Julianna Budding
**** ******* **., ******, ** ***45
********@*****.*** 512-***-****
Professional Profile
Self-managing, product-focused game designer with strong communication skills. Experience with managing
small teams and providing managerial support to game leads. Exceptional skills in streamlining work-related
processes and creating game design documents. Game design experience across full product life-cycle for
FPS, action/MMO and open-city genres. Valued as an integral part of the team, with a strong work ethic
and a desire to excel.
Shipped Titles
DC Universe Online, Sony Online Entertainment Blacksite: Area 51, Midway Studios
Professional Experience
Game Designer June 2008 - Present
Sony Online Entertainment
Game Designer and Team Leader Shipped a successful AAA Action/MMORPG for PS3 and PC
platforms. Provided training and supervisory support to multiple small game design teams. Team leader
with full life-cycle experience from mission and story writing, to level design and outsourcing.
Core Qualifications
Design Skills: Created, planned and executed original ideas ranging from NPCs and
their AI/abilities/dialogue to cinematics, combat scenarios and quests. World-built game
spaces, and wrote game lore and mission stories. Developed and managed game play prop
outsourcing. Used Unreal 3 and Maya to design and develop interactive game environments.
Training/Supervising Skills: Trained, supervised and provided day-to-day instruction to a
team of 8 entry-level designers. Entrusted with bug-fixing and level design teams to provide
exceptional game content. Effectively prioritized management s expectations while keeping
the team s objectives.
Communication Skills: Exceptional writing and editorial skills. Developed and maintained
communications between various departments to achieve team-wide development objectives.
Key Accomplishments
Helped develop level construction processes, prop outsourcing pipeline, and environment-
related technical systems.
Designed major components of the game world, such as the villain player city.
Designed, implemented and maintained fun, quality, cross-platform AAA live content.
Julianna Budding s Resume March 2011
Julianna Budding
2513 Aldford Dr., Austin, TX 78745
********@*****.*** 512-***-****
Additional Experience
Game Designer May 2006 - June 2008
Midway Studios
Game Designer and Team Leader Effectively managed and trained a team of ten entry-level designers.
Prototyped game systems and created numerous gaming demos for international show circuits.
Responsible for campaign planning, mission design, world building, scripting, game writing elements,
and cinematic design. Created quality, cross-platform game play content for FPS and open city game
genres. Developed level construction, outsourcing, and game design hiring processes. Built and trained a
world class team of designers.
Additional Information
Technical Skills
Gambit Editor
TFS Bug Tool
Unreal 3
Database Scripting
Maya
Kismet Visual Scripting
InDesign
Photoshop
Illustrator
Education
University of Texas, Bachelor of Fine Arts in Design, GPA 3.97
University of Texas, Design Division s Study Abroad Program in Milan, Italy
References
Available upon request.
Julianna Budding s Resume March 2011