirectX multi-player scrolling robot action

(Shockwave) - 2D single player memory puzzle

Instructor / Tutor for Calculus, Linear Algebra, Algebra

B.S., MATHEMATICS

University of Kansas

1996

Lawrence, KS

Departmental honors in

Instructor / Tutor for

Quaterions, Linear Algebra, Group Theory, Abstract and Modern Algebra

Curves and Surfaces, Differential Geometry, Topology

Numerical Analysis, Real and Complex Analysis, Fourier Analysis

Probability and Statistics, Calculus of Variations, Game Theory

Dynamical Systems, Partial and Ordinary Differential Equations, Fractals

Calculus, Trigonometry, Algebra, Geometry

Mechanics, Motion Dynamics, Spacetime

PROGRAMMING MATH AND PHYSICS

3D Vector, Matrix, and Quaternion Geometry

Fixed Point Arithmetic

Collision Detection

ANIMATION

3D Key Frame Animation

Camera Movement and Control

2D Sprites, Scrolling

GRAPHICS

3D Transformation and Rendering Pipeline

Ray Tracing, Hidden Line Removal

Stencils, Textures, Illumination, Shading

2D Primitives, Clipping, Scanline Conversion

DATA STRUCTURES AND ALGORITHMS

Lists, Stacks, Queues, Priority Queues, Binary Trees, Hash Tables

Weighted Graphs, ADTs, Sorting Techniques, Algorithm Analysis

File Formats, Compression Techniques, Digital Image Processing

LANGUAGES AND APIS

C/C++, STL

Maya API/Mel, 3DSMax API

Alchemy, RenderWare, Bink Video, OpenGL, DirectX, Win32 GDI, Intel x86 and Motorola 68k Assembly, Fortran

HTML/XML, MATLAB, Macromedia Lingo, Wild Tangent

SOFTWARE APPLICATIONS

Windows, MS Office

MS Visual C Net, ProDG, CodeWarrior, IS-Nitro-Debugger

SmartSVN, Source Safe, Perforce, Alienbrain

DevTrack, Mantis

3DSMax, Maya, Adobe Photo Shop

Nitro-Character, Macromedia Director

OUTSIDE INTERESTS

Video games, movies, action figures

abpi6b@r.postjobfree.com

785-***-****

www.linkedin.com/in/garyscanlonjr



Contact this candidate