ROBB GRAY
**********@*****.*** ca.linkedin.com/in/robthegray aleatronica.com
OBJECTIVE
Looking for a technical position in which my creative expertise contributes to interesting projects, and
working with a team of talented, like-minded individuals.
SUMMARY OF QUALIFICATIONS
5+ years of game industry experience. Especially skilled at C++ and system design. Knowledge of a
variety technologies (graphics, AI, audio DSP, camera systems, engine design) as well as a passion
for film making, music production and interactive art installations. Positive demeanour and good
interpersonal communication skills.
GAME PROJECTS
Bedlam Games Dungeons and Dragons Draggerdale (PS3, 360, PC) 11/2010 to 08/2011
Senior Gameplay Programmer
Worked with designers on boss fights and implemented them.
Audio features of the game including dialogue system, dynamic music, etc.
Networking systems, invites, leaderboards, etc.
Bedlam Games - Unannounced 3rd person action/survival (PS3, 360) 01/2010 to 05/2010
Gameplay Programmer
Help develop in house visual FSM, and integrated into the unreal editor.
Worked on combat and animation systems to work the with FSM.
Worked with audio team for dynamic music.
Commotion Interactive - Scratch: The Ultimate DJ (PS3, 360, PC, iOS) 04/2009 to 01/2011
Gameplay Programmer, Audio Lead, Creative Consulting
Prepared and pitched game and worked closely with client on game mechanics.
Developed gameplay systems.
Built audio systems and the DSP behind the scratching algorithm to work with to work on all
platforms from cell architecture to iOS.
Silicon Knights - The Box (Sandbox style horror game) (PS3, 360) 10/2006 to 04/2009
Programmer
Implemented and helped design dynamic branching dialogue system
Helped develop a node based visual scripting system for in house editor
Developed camera features and tools for in house editor
Silicon Knights - Too Human (360) 10/2006 to 07/2008
Programmer
Developed specialized camera features for the dynamic camera system used.
Worked on custom cinematic tools from unreal editor.
NOTABLE NON GAMING WORK
Freelance Developer Various Employers/Artists 09/2011 to Present
Developing and Consulting
Concert waveform visualizations using Kinect.(PC, Mac)
Prototype work for musical interfaces (AS3)
Consulting for interactive art installation using Kinect
Interactive storytelling using augmented reality (PC, Mac)
Mobile audio apps (iOS, Android)
Game prototypes (Unity)
Giesecke & Devrient Software Solutions Inc. 07/2000 to 11/2005
Lead Programmer
Developed cash forecasting and automated vault management software used by clients such
as Bank of Montreal and Brinks, Macy's.
Researched and developed various forecasting algorithms using econometrics and neural nets.
Led a small programming team.
EDUCATION
Honours Bachelors in Computer Science, York University May 2004
Specialized in Artificial Intelligence
Independent 4th Year Projects:
Using video games to help convergence insufficient children.
A 3D stereoscopic racing game with eye exercise puzzles built in to help build convergence muscles
Swarm based mars trench mapping algorithm for single sensor robots.
Modified SLAM algorithm for mars like terrain and developed a custom terrain engine for robot
behaviour testing.
2 Years of film studies
SKILLS
Programming: C/C++, C#, Lua, Unreal Script, Java
Software experience: Unreal Editor, 3D Studio Max, Logic, Photoshop, Premiere, Ableton
Technologies:
Game Engines Unreal Engine, Gamebryo, Ogre3D
Audio Fmod, Wwise
DSP/Interactive Audio Puredata, Max/Msp, VST.
Image processing and skeletal tracking Kinect, openCv
Touch surfaces and augmented reality Reactivision, ARToolkit
Electronics - Arduino and Rasberry Pi.
Toolkits - Processing, openframeworks
LANGUAGES
English: Native language
French: High school bilingual certificate. Intermediate listener, novice speaker.
OTHER INTERESTS
Electronic Music, Cult films, Sailing, Interactive installations.
ART PROJECTS
Tessellate Nuit Blanche - Toronto - 2011
Interactive audio video installation, where geometric expressions of participants become digitized
using a depth camera and compiled into a network that is traversed to generate audio.
Twilight Orchestra Nuit Blanche - Toronto - 2009
Interactive audio installation that tracks participants and generates sound and visuals that correspond
to their relational proximity to other participants.
P22 Type Show TypeCon - Buffalo - 2008
Music generated from anagram poetry and font glyph data.
Full Spectrum Dominance Intelligent Design Movement - Drake - 2006
Musical performance with generative music/video using number machine, fractals and genetic
algorithms
REFERENCES
Available upon request. Recommendations on linkedin page.