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Design Team Leader

Location:
Austin, TX
Posted:
December 18, 2012

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Resume:

Julianna Budding

**** ******* **., ******, ** ***45

********@*****.*** 512-***-****

Professional Profile

Self-managing, product-focused game designer with strong communication skills. Experience with managing

small teams and providing managerial support to game leads. Exceptional skills in streamlining work-related

processes and creating game design documents. Game design experience across full product life-cycle for

FPS, action/MMO and open-city genres. Valued as an integral part of the team, with a strong work ethic

and a desire to excel.

Shipped Titles

DC Universe Online, Sony Online Entertainment Blacksite: Area 51, Midway Studios

Professional Experience

Game Designer June 2008 - Present

Sony Online Entertainment

Game Designer and Team Leader Shipped a successful AAA Action/MMORPG for PS3 and PC

platforms. Provided training and supervisory support to multiple small game design teams. Team leader

with full life-cycle experience from mission and story writing, to level design and outsourcing.

Core Qualifications

Design Skills: Created, planned and executed original ideas ranging from NPCs and

their AI/abilities/dialogue to cinematics, combat scenarios and quests. World-built game

spaces, and wrote game lore and mission stories. Developed and managed game play prop

outsourcing. Used Unreal 3 and Maya to design and develop interactive game environments.

Training/Supervising Skills: Trained, supervised and provided day-to-day instruction to a

team of 8 entry-level designers. Entrusted with bug-fixing and level design teams to provide

exceptional game content. Effectively prioritized management s expectations while keeping

the team s objectives.

Communication Skills: Exceptional writing and editorial skills. Developed and maintained

communications between various departments to achieve team-wide development objectives.

Key Accomplishments

Helped develop level construction processes, prop outsourcing pipeline, and environment-

related technical systems.

Designed major components of the game world, such as the villain player city.

Designed, implemented and maintained fun, quality, cross-platform AAA live content.

Julianna Budding s Resume March 2011

Julianna Budding

2513 Aldford Dr., Austin, TX 78745

********@*****.*** 512-***-****

Additional Experience

Game Designer May 2006 - June 2008

Midway Studios

Game Designer and Team Leader Effectively managed and trained a team of ten entry-level designers.

Prototyped game systems and created numerous gaming demos for international show circuits.

Responsible for campaign planning, mission design, world building, scripting, game writing elements,

and cinematic design. Created quality, cross-platform game play content for FPS and open city game

genres. Developed level construction, outsourcing, and game design hiring processes. Built and trained a

world class team of designers.

Additional Information

Technical Skills

Gambit Editor

TFS Bug Tool

Unreal 3

Database Scripting

Maya

Kismet Visual Scripting

InDesign

Photoshop

Illustrator

Education

University of Texas, Bachelor of Fine Arts in Design, GPA 3.97

University of Texas, Design Division s Study Abroad Program in Milan, Italy

References

Available upon request.

Julianna Budding s Resume March 2011



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