Dr. Roberto Dillon
Curriculum Vitae
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Born in Genoa (Italy) on 22 March 1973
Singapore ID: S7368894I
Mobile Phone: +65 94366027
Email: abowci@r.postjobfree.com
Personal Website: www.ProgramAndPlay.com
Education:
2004--Ph.D. Degree in Electrical and Computer Engineering from the University of Genoa,
Italy.
Ph.D. Thesis: "On the recognition of expressive intentions in music playing: a
computational
approach with experiments and applications" focuse d on the design and development of
software
modules based on artificial intelligence and statistical methods, such as Hidden Markov
Models and
Decision Trees, to recognize, track and predict expressivity in actual music playing and
their applications
within the interactive digital media field.
1999--Master Degree in Electrical Engineering from the University of Genoa, Italy.
Final Mark:
Publications
Books:
R.Dillon: The Golden Age of Video Games: the Birth of a Multi -Billion Dollar
Industry,
AKPeters/CRC Press, 2011 ISBN: 978-1439873236
The Golden Age of Video Games is an excellent, succinct, and thoroughly accessible
history. Highly
recommended - Midwest Book Review
It was hard to pull myself away from reading Nigel Parker, Commodore Free #57
R.Dillon: On the Way to Fun: an Emotion Based Approach to Successful Game
Design, AKPeters, 2010, ISBN: 978-1568815824
It's a brilliant analysis. Wish I'd thought of it - Tom Sloper
On the Way to Fun is a choice pick for any would be game designer Carl Logan,
Midwest Book Review
Journals and refereed conference papers:
R.Dillon: The 6-11 Framework: a new approach to video game analysis and design,
Proceedings
GameOn-Asia, Eurosis, Singapore, 2011
Yin X., R.Dillon, A.Lam, Ng K.B.: Porting and Optimizing Music and Emotion Driven Game
Engine from
PC Platform to PS 3 Platform, Proceedings CGAMES11, Louisville, USA
R.Dillon, Ng K.B., S.Rozner: The Music and Emotion Driven Game Engine: Ideas and
Games,
Proceedings CGAT 09, Singapore, pp.15 -23, Research Publishing, 2009
R.Dillon, G. Wong, R. Ang: Virtual Orchestra: an immersive computer game for fun and
education,
ACM International Conference Proceeding Series: Vol. 223 - CGIE 2006, pp.215-218
R.Dillon: A Possible model for Predicting Listeners Emotional Engagement, in
Lecture Notes in
Computer Science, Volume 3902, pp.60-75, Springer, 2006.
R.Dillon: "An analysis and modeling of possible parameters for controlling emotional
content in
interactive audio", CyberGames - International Workshop on Gam es Research and
Development,
Singapore, pp.113-118, Pearson - Prentice Hall, 2005
R.Dillon: "Classifying musical performance by statistical analysis of audio cues",
Journal of New Music
Research, Vol.32, Issue n.3, 2003
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R.Dillon: "A Statistical approach to expressive intention recognition in violin
performances", Proceedings
Stockholm Music Acoustic Conference (SMAC 03), 2003
R.Dillon: "Extracting audio cues in real time to understand musical expressiveness",
Proceedings
MOSART workshop on "Current Resea rch Directions in Computer Music", Barcelona, 2001
A.Camurri, R.Dillon, A.Saron: "An experiment on analysis and synthesis of musical
expressivity",
proceedings CIM XIII, L'Aquila, 2000
Invited talks and lectures at international conferences (selection):
'The Development and Future Prospects of the Video Game Industry', First National
Policy Forum on
Creative Industries, Brunei Darussalam, 2012
An analysis of Fun in Casual and Social Games, Casual Connect, Singapore 2012
What Can Videogame History Teach Us Today, Korea Games Conference, Daegu, 2011
Analyzing Fun in Social Games, Symposium on Social Dynamics in Online Gaming,
Singapore, 20 11
Teaching Game Analysis the Pragmatic Way: the 6-11 Framework, Game Education Summit
North
America, Redmond, WA, 2011
Formal Models for Game Analysis: the MDA and 6-11 Frameworks, Korea Games Conference,
2010
Retro Games Exposed: Evergreen Hints and Tips to Design Fun Games, Korea Games
Conference,
Seoul, 2009
Playing Games by playing music: the M-EDGE Project, Korea Games Conference, Seoul,
2008
Using Emotions as an input medium for a new generation of Music Games, Game
Convention Asia
Conference, Singapore 2007
A Virtual Orchestra Game for Introducing Children to Music, Serious Games Summit,
Washington D.C.,
2006
Positions held:
June 2012 - Present: Associate Professor for the School of Business and IT, James Cook
University Australia Institute of Higher Learning Singapore campus.
