Michelle Duval
Email: *********@********.***
Address: * ****** ******
City: Southampton
State: MA
Zip: 01073
Country: USA
Phone: 413-***-****
Skill Level: Experienced
Salary Range: 70
Primary Skills/Experience:
See Resume
Educational Background:
See Resume
Job History / Details:
Career Summary
Principal Product Designer with 15+ years of experience in the Consumer Products and Manufacturing industries.
Competencies include:
a Quick and able to work on many projects simultaneously
a Collaboration and teamwork
a Precise artwork with an understanding of engineering
Prolific, versatile Go-To Designer. Spearheads entire development efforts, as well as urgent design fixes for critical projects in trouble, meeting aggressive deadlines no other designer can meet. Coordinates with cross functional teams, leading brainstorm activities and ensuring appropriate, timely handoffs. Leverages detail orientation, consumer research and knowledge of other disciplines to create marketable, profitable designs that meet needs, specifications and goals. Provides precise artwork and utilizes engineering knowledge to work with engineering programs, develop engineering guidelines, write specs and coordinate with remote groups. Embraces opportunities to learn and conduct research.
Experience
HASBRO GAMES, East Longmeadow, MA
Principal Product Designer 1999 - 2012
a Designed for 20 Game projects simultaneously targeting the full range of ages.
a Designed the game aAre You Smarter than a 5th Grader
a over a weekend, achieving licensor approval with minimal changes, establishing one of the best-selling licensed games in Hasbroas history, with over one million units sold the first year:
- Designed a follow up sequel game as well as an electronic version for combined sales of nearly $6 million.
a Initiated and single-handedly created a aBook of Standardsa for the company, making it available to design and engineering experts in the U.S., UK, Brazil, Mexico and China.
a Served as Go-To Person for new designers, providing information about what parts had already been used, enabling and maximizing use of existing molds and boosting profits.
a Initiated, cleaned up and maintained a secure licensing style guides server, functioning as the single point of contact for determining and making updates available, providing highly secret information for product and graphics designers in Rhode Island headquarters, the UK and China.
a Created winding paths for most games such as Candy Land and the Game of Life:
- Fixed a Candy Land Disney Princess artistic debacle in one day, creating a template for the artist to recreate the path, supporting targeted sales of 350,000 globally the first year.
a Conducted research and development for the Game of Life Twists and Turns, identifying detailed information to develop 52 career paths each with up to five progression levels, enabling players to learn and try out different careers and lifestyles, generating up to $18 million in sales.
a Created a set of different Disney preschool games, maintaining flexibility to respond to repeated license changes by developing 10 games for 10 different properties for the four slots needed, garnering approval by Hasbro and Disney, generating sales of one million units.
Resume of Michelle F. Duval a Page 2 of 2
Principal Product Designer (continued)
a Conducted updated research and development for both the United States Map learning puzzle, which generated sales of $47 million, and the Game of the States standard and GeoSafari Edition, which sold 18 million units.
a Created several Play-Dough games, including the Hulk Smash game which featured 3-D cardboard streets of New York City buildings/landmarks, generating sales of one million units the first year and enthusiasm for Hasbro to produce a commercial.
a Became an expert in low-cost, quick turnaround licensed games and related mechanics, serving as an internal Go-To Resource and recognized as most well-versed designer in all Game and Puzzle categories:
- Fixed Play Dough Toy Time Game, achieving 500,000 units sold the first year; and
- Handled a game for Disney World, conducting research and development, successfully garnering Disney approval, generating $25 million in global sales.
a Designed a series of four mini games based on Hasbroas adult games, packaged in small tins with miniature game parts, enabling consumers to experience the essence of the large version with reduced game plays, achieving sales of 600,000 units representing $4.5 million in one year.
Additional Experience
HASBRO GAMES, East Longmeadow, MA
Sr. Product Designer
Product Designer Grade A
Product Designer Grade B
Graphic Designer
MILTON BRADLEY COMPANY, East Longmeadow, MA
Freelance Graphic Artist
CITY STAMP COMPANY, West Springfield, MA
Assistant Art Director
Die Manufacturer, Point of Purchase Displays
VALLEY GRAPHICS, Holyoke, MA
Art Director
Product Designer
DIAMOND MATCH COMPANY, Springfield, MA
Designer/ Illustrator
Education and Professional Development
B.A. in Art, with Double Minor - Education grades K-7 and grades 8 a 12
College of Our Lady of the Elms, Chicopee, MA
Certificate of Website Design from the University of Massachusetts a 2013
Seminars: How to Deal with Difficult People, Time Management, Improved Writing Skills, Positive Power and Influence, The Total Kid, Personality Testing, Quality improvement Series
Technical Skills
Proficient in Adobe Creative Suite 5.5 Computer Graphics: Photoshop, Illustrator, InDesign, Dreamweaver, Acrobat, Flash. Proficient in Ashlar Graphite (CAD). Familiar with Autodesk Maya.