William Anthony Stubblefield, Ph. D.
**************@*******.***
EDUCATION
Completed Lean/Six Sigma Black Belt Training and Certification. 2010.
Intensive training at Stanford Business School on Managing Teams for Innovation
and Success. 2005.
Ph.D. Computer Science, University of New Mexico, 1995.
Dissertation topic: Source Retrieval in Analogical Reasoning: An Interactionist
Approach.
M.S. Computer Science, University of New Mexico, 1984.
B.A. English Literature, Stanford University, 1970.
WORK EXPERIENCE
Principal Member of Technical Staff
Sandia National Laboratories
P. O. Box 5800
Albuquerque, New Mexico 87185
September 1995 - present
Highlights of my work at Sandia Laboratories
Developed Risk Management processes for Neutron Generator Manufacturing
group. Worked on theory of risk management Exploratory Simulation
Technologies Department.
Led knowledge management program for Neutron Generator Manufacturing
group, designing and implementing a knowledge base containing three years
worth of technical project results.
Primary designer and architect for the LIGA Traveler system, which managed
production data for an advanced micro-mechanical fabrication process developed
at Sandia National Laboratories/CA.
Designer, Knowledge Engineer, and primary implementer of the Glass-to-Metal
Seals (GMS), and Capacitors knowledge preservation system.
Designed, organized and conducted a workshop entitled Conversations With the
Past: Technology, Community and Interpretation in Long-Term Knowledge
Management for the Computer Supported Cooperative Work Conference, CSCW,
(2004).
Designed and implemented the Near Net-Shape design advisor, an expert system
for selecting between machining, various casting methods and Laser Engineered
Net Shaping (LENS).
Developed the use of ethnographic field methods for purposes of software and
process design. Applied these to all the systems described above, and also used
them on formal assessments of the Primary Hazard Screening System (PHS), the
Neutron Generator Product Test System (PTS), and the National Infrastructure
Simulation and Analysis Center (NISAC) for 6320.
Developed the Activities and Practices (AP) software engineering process. This is
notable for integrating user-oriented design with software engineering practice,
and for using a Wiki to track project work. AP as been used in multiple projects,
and is unique in being shaped by social science theories of group work and
scientific communities.
Conceived, developed and taught a course in Ethnography, Interaction Design,
and Usability, for Sandia s corporate training department.
Ran process improvement events for groups in manufacturing, nuclear weapons,
manufacturing, and infrastructure improvement using a variety of methods from
the Lean/Six Sigma and Design/Innovation communities.
Visiting Professor
Department of Computer Science
Dartmouth College, Hanover, NH
September, 1993 - March 1995
Taught courses in Software Engineering, Object Oriented Methods, Computer Networks,
and Databases. Conducted research in Artificial Intelligence and Human-Computer
Interaction.
Senior Course Instructor
Learning Tree International, Reston, Va.
1984 - September 1995.
Taught and consulted on Object Oriented Analysis & Design, Artificial Intelligence,
Expert Systems, and User Interface Design
Clients have included AT & T, Ericsson Telecommunications, Bell Communications
Research, NASA, Prodigy Services, Iomega Corp., the US Department of Defense, and
Lockheed.
PROFESSIONAL ORGANIZATIONS
ACM - President of UNM Student chapter, 1984; Currently member of SIG-CHI, the
Special Interest Group in Computer-Human Interaction.
WORKSHOPS
Organized and conducted the workshop, Conversations with the Past: Technology,
Community and Interpretation in Long-term Knowledge Management for the
Computer Supported Cooperative Work Conference, 2004. New Orleans, LA.
PUBLICATIONS
Most of these papers are available at http://www.wmstubblefield.com
Books:
AI Algorithms, Data Structures, and Idioms in PROLOG, LISP and Java. with George F.
Luger. Addison Wesley. 2008.
Artificial Intelligence: Structures and Strategies for Complex Problem Solving. Editions
1 (1989), 2 (1993) and 3 (1998). George Luger & William Stubblefield. Addison Wesley.
(Note. I did not participate in the 4th and subsequent editions because I wanted to pursue
my work in the theory and practice of software design, as well as writing fiction.)
Thesis:
Source Selection for Analogical Reasoning: An Interactionist Approach. Doctoral
Dissertation. University of New Mexico. 1995.
Papers:
Situated Cognition as a Basis for a Design and Engineering Process. (with Tania L.
Carson). Computer-Human Interaction Conference (CHI) 2007. San Jose, California.
2007.
Hacking Sense: Understanding Design and Use as Situated Sensemaking. Position Paper
for the Exploring Design as a Research Activity (EDRA) workshop. Computer-Human
Interaction Conference (CHI) 2007. San Jose, California. 2007.
Embodied Cognition and Evolutionary Psychology as Foundations of Design Research.
Position paper for the Workshop on Exploring Design as a Research Activity, Designing
Interactive Systems (DIS) 2006. Penn State University, PA. 2006.
The LIGA Traveler: Social and Technical Invariants in Interactive System Design. (with
K. S. Rogers & D. S. Ingram)Proceedings DUX 2003: Designing User Experiences. San
Francisco. 2003.
Preserving Multiple Expert Voices in Scientific Knowledge Management. (with
A.H.Liszka & S.D. Kleban) Proceedings DUX 2003: Designing User Experiences. San
Francisco. 2003.
A Collaborative Knowledge Management System for Concurrent Design and
Manufacturing. (with A.H.Liszka & S.D. Kleban). Proceedings10th Annual ISPE
International Conference on Concurrent Engineering: Research and Applications.
Madeira Ialand, Portugal. 2003. This paper won the award for Best Paper at the
Conference.
Narrative and Meaning in Ordinary Interactive Software. Position paper for the
Storytelling and Collaborative Activities Workshop. CSCW 2003: Computer Supported
Cooperative Work. New Orleans. 2003.
Collaborative Evaluation of Early Design decisions and Product Manufacturability.
Hawaii International Conference on System Sciences, 2000.
The Social Life of Engineering Authorizations. Proceedings Design of Interactive
Systems - 2000 (DIS-2000). 2000.
Research directions in designing intercultural interactions in collaborative virtual
communities, with Elaine M. Raybourn, Andrew McGrath, Alan Munro, ACM
SIGGROUP Bulletin, Volume 21 Issue 1, 2000.
Narrative Structure and the Design of Collaborative Virtual Environments, Invited Talk,
Group - 99, Phoenix, 1999.
Patterns of Change in Design Metaphor: A Case Study. Proceedings CHI 98: Human
Factors in Computing Systems. 1998.
Emotions as Weak Biases in Metaphor Formation. AAAI Fall Symposium: Cognition
and Emotion. 1998.
Source Selection for Analogical Reasoning: An Empirical Approach. (with George
Luger). Proceedings: Thirteenth National Conference on Artificial Intelligence. 1996.
Improving Source Selection in Analogical Reasoning. AAAI Fall Symposium on
Relevance. 1994.
Metaphor and the Semantics of Embedded Action. Computers and Philosophy
Conference. 1994.
Artificial Intelligence (with George Luger) an entry for the The MacMillan
Encyclopedia of Computer Science. Ed. Gary G. Bitter, MacMillan Pub. 1992.
PROLOG and Programming with Logic (with George Luger) in AI Review, American
Association for Artificial Intelligence. 1989.
Paradigm Dependent Human Factors Issues in Expert System Design (with George
Luger) in Proceedings of the Expert Systems in Telecommunications Symposium. March
9, 1987. New York, NY.