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Assistant C

Location:
Madison, WI
Posted:
September 27, 2012

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Resume:

Green, C.S.

CV

C. Shawn Green

Current Position:

Assistant Professor

Department of Psychology

University of Wisconsin-Madison

Address:

Department of Psychology

**** *. ******* **.

University of Wisconsin-Madison

Madison, WI 53706-1611

Phone: 608-***-****

Email: ********@****.***

EDUCATION

Ph.D. in Brain and Cognitive Sciences, 2008

University of Rochester: Rochester, NY

M.A. in Brain and Cognitive Sciences, 2005

University of Rochester: Rochester, NY

B.A. in Brain and Cognitive Sciences, 2001

University of Rochester: Rochester, NY

A.S. in Math/Science Studies, 1998

Genesee Community College: Batavia, NY

RESEARCH EXPERIENCE

2011-PresentAssistant Professor, University of Wisconsin-Madison

2008-2011Laboratory of Daniel Kersten, University of MinnesotaPost-Doctoral Associate

20032008Laboratory of Daphne Bavelier, University of RochesterGraduate Student

20012003Laboratory of Daphne Bavelier, University of RochesterResearch Assistant

19992001Laboratory of Daphne Bavelier, University of RochesterStudent Research Assistant

TEACHING EXPERIENCE

2012Instructor PSY

386: Topics in Psychology for Honors

University of Wisconsin

Green, C.S.

2011 Instructor PSY 411: The Psychology of Technology

University of Wisconsin

2010 Co-instructor

PSY8036 Adaptation: Theory, Behavior and Neural Systems,

University of Minnesota

2009 Co-instructor

Psy8036 Causal models, learning & video games, University of

Minnesota

2006 Graduate Teaching Assistant

Cognition, University of Rochester

2006 Graduate Teaching Assistant

Neural Foundations of Behavior, University of Rochester

2003 Graduate Teaching Assistant

Neural Foundations of Behavior, University of Rochester

2001 Undergraduate Teaching Assistant

Experimental Design and Analysis, University of Rochester

2001 Undergraduate Teaching Assistant

Perception and Action, University of Rochester

PROFESSIONAL ORGANIZATIONS

Cognitive Neuroscience Society

Vision Sciences Society

AWARDS/DISTINCTIONS

2006 Center for Visual Science Training Grant, University of Rochester

2005 Center for Visual Science Training Grant, University of Rochester

2003 Center for Visual Science Training Grant, University of Rochester

2001 Inducted into Golden Key National honor society, University of Rochester

2001 Inducted into Phi Beta Kappa honor society, University of Rochester

2001 Magna Cum Laude, University of Rochester

2001 Highest Departmental Honors, 4.0 GPA, Brain and Cognitive Sciences,

University of Rochester

2001 Honors for Research, Brain and Cognitive Sciences, University of

Rochester

1998 Inducted into Phi Theta Kappa honor society, Genesee Community College

1998 Distinction for Graduating with 4.0 GPA, Genesee Community College

AD HOC REVIEWER FOR:

Acta Psychologica; Aging, Neuropsychology, and Cognition; Applied Cognitive

Psychology; Canadian Journal of Behavioural Science; Canadian Journal of

Experimental Psychology; Canadian Journal of Behavioural Science; Cognition;

Cognitive Brain Research; Communication Research, Computers in Human

Behavior; Consciousness and Cognition; Current Biology; Cyberpsychology and

Behavior; Developmental Psychology; Experimental Brain Research;

Green, C.S.

Experimental Psychology; Frontiers in Cognition, International Journal of

Human-Computer Studies; International Journal of Comparative Psychology;

Journal of Applied Cognitive Psychology; Journal of Cognitive Neuroscience;

Journal of Experimental Psychology: Applied; Journal of Experimental

Psychology: General; Journal of Experimental Psychology: Human Perception

and Performance; Journal of Experimental Social Psychology; Journal of

Neuroscience; Journal of Vision; Memory and Cognition; Nature; Nature

Neuroscience; Pediatrics; Perception and Psychophysics; PLoS Computational

Biology; Psychological Bulletin and Review; Psychological Research;

Psychological Science; Topics in Cognitive Sciences; Vision Research

EXPERT TESTIMONY:

American Amusements Co. & Greater America Distributing, Inc v. Nebraska

Department of Revenue

PUBLICATIONS

Research Articles

Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012).

