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Development Mechanical

Location:
Vancouver, BC, Canada
Posted:
January 04, 2013

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Resume:

Dimitry Kachkovski - Technical Artist/Character TD

(Canadian Citizen)

#***-*** ******* ******, *** 2X6, Vancouver, Canada

Tel. +1-778-***-****

abp3hm@r.postjobfree.com

Interested in working as a Technical Animator/Character TD at a leading

Objective

Animation or Game development company.

I was recently employed at Crytek GmbH as a Technical Artist/Character TD. I

Background and Goals

am looking for a challenging position which will allow me to expand my horizons

in both technical and artistic aspects. My interests are in all aspects of 3D

production, characters being my specialty, and animation being my passion.

3D Production

Skills Extensive knowledge of 3D development pipelines and innovations.

Rigging

Able to create complex yet user friendly character body and facial

setups with excellent deformation capabilities.

Good understanding of technical aspects in character development.

Extensive knowledge of human and animal skeletal and muscular

anatomy.

Good eye for high quality physical deformations, general motion and

dynamics.

Animation

Excellent understanding of body mechanics.

Thorough understanding of principles of animation such as timing,

spacing, anticipation, overlapping action, posing, arcs, dynamics, follow

through, and appeal.

Mocap

Good understanding of motion-capture methods for both face and full

performance capture.

Modeling

Moderate modeling skills: can create detailed and rig-ready mechanical

and organic models with a focus on correct deformations.

Lighting

Able to create variable lighting set-ups using Scanline, Mental Ray, and

V-Ray.

Concept Design

Can create beginner level mechanical and character concept designs.

Software of Use

3DsMax, Motionbuilder, Maya(beginner), XSI(beginner), CryEngine,

Perforce, V-Ray, Photoshop, Illustrator, Premier Pro, After Effects.

Scripting/Programming languages

Strong knowledge and experience using Maxscript.

Beginner knowledge of Python and C# .Net.

Qualifications - Self-motivated and passionate about my work.

- Always eager to learn and improve new and already existing skills.

- Works well under deadlines and pressure, individually, or in a team

environment.

- Highly interested in delivering the best quality products and developing

pipelines that meet the best interests of the company and its customers.

- A quick learner and can quickly adapt to new software that is needed for

development.

May 2007-December 2010

CRYTEK GmbH

Work Experience Technical Artist/Character TD

Games

- Crysis - 2007

- Crysis Warhead - 2008

- Crysis 2 (in production)

- Redemption (cancelled)

Responsibilities:

Crysis/Crysis Warhead Character setup using Custom Rigs and Character

Studio Biped, skinning, secondary dynamics, custom tools development.

Redemption (Cancelled Project) Character setup + Animation pipelines using

3DsMax and Motion Builder, skinning, cloth + hair dynamics, scripted tools for

3DsMax and Motion Builder.

Crysis 2 (In Production) Custom Rigging Pipeline including rigging solutions,

complex deformation solutions, custom pipeline tools. Created and maintained

custom rigs for both body and facial animation used for multiple characters.

Continuous Responsibilities across all projects General problem solving,

debugging pipeline issues, collaborating with RnD department on developing and

testing new technologies.

I have occasionally been responsible for varying groups of Artists and Animators

and have worked closely with them to deliver completed assets, such as Game

Cinematic Prototyping and new art/animation technologies.

August 2006-May2007

HUMBER STUDE TS FEDERATIO

Graphic designer

- Produced multiple complex advertisements using Photoshop and

3DsMax.

September 2006-Present

PRIVATE FI E ARTS I STRUCTOR

Taught private classes in fine arts and design techniques.

September2004-January2005

THE MOHA GROUP I C

Assistant advertisement and package designer

HUMBER COLLEGE Toronto, Ontario, Canada

Education 2005-2007.

Diploma in 3DMultimedia and Graphics Production.

ACADEMY OF REALIST ART Toronto, Ontario, Canada

2001-2003

2 years of traditional fine arts education mainly focused on pencil and carbon

pencil techniques of the late 19th century..

People s choice award

Awards Year 2005 Arts Etobicoke Introspections 2005 Etobicoke

Other Interests Drawing, Classical Animation, Animation History, Martial Arts

Reference are available upon request.



Contact this candidate