Allen Tompkins - Resume
**** **** ***. ** *******, Washington 98126
******.*******@*****.***
SKILLS
Graphic Designer, Web Development, User Interface Design, Rich Media Designer
Video and Music Production, Art Director.
Adobe Photoshop, Flash, After Effects, Premier, Dreamweaver, Illustrator
WORK HISTORY
Microsoft Advertising / Premier Media Group / Premier Sponsorship Group / Volt
March2009 - March 2010
Designer 3
Design and development of rich media advertising and branding for the MSN and MSNBC networks, including R&D of new advertisement
technology. Art director on major network brand integration on multiple networks, and web designer for special advertising sections on the MSN
network.
Accomplishments:
2009 MSA Award for US Sales Packaging and Bundling for Snapple brand integration and advertisements, Spring 2009. The Campaig n generated
$450K in revenue and resulted in a case study for my department.
PSG surpassed revenue projections, and my work was involved on over $20 million in advertising revenue from 2009-2010.
Graphic and UI designer for the PMG European Glider Advertisement on MSN Europe, for the release of James Cameron s AVATAR, submitted by
Microsoft for the Digital Ad Innovation Award at the 2010 Cannes Film Festival.
http://salesdemo.unicast.com/vla/asset/demo/4443_184617/index.html
Created high profile ads and websites for movies and television on the MSN network, including The Hangover, Public Enemies, Avatar, ABC s
FlashForward
RealNetworks / Gamehouse
Web and Flash Developer / Advertising Art Director
February 2007 - December 2008
Production included websites, rich media advertising, and print advertising for the Mobile games group. I contributed to the web development
team for the latest release of RealArcade and Gamehouse web sites.
Accomplishments:
Produced rich media ads effectively increasing sales and placement on carrier WAP channels, on our home page, across the web, and through WAP
advertising carriers. Additionally, I created a series of carrier specific media sites including T -Mobile, Verizon, AT&T, and Alltel, resulting in a higher
visibility on the carrier decks, featured placement, and better relationships with mobile partners. The Mobile Games group led projected revenue,
and consistently met quarterly goals.
Filter Talent - Microsoft Game Studios / Xbox 360 Studios
Designer 3 / UI Artist
March 2006 - September 2006
I created the UI elements for the 2007 release of "Crackdown" for XBox Game Studios. The process included designing the interface and HUD
menus, prototype creation and testing, and development using XUI, Photoshop, Illustrator, and Flash.
Accomplishments:
I developed the HUD, UI, and menu systems for a platinum XBox 360 release, gaining a solid working knowledge of game interface development
within the XBox environment. Crackdown is still touted as one of the top 3 selling games of that genre, remaining currently popular.
Saxon & Taylor Microsoft - RTC Group
Designer 3 / UI Designer
December 2005 - March 2006
I was responsible for the re-design of the Live Server Administration software interface and installation wizards, for the 2007 release.
Accomplishments:
Redesigned the backend user interface re-design of Microsoft s Live Server administration panels in a web based application. I implemented the
design using JavaScript and CSS, restructured settings using a tab interface, with expanding sub sections and menus, and new icon design.