The effect of action video game experience on task-switching. Computers

in Human Behavior, 28, 984-994.

Hubert-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011).

Changes in search rate but not in the dynamics of exogenous attention in

action videogame players. Attention, Perception, and Psychophysics.

73, 2399-412

Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010). Alterations in

choice behavior by manipulations of world-model. PNAS. 107, 16401-

16406.

Green, C.S., Pouget, A., & Bavelier, D. (2010). Improved probabilistic

inference as a general mechanism for learning with action video games.

Current Biology, 23, 1573-1579.

Dye, M.W.G., Green, C.S., & Bavelier, D. (2009). Increasing speed of processing

with action video games. Current Directions in Psychological Science, 18,

321-326.

Dye, M.W.G., Green, C.S., & Bavelier, D. (2009). The development of attention

skills in action video game players. Neuropsychologia, 47, 1780-1789.

Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S., & Bavelier, D. (2007).

Deafness and visual enumeration: Not all aspects of attention are modified

by deafness. Brain Research, 1153, 178-187.

Green, C.S.

Green, C.S. & Bavelier, D. (2007). Action video game experience alters the spatial

resolution of attention. Psychological Science, 18(1), 88-94.

Green, C.S. & Bavelier, D. (2006). Effect of action video games on the spatial

distribution of visuospatial attention. JEP:HPP, 32(6), 1465-1478.

Green, C.S. & Bavelier, D. (2006). Enumeration versus multiple object tracking:

the case of action video game players. Cognition, 101(1), 217-245.

Green, C.S. & Bavelier, D. (2003). Action video game modifies visual selective

attention. Nature, 423, 534 538.

Review/Other Articles

Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. &

Gentile, D.A. (2011). Brains on video games. Nature Reviews

Neuroscience, 12, 763-768.

Bavelier, D. & Green, C.S. (2011). Neuroscience: Browsing and the brain.

Nature, 470, 37-38.

Hubert-Wallander, B., Green, C.S., & Bavelier, D. (2011). Stretching the

limits of visual attention: The case of action video game players. WIREs

Cognitive Science, 2, 222-230.

Bavelier, D., Green, C.S. & Dye, Matthew, W. G. Dye. (2010). Children, wired

for better and for worse. Neuron. 67, 692-701.

Green, C.S., Li, R., & Bavlier, D. (2010). Perceptual learning during action video

game playing. Topics in Cognitive Science, 2, 202-216.

Green, C.S. & Bavelier, D. (2008). Exercising your brain: A review of human

brain plasticity and training-induced learning. Psychology and Aging,

23(4), 692-701.

Achtman, R., Green, C.S., & Bavelier, D. (2008). Video games, visual system

damage, and plasticity. Restorative Neurology and Neuroscience, 26,

435-446.

Book Chapters

Bavelier, D., Green, C.S., & Dye, M.W.G. (2009). Exercising your brain:

th

Training-related brain plasticity in The Cognitive Neurosciences, 4

Edition. Gazzagina, M. (ed).

Green, C.S.

Bavelier, D. & Green, C.S. (2009). Video Games in SAGE Encyclopedia of

Perception. Goldstein, E.B. (ed).

Green, C.S. & Bavelier, D. (2006). The Cognitive Neuroscience of Video Games

in Digital Media: Transformations in Human Communication. Messaris,

P. & Humphreys, L. (eds). New York, Peter Lang.

Cohen, J.E., Green, C.S., & Bavelier, D. (2008). Training visual attention with

video games: Not all games are created equal in: Computer Games and

Team and Individual Learning. O Neil, H.F. & Perez, R.S. (eds).

Amsterdam, Elsevier.

Conference Presentations

Green, C.S., Fulvio, J.M., Siegel, M., Kersten, D., & Schrater, P. (2011). Action

selection requires predicting future uncertainty. VSS, Naples, FL.

