Resume (*D modeler) Zikun Fan
abpgv7@r.postjobfree.com
www.fanzikun.com
Objective
To obtain an internship in the summer of 2008 as a 3D modeler in the game industry.
Skill
Software:
MAYA, 3DS MAX, Zbrush, Photoshop, Word, Premiere, Flash, Power Point, Perforce,
Illustrator, Final Cut, Visio, Project, Excel
Language:
English, Chinese
Ability:
Traditional and digital drawing abilities, Sculpture
Education
Carnegie Mellon, Entertainment Technology Center Aug 2007 July 2009
Master of Entertainment Technology
Beihang University, New Media Arts Sept 2002 July 2006
Bachelor of Arts
Work Experience
Balanced World Video Game Studio (CHINA) (Jun.2007 Aug. 2007)
Artist
Design and layout studio s LOGO and VI system.
Miao Xiaochun Studio (Jan. 2007 Jun. 2007)
Assistant Artist/Modeler/Animator
Help Artist for modeling, texturing, lighting, animating and rendering out the video and
still images for his works.
Beijing Ohana Publishing co,. ltd (Jun. 2004 Sept. 2004)
Illustrator
Drawing pictures for an English textbook
Research Experience
Building Virtual Worlds (Sept. 2007 Present)
Designer/Artist/Producer
Designing five games with three other students from distinctive background. Mainly
responsible for modeling and rigging for the virtual worlds.
Virtual Reality Laboratory, Beihang University (Oct.2005 July 2006)
Designer/Modeler/Animator/Texture/Illustrator
Responsible for game design and creation of all art assets in an MMO-FPS game
ATTENTION II.
Publication
Photoshop CS2 Standard Tutorial (Chinese Edition)
Beijing Hope Electronic Press ISBN:780172781
Responsible for writing one third of the tutorial.