Dimitry Kachkovski - Technical Artist/Character TD
(Canadian Citizen)
#***-*** ******* ******, *** 2X6, Vancouver, Canada
Tel. +1-778-***-****
abp3hm@r.postjobfree.com
Interested in working as a Technical Animator/Character TD at a leading
Objective
Animation or Game development company.
I was recently employed at Crytek GmbH as a Technical Artist/Character TD. I
Background and Goals
am looking for a challenging position which will allow me to expand my horizons
in both technical and artistic aspects. My interests are in all aspects of 3D
production, characters being my specialty, and animation being my passion.
3D Production
Skills Extensive knowledge of 3D development pipelines and innovations.
Rigging
Able to create complex yet user friendly character body and facial
setups with excellent deformation capabilities.
Good understanding of technical aspects in character development.
Extensive knowledge of human and animal skeletal and muscular
anatomy.
Good eye for high quality physical deformations, general motion and
dynamics.
Animation
Excellent understanding of body mechanics.
Thorough understanding of principles of animation such as timing,
spacing, anticipation, overlapping action, posing, arcs, dynamics, follow
through, and appeal.
Mocap
Good understanding of motion-capture methods for both face and full
performance capture.
Modeling
Moderate modeling skills: can create detailed and rig-ready mechanical
and organic models with a focus on correct deformations.
Lighting
Able to create variable lighting set-ups using Scanline, Mental Ray, and
V-Ray.
Concept Design
Can create beginner level mechanical and character concept designs.
Software of Use
3DsMax, Motionbuilder, Maya(beginner), XSI(beginner), CryEngine,
Perforce, V-Ray, Photoshop, Illustrator, Premier Pro, After Effects.
Scripting/Programming languages
Strong knowledge and experience using Maxscript.
Beginner knowledge of Python and C# .Net.
Qualifications - Self-motivated and passionate about my work.
- Always eager to learn and improve new and already existing skills.
- Works well under deadlines and pressure, individually, or in a team
environment.
- Highly interested in delivering the best quality products and developing
pipelines that meet the best interests of the company and its customers.
- A quick learner and can quickly adapt to new software that is needed for
development.
May 2007-December 2010
CRYTEK GmbH
Work Experience Technical Artist/Character TD
Games
- Crysis - 2007
- Crysis Warhead - 2008
- Crysis 2 (in production)
- Redemption (cancelled)
Responsibilities:
Crysis/Crysis Warhead Character setup using Custom Rigs and Character
Studio Biped, skinning, secondary dynamics, custom tools development.
Redemption (Cancelled Project) Character setup + Animation pipelines using
3DsMax and Motion Builder, skinning, cloth + hair dynamics, scripted tools for
3DsMax and Motion Builder.
Crysis 2 (In Production) Custom Rigging Pipeline including rigging solutions,
complex deformation solutions, custom pipeline tools. Created and maintained
custom rigs for both body and facial animation used for multiple characters.
Continuous Responsibilities across all projects General problem solving,
debugging pipeline issues, collaborating with RnD department on developing and
testing new technologies.
I have occasionally been responsible for varying groups of Artists and Animators
and have worked closely with them to deliver completed assets, such as Game
Cinematic Prototyping and new art/animation technologies.
August 2006-May2007
HUMBER STUDE TS FEDERATIO
Graphic designer
- Produced multiple complex advertisements using Photoshop and
3DsMax.
September 2006-Present
PRIVATE FI E ARTS I STRUCTOR
Taught private classes in fine arts and design techniques.
September2004-January2005
THE MOHA GROUP I C
Assistant advertisement and package designer
HUMBER COLLEGE Toronto, Ontario, Canada
Education 2005-2007.
Diploma in 3DMultimedia and Graphics Production.
ACADEMY OF REALIST ART Toronto, Ontario, Canada
2001-2003
2 years of traditional fine arts education mainly focused on pencil and carbon
pencil techniques of the late 19th century..
People s choice award
Awards Year 2005 Arts Etobicoke Introspections 2005 Etobicoke
Other Interests Drawing, Classical Animation, Animation History, Martial Arts
Reference are available upon request.