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Quality Assurance Design

Location:
Hartford, VT
Posted:
October 07, 2012

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Resume:

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Glen Cooney

**** ********* ****, ***** ***** Junction, VT

Phone: 802-***-**** email: aboyl2@r.postjobfree.com portfolio: glencooney.com

Objective

To help design and build the next generation of compelling game experiences at a company

committed to raising the bar in the game industry.

Projects

Unannounced Facebook Social Game (Flash) Game Designer, QA TesterOctober 2011Present

Currently unannounced Facebook title.

Worked with core design team on refining game design and fixing playability issues

Reviewed and corrected design documentation

Performed quality assurance testing and helped optimize bug reporting scheme

Researched social game economies and metrics to create baseline values for in-game

resources

Planet Cazmo Pet Battles (HTML 5) Game DesignerOctober 2011Present

A pokemon-style monster battle game for iOS and Android devices.

Designed creatures and abilities, most as original creations with a few based on the

established Planet Cazmo IP.

Worked with lead designer to create interesting play mechanics that balance strategy

with casual gameplay to appeal to a broader audience.

Iterated on designs based on constraints and requirements

Mountain (UDK) Level Designer, Scripter

Jan 2011-May 2011

A surrealistic, casual platformer designed around introspection and interpretive

narrative.

Designed the Scary Woman level

Placed all static meshes, triggers, and volumes

Worked with artists on lighting and fog effects

Collaborated with Narrative Designer to define narrative sequences and asset

requirements

Scripted puzzles and narrative sequences in Kismet

Worked with programmer to implement environment rotation in Kismet

Skills

Software: UDK, Unity, Flash, Maya, Photoshop, Illustrator, Microsoft Office Suite

Version Control: Subversion, Git

Languages: C++, C#, Actionscript 3.0, Javascript, Kismet, Java, XHTML, XML

Bug tracking & Project Management: Redmine, Unfuddle, Bughost

Personal: Strong verbal and written communication, great collaborator, efficient problem

solver, strong attention to detail, commitment to excellence and innovation, strong

analytical skills.Professional Game Development Experience

Pileated Pictures, Shelburne Falls, MA

Game Designer, QA Tester (Various Projects)

September 2011Present

Provide a variety of services for Pileated Pictures for their Facebook and Browser-based

games, including design documentation management, quality assurance, and content

development.

Pileated Pictures, Shelburne Falls, MA

QA Tester / Intern (Various Projects)

May 2010Aug 2010

Performed Quality Assurance testing for a number of browser-based Flash games, as well as

a few other miscellaneous tasks (such as designing the interface for the Community menu

for Tonka Garage).

Emergent Media Center, Winooski, VT

QA Tester (Breakaway)

Feb 2010May 2010

Performed Quality Assurance testing for technical bugs and to ensure design decisions

resonated with our target audience of 10-15 year old boys. Involved research on violence

against women in Africa and Sabedo Methodology.

Game Writer / Designer (CIMIT RIPS)

Jan 2008Sept 2008

Worked as designer to help design the gameplay of the CIMIT RIPS project during

preproduction. Researched the National Incident Management System (NIMS) to create

scenarios to be used in the game.

Other Work Experience

Game Design Career MentorOct 2010May 2011U-32 High School s Branching Out Program, Montpelier, VT

Taught a high school student the basics of Game Design, including level design, design

documentation, and narrative design. He was accepted into Champlain s Game Design Program

for the class of 2015.

Flash Lab TutorFeb 2010May 2010Champlain College, Burlington, VT

Volunteered to help fellow Game Development students at the Flash Lab, a biweekly open

lab session for tutoring and assisting students with their Production I games in Flash

using Actionscript 3.0.

Resident AssistantJan 2009May 2009Champlain College, Burlington, VT

Helped oversee a student residence hall of 25 students, addressed any issues that arose

in the hall, and ran events and activities to help promote a safe and healthy student

community.

Education

Champlain College, Burlington, VT

Graduated May 2011

BS in Electronic Game and Interactive Development Game Design

GPA 3.38 / 4

Study Abroad at Montreal Campus (Fall 2009)

University of Vermont, Burlington, VT

Sept 2006May 2007

Relevant Coursework: Intro to Programming I & II: C++

GPA 3.6; Dean s List, Fall 2006 Spring 2007

Dartmouth College, Hanover, NH

Winter Trimester 2005

Completed course CS05: Introduction to Computer Science (Java)

References Available by request.Download

Last Updated: January 2012

Contact me at aboyl2@r.postjobfree.com or use the form below.

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