Duties:
Teaching different game development subjects for the Bachelor and Master Degrees in IT
(Interactive Technologies and Game Design)
Student supervision
Research on models for game analysis and design, expe rimental game mechanics etc.
Curriculum revision
Feb 2011 - Present: Founder, AdsumSoft: Game Development & Design Consultancy
services.
Developing original games for iOS and other platforms from initial concept to final
release.
Collaborating with indie studios like Tokyo based Oyatsukai (for QA) and working with
Singapore based Kentaura Pte. Ltd. as Chief Game Designer on social games for PC
and mobile platforms.
Duties:
Conceptualize game ideas, scope and mechanics.
Liaising with developers and artists to be sure game design ideas are properly
implemented.
Mentoring and interviewing/recruiting junior developers.
Aug 2009April 2012 : Department Chair / Assistant Professor for the Department of
Game Software Design and Production, DigiPen Institute of Technology - Singapore.
Duties:
Teaching different subjects for the B.A. and B.Sc. Degrees in Game Design and for the
B.Sc.
in Real Time Interactive Simulations. In particular: Introduction to Computer
Environment,
Computer Environment, Game Project - Introduction, Game Project I, Game History,
Game Mechanics I, II and III, 2D Level Design, Technology for Game Designers etc.
Liaising with the main campus in Redmond, WA for contributing to the latest curriculum
development, meeting ACCSC accreditation requirements for the Singapore campus and
defining the articulation of DigiPen s courses into the Singapore Institute of
Technology
(SIT).
Managing academic staff and ensure all game design and production courses are
effectively
being taught according to specification.
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Interviewing both prospective students and lecturers besides mentoring existing
freshmen
and sophomore students.
Served as a judge for the CNB sponsored competition Life does not rewind targeting at
polytechnic and ITE students for developing video games on drug abuse issues (2011).
Served as External Judge for the URECA undergraduate research projects in NTU (2012)
Jan 2007 - Jul 2009: Lecturer at the School of Interactive and Digital media (SIDM),
Nanyang
Polytechnic (Singapore).
Duties:
Module Leader for Production and Project Management, Audio Creation and Digital
Entertainment and Society besides teaching also different subjects like C++
Programming,
Digital Entertainment Systems and AI for Games .
Principal Investigator/Project Lead for M-EDGE (Music -Emotion Driven Game Engine,
fully funded with USD1million by the National Research Foundation of Singapore under the
grant NRF2007IDM-IDM002-015). Conceptualized and wrote the research proposal,
designed the engine architecture, recruited and managed the team from August 2007 to July
2009.
Jan 2005 - Dec 2006: Research Fellow at Nanyang Technological University NTU
gameLAB (Singapore).
Duties:
Responsible for R&D on Serious games and other proj ects, including: Virtual
Orchestra, a
serious/educational game for introducing children to music which was featured on the
st
international press, including Singapore s The Straits Times (21 February 2006), the
st
May/June 2006 issue of the British music mag azine MUSO and USA Today (31 October
2006).
Planned and developed a curriculum for a Fundamentals of Game Design and
Development course on behalf of the Infocomm Development Authority of Singapore.
Delivered seminars, reports and lectures on specifi c research topics as required.
Jun 2000 - Dec 2005: Co-Founder / Director : Callisto Multimedia SNC.
Duties:
Managed all business development issues, taking Callisto s multimedia CD productions
to be
officially distributed in countries such as Germany, Russia, Japan, USA etc.
Managed every stage of the production chain for all its products.
