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High School Management Software

Location:
Olympia, WA
Posted:
December 28, 2012

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Resume:

ROBB GRAY

**********@*****.*** ca.linkedin.com/in/robthegray aleatronica.com

OBJECTIVE

Looking for a technical position in which my creative expertise contributes to interesting projects, and

working with a team of talented, like-minded individuals.

SUMMARY OF QUALIFICATIONS

5+ years of game industry experience. Especially skilled at C++ and system design. Knowledge of a

variety technologies (graphics, AI, audio DSP, camera systems, engine design) as well as a passion

for film making, music production and interactive art installations. Positive demeanour and good

interpersonal communication skills.

GAME PROJECTS

Bedlam Games Dungeons and Dragons Draggerdale (PS3, 360, PC) 11/2010 to 08/2011

Senior Gameplay Programmer

Worked with designers on boss fights and implemented them.

Audio features of the game including dialogue system, dynamic music, etc.

Networking systems, invites, leaderboards, etc.

Bedlam Games - Unannounced 3rd person action/survival (PS3, 360) 01/2010 to 05/2010

Gameplay Programmer

Help develop in house visual FSM, and integrated into the unreal editor.

Worked on combat and animation systems to work the with FSM.

Worked with audio team for dynamic music.

Commotion Interactive - Scratch: The Ultimate DJ (PS3, 360, PC, iOS) 04/2009 to 01/2011

Gameplay Programmer, Audio Lead, Creative Consulting

Prepared and pitched game and worked closely with client on game mechanics.

Developed gameplay systems.

Built audio systems and the DSP behind the scratching algorithm to work with to work on all

platforms from cell architecture to iOS.

Silicon Knights - The Box (Sandbox style horror game) (PS3, 360) 10/2006 to 04/2009

Programmer

Implemented and helped design dynamic branching dialogue system

Helped develop a node based visual scripting system for in house editor

Developed camera features and tools for in house editor

Silicon Knights - Too Human (360) 10/2006 to 07/2008

Programmer

Developed specialized camera features for the dynamic camera system used.

Worked on custom cinematic tools from unreal editor.

NOTABLE NON GAMING WORK

Freelance Developer Various Employers/Artists 09/2011 to Present

Developing and Consulting

Concert waveform visualizations using Kinect.(PC, Mac)

Prototype work for musical interfaces (AS3)

Consulting for interactive art installation using Kinect

Interactive storytelling using augmented reality (PC, Mac)

Mobile audio apps (iOS, Android)

Game prototypes (Unity)

Giesecke & Devrient Software Solutions Inc. 07/2000 to 11/2005

Lead Programmer

Developed cash forecasting and automated vault management software used by clients such

as Bank of Montreal and Brinks, Macy's.

Researched and developed various forecasting algorithms using econometrics and neural nets.

Led a small programming team.

EDUCATION

Honours Bachelors in Computer Science, York University May 2004

Specialized in Artificial Intelligence

Independent 4th Year Projects:

Using video games to help convergence insufficient children.

A 3D stereoscopic racing game with eye exercise puzzles built in to help build convergence muscles

Swarm based mars trench mapping algorithm for single sensor robots.

Modified SLAM algorithm for mars like terrain and developed a custom terrain engine for robot

behaviour testing.

2 Years of film studies

SKILLS

Programming: C/C++, C#, Lua, Unreal Script, Java

Software experience: Unreal Editor, 3D Studio Max, Logic, Photoshop, Premiere, Ableton

Technologies:

Game Engines Unreal Engine, Gamebryo, Ogre3D

Audio Fmod, Wwise

DSP/Interactive Audio Puredata, Max/Msp, VST.

Image processing and skeletal tracking Kinect, openCv

Touch surfaces and augmented reality Reactivision, ARToolkit

Electronics - Arduino and Rasberry Pi.

Toolkits - Processing, openframeworks

LANGUAGES

English: Native language

French: High school bilingual certificate. Intermediate listener, novice speaker.

OTHER INTERESTS

Electronic Music, Cult films, Sailing, Interactive installations.

ART PROJECTS

Tessellate Nuit Blanche - Toronto - 2011

Interactive audio video installation, where geometric expressions of participants become digitized

using a depth camera and compiled into a network that is traversed to generate audio.

Twilight Orchestra Nuit Blanche - Toronto - 2009

Interactive audio installation that tracks participants and generates sound and visuals that correspond

to their relational proximity to other participants.

P22 Type Show TypeCon - Buffalo - 2008

Music generated from anagram poetry and font glyph data.

Full Spectrum Dominance Intelligent Design Movement - Drake - 2006

Musical performance with generative music/video using number machine, fractals and genetic

algorithms

REFERENCES

Available upon request. Recommendations on linkedin page.



Contact this candidate