Vas'Drakken
Los Angeles, CA 90029
United States
ph: 609-***-****
***@**********.***
Art Gallery
Demo Reel
Sketchbook
Work in Progress
About the Artist
Swans
Game Levels
Traditional art
Fiction
Fun Stuff
VXFS
Lyricks
Benjamin Solheim
1216 N Edgemont St Apt #400 Los Angeles, CA 90029
609-***-**** ***@**********.*******://www.vasdrakken.com
Objective:i"?
To find challenging and rewarding work in a dynamic environment.
Education:
Full Sail University
Orlando, FL - July 2008
Bachelor of Science in Computer Animation
Focus in Environment Modeling / Shading & Lighting
Ocean County College
Toms River, NJ - December 2005
Associate in Applied Computer Science (AS.GE.CS.CSTT, CPE.GENERAL)
Programming, Databases, Photoshop, Web Site Design
Student Government senator and representative to academic standard committee
i"?
Work Experience:
Volt (Activision QA LA)
QA tester for Activation's Modern Warfare 3 and Elite marketing website.
Found critical bugs.
i"?
PrimericaFinaical AdvisorApril 2011Aug 2011
Helping People save and make money
Finding Ethical ways to to improve wealth
i"?
Zoic StudiosIntern / ArtistJanuary 2010June 2010
Transporting Digital Media, between Studios in the greater LA area
Built assets for production leads and producers, under short deadlines
Kept my mouth shut about items under NDA
Worked in the modeling discipline, shading and lighting, Textures and UVs, Animation for
one small object, and rigging an intern project with SDK to mimic a rigged and weighted
character that due to being hard surface and non-deforming could be cheated with a low
over head rig.
Vizual F/X Studios LLC: (January 2009
closed)
Modeler & Texture ArtistSeptember 2008January 2009
Responsible for translating 2D concept art into Polygon Meshes for use in Vizual FX's
proprietary game engine, and for Xbox live title.
Modeling & U/V Mapping in Maya
Creating Zbrush-ready hard surface and organic low resolution Polygon Meshes
Building and detailing high-resolution hard surface models in Maya for use as Normal
Maps.
Worked with both Realistic (MMO) and Toon Style (Cart Game)
i"?Proprietary game engine, and for Xbox live title.i"?
Abbtech Staffing
NMCI Project
Tier 3 Sweep Team / System Engineer
Sweep Team dedicated to issues of the upgrade of the Navy and Marine Corp systems.
Fixing network printer configurations and linking end-users to printers, syncing PDAs and
General desktop support such as recovery of corrupt files, fixing network configurations,
Answering trouble-tickets dealing with difficult end users when their application did not
work the way it did before the deployment.
Various Staffing Agencies
Systems EngineerOctober 2001November 2005
Systems Engineer, Information Technology Consultant
Military/Civilian Projects, Roll outs, Site Surveys, Sweep Team
Tech Solve Global: 10/20037/2005System Engineer
Mars Employment, Inc: 1/20035/2004System Engineer
Abbtech Staffing, NMCI Project: 8/2002 10/2005 Tier 3 Sweep Team / System Engineer
i"?
United States Air ForceAAWSJ / Medical Admin / Weather Forecaster
E 4 Senior Airman July 1997August 2001
i"?Honorable Discharge
DOD Secret Security Clearance
Technical Skills:
Patience and logical able to resolve issues without getting overwhelmed or frustrated.
Firm understanding of lighting and color theory
Traditional Sketching on pads and doodling in Adobe Photoshop and Paint Shop Pro
Polygon and NURBS Modeler with subsets in Environments, Texturing, Rigging and Scripting
Familiarity with Maya and 3DMax s modeling, texture and lighting systems.
Effective use of transparency in creation of efficient foliage and fake windows.
Maya application development - Mel Script tool development to assist in building complex
objects.
Integration of high and low resolution assets, from Maya, Max, Zbrush, C4D through object
conversion and the use of FBX file format
Understanding of Unreal engine optimization of assets.
Geometry optimization for normal maps.
Lighting and Shading optimization for Mental Ray render and game engine renders.
Multi-pass rendering and composition using Diffuse, Specular, Shadow and Occlusion
passes.
Maya application development - Mel Script tool development to assist in building complex
objects.
Integration of high and low resolution assets, from Maya, Max, Zbrush, C4D through object
conversion and the use of FBX file format.
Understanding of Unreal engine optimization of assets.
Geometry optimization for normal maps.
Patience and logical able to resolve issues without getting overwhelmed or frustrate.
Creating efficient foliage rendering, both as paint effects and simple transparent plane.
Mental Ray render optimization
Programming & Scripting Background (Mel, C++, Assembler and Java Script.
Shorter form: Jan 2012
Copyright - Benjamin Solheim "VasDrakken". All rights reserved.
1216 N Edgemont St #400
Los Angeles, CA 90029
United States
ph: 609-***-****
***@**********.***