Personal website of Gabriel Recchia, Cognitive Computing Laboratory, Indiana University.
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GABRIEL RECCHIA
Department of Cognitive Science
Indiana University
Bloomington, IN, 47405
********@*******.***
IU Cognitive Computing Laboratory
Jump to education, grants and awards
Jump to publications on semantic memory
Jump to presentations on semantic memory
Jump to presentations on virtual agents and game design
Jump to professional memberships and service
Jump to employers, lab affiliations, and technical skills
EDUCATION
2003-2007, B.S. in Symbolic Systems (Honors and With Distinction), Stanford University
2007-, Ph.D. Candidate in Cognitive Science (minor: Computational Linguistics),
Indiana University at Bloomington
GRANTS AND AWARDS
2009 National Science Foundation Graduate Research Fellowship, Honorable Mention
2008 National Science Foundation Graduate Research Fellowship, Honorable Mention
2008 Society for Computers in Psychology s Castellan Award for Best Student Paper
2007 Firestone Medal for Excellence in Undergraduate Research
2007 Accepted to Phi Beta Kappa
2005 Recipient of research grant from Undergraduate Research Programs ( The Role of High-
Level Knowledge in Event Perception ), Stanford University ($1,200)
2003 Siemens Westinghouse Competition in Math, Science and Technology Regional Finalist
(awarded 2003, funds received 2010; $1,000)
RESEARCH
2012). Using ARGs for learning:
Creating games with social media. Workshop presented as part of the Games and Learning
Event Series, Center for Innovative Teaching and Learning, Indiana University.
Beasley, A., & Recchia, G. (2012). Virtual agents and motivation: Toward an empirical
link. Poster to be presented at the Thirteenth Annual Meeting of the Society for
Personality and Social Psychology.
Fennewald, T., Recchia, G. & Jameson, E. (2011). Examining reflective awareness in gaming
experience. Talk presented at Games for Change in New York, NY.
Recchia, G., Mota, P., Fennewald, T., & Jameson, E. (2011). Happy pets, happy players:
Designing virtual pets to foster mindfulness and collaborative practices. Poster presented
at Games, Learning, and Society in Madison, WI.
Recchia, G. & Saleh, A. (2011). Connecting ethical choices in games to moral frameworks.
Ethical Inquiry through Video Game Play and Design: A Symposium, Prindle Institute for
Ethics, DePauw University, Greencastle, IN.
PROFESSIONAL MEMBERSHIPS AND SERVICE
2006, 2008, 2010: Cognitive Science Society (Student Member)
2010: Behaviour & Information Technology (Reviewer)
2010: GPSO Travel Awards Committee (Reviewer)
2011: Games, Learning, & Society (Reviewer)
2011: Association for Psychological Science (Student Affiliate)
2011: American Psychological Association (Student Affiliate)
EMPLOYERS AND LAB AFFILIATIONS
Indiana University, 2007-presentCognitive Computing Lab (advisor: Michael N. Jones)
Developed and investigated computational models of semantic representation, with special
attention to demonstrating how simple, neurally plausible mechanisms can extract meaning
from noisy, unsupervised data
Served as associate instructor for Experiments and Models in Cognition (Q270) and
Statistical Techniques (K300)
Stanford University, 2003-2007
Spoken Syntax Lab (advisors: Joan Bresnan, Tom Wasow)
Developed search and analysis tools for repositories of temporal, phonological, syntactic
and semantic annotations of spontaneous speech
Added temporal alignments and other information to a database of 2,350 English datives
from the Switchboard corpus; investigated syntactic priming of the dative alternation with
the R statistical package
Space, Time, and Action Research Lab (director: Barbara Tversky; supervisor: Bridgette
Hard)
Awarded URP grant of $1,200 for research on hierarchical encoding of events in action
perception
Developed computational metric for quantifying low-level cues in perceived action;
assisted in data analysis and conducting experiments
Social Cognitive Development Lab (supervisor: Bridgette Hard)
Created experimental stimuli for eye-tracking study and assisted in conducting
experiments
SemLab (director: Stanley Peters; supervisor: Elizabeth Bratt)
Contributed to development of speech interface of DC-Train, a Navy damage control
simulator
Developed coding scheme for speech acts and coded videos of tutor-student interactions in
Transana
TECHNICAL SKILLS
Significant real-world experience (i.e., for employers, not just for school) with C#,
Java, Python, Perl, VB.NET, Excel VBA, JavaScript, CSS, and HTML, as well as statistical
packages such as R and SPSS.
Proficient with algorithms, software packages and resources frequently used in semantic
modeling, including NLTK, WordNet, LSA, HAL, BEAGLE, random indexing, topic models, etc.
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