Managed budgets and assembled the best possible team for each project (including
artists
and technicians) while fulfilling everyone s expectations and meeting the required
deadlines.
Feb 2001 - May 2004: Ph.D. Candidate / Research student at the University of Genoa,
Italy. Ph.D. included 6 months as:
Guest Researcher at the Royal Institute of Technology, Department of Speech, Music
and Hearing in Stockholm, Sweden within the framework of the European Research Project
MEGA (IST-1999-20410 Multisensory Expressive Gesture Applications
)
Oct 1999 - Feb 2001: Analyst / Programmer at ELSAG SpA in Genoa (Italy).
Duties:
Designed and developed software and web-based components, both client and server side,
in C++, ASP and DHTML for large scale projects commissioned by Poste Italiane (Italian
Mails).
Mar 1999 - Oct 1999: Multimedia Developer at Philarmonia SRL.
Duties:
Designed and developed multimedia applications for i nteractive CD productions.
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Games and related R&D projects:
Year Company Project Role Team Budget Platform Description
size (US$)
>1,000,000
2012 Kentaura Horse Master Chief Game 12 PC(SNG) An innovative and
Designer ambitious social network
game combining farming
gameplay with minigames,
competitive action and
meaningful social
interactions.
2,200
2012 AdsumSoft BlockedIn Designer/Developer - iOS A modern take to the retro
ball and paddle game
concepts.
NA
2012 Oyatsukai Final Freeway QA 10+ iOS A fast, arcade inspired
2R racing game
NA
2011 Oyatsukai Fractal QA 10+ iOS A futuristic high speed
Combat arcade flight combat game
2010 DigiPen Orfeo Designer / 1 - PC An experimental music
Developer based game. Relive
Orfeo s myth by playing his
lyre to save Eurydice.
Showcased at the Sense
of Wonder Night, Tokyo
Game Show, 2010 and at
FILE Games 2011, Rio de
Janeiro
2007- NYP M-EDGE Principal Investigator 15 $1,000,000 PC/PS3 The Music-Emotion Driven
2009 (Architect / Lead Game Engine is a platform
Designer / Project for developing a new
Manager) generation of music games
where players interact by
playing a real musical
instrument. Different games
were developed under my
supervision.
2006 NTU Battle of Pasir Audio Lead/ Sound 4
TRUST project
2005 NTU TRUST Audio Lead 12 $200,000 PC A collaboration with UK
based SMARTLab and
BBC to deliver a
rehabilitation game for
children at KK Hospital in
Singapore
Memberships and Professional Certificates:
Certified Scrum Master (CSM) by the Scrum Alliance (certification obtained in 2008)
Member of the International Game Developers Association (IGDA) since 2006
Included in the 2008 and 2009 editions of Marquis Who s Who in the World
Other Skills / Experiences:
Admitted to the Intensive Program in Cognitive Musicology at the Faculty of Music of
the University of
Jyvaskyla (Finland, 1998) and later attended courses in Appl ied Acoustics (University
of Genoa, 1999)
and Acoustics of Musical Instruments (Royal Institute of Technology, Stockholm, 2001).
As audio engineer, worked with both affirmed and rising artists such as American
flutist Robert Dick,
singers Angelo Manzotti, Amanda Pabyan and Ingela Bohlin, pianist Andrea Bacchetti,
violinists Huang
Bin, Giulio Plotino and Tanja Becker -Bender, conductors Tito Ceccherini and Michele
Trenti etc.
Chess Candidate Master in correspondence play (played for the Italian national t eam in
a few friendly
postal/email matches) and Genoa Student Chess Champion in 1986. Elo ICCF (2009/2): 2207
Brown belt in Karate (Shito Ryu style).
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Languages:
Italian (mother tongue), excellent command of English (both spoken and written),
elementary k nowledge of
German and Chinese (spoken).References:
Prof. Kenji Suzuki (University of Tsukuba): abowci@r.postjobfree.com
Prof. Edmond Prakash (University of Bedfordshire): abowci@r.postjobfree.com
Prof. Michele Giugliano (University of Antwerpen): abowci@r.postjobfree.com
Dr. Zhi Zeng (Microsoft): abowci@r.postjobfree.com
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