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Glen Cooney
**** ********* ****, ***** ***** Junction, VT
Phone: 802-***-**** email: ****@**********.*** portfolio: glencooney.com
Objective
To help design and build the next generation of compelling game experiences at a company
committed to raising the bar in the game industry.
Projects
Unannounced Facebook Social Game (Flash) Game Designer, QA TesterOctober 2011Present
Currently unannounced Facebook title.
Worked with core design team on refining game design and fixing playability issues
Reviewed and corrected design documentation
Performed quality assurance testing and helped optimize bug reporting scheme
Researched social game economies and metrics to create baseline values for in-game
resources
Planet Cazmo Pet Battles (HTML 5) Game DesignerOctober 2011Present
A pokemon-style monster battle game for iOS and Android devices.
Designed creatures and abilities, most as original creations with a few based on the
established Planet Cazmo IP.
Worked with lead designer to create interesting play mechanics that balance strategy
with casual gameplay to appeal to a broader audience.
Iterated on designs based on constraints and requirements
Mountain (UDK) Level Designer, Scripter
Jan 2011-May 2011
A surrealistic, casual platformer designed around introspection and interpretive
narrative.
Designed the Scary Woman level
Placed all static meshes, triggers, and volumes
Worked with artists on lighting and fog effects
Collaborated with Narrative Designer to define narrative sequences and asset
requirements
Scripted puzzles and narrative sequences in Kismet
Worked with programmer to implement environment rotation in Kismet
Skills
Software: UDK, Unity, Flash, Maya, Photoshop, Illustrator, Microsoft Office Suite
Version Control: Subversion, Git
Languages: C++, C#, Actionscript 3.0, Javascript, Kismet, Java, XHTML, XML
Bug tracking & Project Management: Redmine, Unfuddle, Bughost
Personal: Strong verbal and written communication, great collaborator, efficient problem
solver, strong attention to detail, commitment to excellence and innovation, strong
analytical skills.Professional Game Development Experience
Pileated Pictures, Shelburne Falls, MA
Game Designer, QA Tester (Various Projects)
September 2011Present
Provide a variety of services for Pileated Pictures for their Facebook and Browser-based
games, including design documentation management, quality assurance, and content
development.
Pileated Pictures, Shelburne Falls, MA
QA Tester / Intern (Various Projects)
May 2010Aug 2010
Performed Quality Assurance testing for a number of browser-based Flash games, as well as
a few other miscellaneous tasks (such as designing the interface for the Community menu
for Tonka Garage).
Emergent Media Center, Winooski, VT
QA Tester (Breakaway)
Feb 2010May 2010
Performed Quality Assurance testing for technical bugs and to ensure design decisions
resonated with our target audience of 10-15 year old boys. Involved research on violence
against women in Africa and Sabedo Methodology.
Game Writer / Designer (CIMIT RIPS)
Jan 2008Sept 2008
Worked as designer to help design the gameplay of the CIMIT RIPS project during
preproduction. Researched the National Incident Management System (NIMS) to create
scenarios to be used in the game.
Other Work Experience
Game Design Career MentorOct 2010May 2011U-32 High School s Branching Out Program, Montpelier, VT
Taught a high school student the basics of Game Design, including level design, design
documentation, and narrative design. He was accepted into Champlain s Game Design Program
for the class of 2015.
Flash Lab TutorFeb 2010May 2010Champlain College, Burlington, VT
Volunteered to help fellow Game Development students at the Flash Lab, a biweekly open
lab session for tutoring and assisting students with their Production I games in Flash
using Actionscript 3.0.
Resident AssistantJan 2009May 2009Champlain College, Burlington, VT
Helped oversee a student residence hall of 25 students, addressed any issues that arose
in the hall, and ran events and activities to help promote a safe and healthy student
community.
Education
Champlain College, Burlington, VT
Graduated May 2011
BS in Electronic Game and Interactive Development Game Design
GPA 3.38 / 4
Study Abroad at Montreal Campus (Fall 2009)
University of Vermont, Burlington, VT
Sept 2006May 2007
Relevant Coursework: Intro to Programming I & II: C++
GPA 3.6; Dean s List, Fall 2006 Spring 2007
Dartmouth College, Hanover, NH
Winter Trimester 2005
Completed course CS05: Introduction to Computer Science (Java)
References Available by request.Download
Last Updated: January 2012
Contact me at ****@**********.*** or use the form below.
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