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Supervisor Information Technology

Location:
Bloomington, IN
Posted:
October 13, 2012

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Resume:

Personal website of Gabriel Recchia, Cognitive Computing Laboratory, Indiana University.

CV

Games

Tools

CV

GABRIEL RECCHIA

Department of Cognitive Science

Indiana University

Bloomington, IN, 47405

********@*******.***

IU Cognitive Computing Laboratory

Jump to education, grants and awards

Jump to publications on semantic memory

Jump to presentations on semantic memory

Jump to presentations on virtual agents and game design

Jump to professional memberships and service

Jump to employers, lab affiliations, and technical skills

EDUCATION

2003-2007, B.S. in Symbolic Systems (Honors and With Distinction), Stanford University

2007-, Ph.D. Candidate in Cognitive Science (minor: Computational Linguistics),

Indiana University at Bloomington

GRANTS AND AWARDS

2009 National Science Foundation Graduate Research Fellowship, Honorable Mention

2008 National Science Foundation Graduate Research Fellowship, Honorable Mention

2008 Society for Computers in Psychology s Castellan Award for Best Student Paper

2007 Firestone Medal for Excellence in Undergraduate Research

2007 Accepted to Phi Beta Kappa

2005 Recipient of research grant from Undergraduate Research Programs ( The Role of High-

Level Knowledge in Event Perception ), Stanford University ($1,200)

2003 Siemens Westinghouse Competition in Math, Science and Technology Regional Finalist

(awarded 2003, funds received 2010; $1,000)

RESEARCH

2012). Using ARGs for learning:

Creating games with social media. Workshop presented as part of the Games and Learning

Event Series, Center for Innovative Teaching and Learning, Indiana University.

Beasley, A., & Recchia, G. (2012). Virtual agents and motivation: Toward an empirical

link. Poster to be presented at the Thirteenth Annual Meeting of the Society for

Personality and Social Psychology.

Fennewald, T., Recchia, G. & Jameson, E. (2011). Examining reflective awareness in gaming

experience. Talk presented at Games for Change in New York, NY.

Recchia, G., Mota, P., Fennewald, T., & Jameson, E. (2011). Happy pets, happy players:

Designing virtual pets to foster mindfulness and collaborative practices. Poster presented

at Games, Learning, and Society in Madison, WI.

Recchia, G. & Saleh, A. (2011). Connecting ethical choices in games to moral frameworks.

Ethical Inquiry through Video Game Play and Design: A Symposium, Prindle Institute for

Ethics, DePauw University, Greencastle, IN.

PROFESSIONAL MEMBERSHIPS AND SERVICE

2006, 2008, 2010: Cognitive Science Society (Student Member)

2010: Behaviour & Information Technology (Reviewer)

2010: GPSO Travel Awards Committee (Reviewer)

2011: Games, Learning, & Society (Reviewer)

2011: Association for Psychological Science (Student Affiliate)

2011: American Psychological Association (Student Affiliate)

EMPLOYERS AND LAB AFFILIATIONS

Indiana University, 2007-presentCognitive Computing Lab (advisor: Michael N. Jones)

Developed and investigated computational models of semantic representation, with special

attention to demonstrating how simple, neurally plausible mechanisms can extract meaning

from noisy, unsupervised data

Served as associate instructor for Experiments and Models in Cognition (Q270) and

Statistical Techniques (K300)

Stanford University, 2003-2007

Spoken Syntax Lab (advisors: Joan Bresnan, Tom Wasow)

Developed search and analysis tools for repositories of temporal, phonological, syntactic

and semantic annotations of spontaneous speech

Added temporal alignments and other information to a database of 2,350 English datives

from the Switchboard corpus; investigated syntactic priming of the dative alternation with

the R statistical package

Space, Time, and Action Research Lab (director: Barbara Tversky; supervisor: Bridgette

Hard)

Awarded URP grant of $1,200 for research on hierarchical encoding of events in action

perception

Developed computational metric for quantifying low-level cues in perceived action;

assisted in data analysis and conducting experiments

Social Cognitive Development Lab (supervisor: Bridgette Hard)

Created experimental stimuli for eye-tracking study and assisted in conducting

experiments

SemLab (director: Stanley Peters; supervisor: Elizabeth Bratt)

Contributed to development of speech interface of DC-Train, a Navy damage control

simulator

Developed coding scheme for speech acts and coded videos of tutor-student interactions in

Transana

TECHNICAL SKILLS

Significant real-world experience (i.e., for employers, not just for school) with C#,

Java, Python, Perl, VB.NET, Excel VBA, JavaScript, CSS, and HTML, as well as statistical

packages such as R and SPSS.

Proficient with algorithms, software packages and resources frequently used in semantic

modeling, including NLTK, WordNet, LSA, HAL, BEAGLE, random indexing, topic models, etc.

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