Zhimin Ren
SN*** Sitterson Hall
Chapel Hill, North Carolina 27599-3175
Email: ****@**.***.***
Homepage: http://cs.unc.edu/~zren/
EDUCATION
University of North Carolina at Chapel Hill, Chapel Hill, NC
Ph. D., Computer Science 08/2007 05/2013 (expected)
Working on real-time physically-based sound synthesis, human-computer interaction on multi-touch
devices, and computer graphics
Advisor: Prof. Ming C. Lin
Zhejiang University, Hangzhou, China
B. S., Computer Science and Technology 09/2003 - 06/2007
Graduated with Honors
Highest honors thesis: A Study on Scattering in Natural Phenomena
Mixed Class, Chu Kochen Honors College (top 5% at Zhejiang University)
Overall GPA: 3.75/4.0, major GPA: 3.88/4.0
RESEARCH AND WORK EXPERIENCE
University of North Carolina at Chapel Hill
Research Assistant, GAMMA Group 08/2009 - Present
Human-computer interaction on multi-touch devices (tabletop and Android tablet) for virtual musical
instruments
Real-time physically-based sound synthesis
Teaching Assistant 08/2007 - 05/2009
For undergraduate courses: Introduction to Operating Systems, Internet Services and Protocols
For graduate level courses: Algorithm Analysis, Computer Graphics, and Physically-Based Modeling
Microsoft Research Asia
Research Intern 05/2012 - 08/2012
Research in human-computer interaction and worked on a Kinect-based project for 3D modeling.
Adobe (Advanced Technology Labs)
Research Intern 05/2011 - 08/2011
Studied user interaction with tablet devices and developed an iOS application that allows users to
intuitively create 3D shapes and, with a few strokes, decorate them with complex geometries (tens of
thousands of triangles) and patterns.
NVIDIA Corporation
Graphics Tool Engineer Intern 05/2009 - 08/2009, 05/2008 - 08/2008
Designed and developed a new and more robust user input handling layer for PerfHUD and the API
interception/capture layers for OpenGL and Cg for Parallel NSight.
Zhejiang University
Research Assistant, State Key Laboratory of CAD & CG 06/2005 - 06/2007
Interactive rendering of multiple scattering in participating media with Direct3D and HLSL
PROGRAMMING SKILLS
Languages: C/C++, Python, Matlab, Java (used for Android development)
Development experiences in: iOS, Android, OpenGL ES, OpenGL, Kinect
REFEREED PUBLICATIONS
Auditory Perception of Geometry-Invariant Material Properties
Zhimin Ren, Hengchin Yeh, Roberta Klatzky, and Ming C. Lin
Accepted and to appear in Proc. of IEEE Virtual Reality (VR) 2013 and Special Issue of IEEE TVCG.
Example-Guided Physically-Based Modal Sound Synthesis
Zhimin Ren, Hengchin Yeh, and Ming C. Lin
Accepted and to appear in ACM Transactions on Graphics (TOG) and SIGGRAPH 2013
AudioCloning: Extracting Material Fingerprints from Example Audio Recording
Hengchin Yeh, Zhimin Ren, and Ming C. Lin
SIGGRAPH 2012 Studio Talk
Tabletop Ensemble: Touch-Enabled Virtual Percussion Instruments
Zhimin Ren, Ravish Mehra, Jason Coposky, and Ming C. Lin,
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (i3D) 2012
Designing Virtual Instruments with Touch-Enabled Interfaces
Zhimin Ren, Ravish Mehra, Jason Coposky, and Ming C. Lin,
ACM SIGCHI Conference on Human Factors in Computing Systems (CHI) 2012, as Case Study
Synthesizing Contact Sounds between Textured Objects
Zhimin Ren, Hengchin Yeh, and Ming C. Lin,
IEEE Virtual Reality (VR) 2010
Real-Time Sound Synthesis for Rigid Bodies
Zhimin Ren, Ming C. Lin, Game Programming Gems 8, 2010
Fast Edge-Diffraction for Sound Propagation in Complex Virtual Environments
Micah Taylor, Anish Chandak, Zhimin Ren, Christian Lauterbach, and Dinesh Manocha,
EAA Symposium on Auralization 2009
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
Anish Chandak, Christian Lauterbach, Micah Taylor, Zhimin Ren, and Dinesh Manocha,
IEEE Visualization, 2008
Interactive Rendering of Multiple Scattering in Participating Media Using Separable Phase
Function
Zheng Gong, Zhimin Ren, Zhangye Wang, and Qunsheng Peng,
2nd International Conference on Computer Graphics Theory and Applications (GRAPP) 2007
REFERENCE
Available upon request