Fulvio, J.M., Green, C.S., & Schrater, P. (2011). Optimality predicts transition to

specificity in perceptual learning. VSS, Naples, FL.

Medford, K., Sugarman, M., Green, C.S., Klobusicky, L, & Bavelier, D. (2011).

Reducing task switch cost with action video games. VSS, Naples, FL.

Green, C.S., Kersten, D., & Schrater, P. (2011). Model-based decision making in

human observers. CoSyNe, Salt Lake City, UT.

Fulvio, J.M., Green, C.S., & Schrater, P. (2011). Control limits model learning.

CoSyNe, Salt Lake City, UT.

Green, C.S., Kersten, D., & Schrater, P. (2010). Transfer in perceptual learning

as extrapolation. VSS, Naples, FL.

Fulvio, J.M., Green, C.S., & Schrater, P. (2010). Promoting generalization by

hindering policy learning. VSS, Naples, FL.

Anderson, A.F., Green, C.S., & Bavelier, D. (2010). Speed-accuracy tradeoffs in

cognitive tasks in action game players. VSS, Naples, FL.

Hubert-Wallander, B., Green, C.S., Sugarman, M., & Bavelier, D. (2010).

Altering the rate of visual search through experience: The case of action

video game players. VSS, Naples, FL.

Acuna, D., Green, C.S., & Schrater, P. (2010). The rational control of aspiration

in learning. CoSyNe, St. Lake City, UT.

Green, C.S.

Green, C.S., Zhang, P., Daw, N.D., Kersten, D., He, S., & Schrater, P. (2010).

Activity in the ventral striatum consistent with model-based, rather than

model-free prediction errors. CoSyNe, St. Lake City, UT.

Acuna, D., Green, CS., Schrater, P. (2010). Decision-making in unbounded

environments using nonparametric Bayesian Reinforcement Learning',

NIPS 2010 Workshop on Bounded-rational analyses of human

cognition: Bayesian models, approximate inference, and the brain,

Vancouver, B.C. Canada.

Green, C.S., Benson, C., Kersten, D., & Schrater, P. (May 2009). Promoting

Optimal Decision Making By Reducing Unexplained Variability in

Outcome. VSS, Naples, FL.

Benson, C., Green, C.S., Kersten, D., & Schrater, P. (May 2009). The effect of

reward structure on sequential decision-making. VSS, Naples, FL.

Schrater, P., Green, C.S., Benson, C., & Kersten, D. (Feb 2009). Causal model

attribution in sequential decision-making. CoSyNe, St. Lake City, UT.

Dye, M. & Green, C.S. (August 2007). Brain plasticity and multiple object

tracking. British Psychological Society Cognitive Section Conference,

Aberdeen, Scotland.

Green, C.S., Pouget, A., & Bavelier, D. (May 2007). Action video game

playing improves Bayesian inference for perceptual decision-making. VSS,

Sarasota, FL.

Green, C.S. & Bavelier, D. (May 2006). Ability to task-switch in action video

game players. VSS, Sarasota, FL.

Green. C.S & Bavelier, D. (May 2005). Effects of video game playing on visual

processing across space. VSS, Sarasota, FL.

Cohen, J., Green, C.S., & Bavelier, D. (April 2005). Training visual attention with

video games: Are all games created equal? CNS, New York, NY.

Green, C.S. & Bavelier, D. (October 2004). The effect of action video game

playing on the Useful Field of View. CVS Fall Vision Meeting, Rochester,

NY.

Bavelier, D. & Green, C.S. (October 2004). Effects of video game playing on

visual functions. CVS Fall Vision Meeting, Rochester, NY.

Green, C.S. & Bavelier, D. (May 2004). Does action video game play really

enhance the number of items that can be simultaneously attended? VSS,

Sarasota, FL.

Green, C.S.

Bavelier, D, & C.S. Green (May, 2003). When video game playing expands your

mind's eye. VSS, Sarrasota, FL.

Ginchereau, F., Green, C.S., Cohen, J., Merigan, W., & Bavelier, D. (March 2003).

Does video game playing improve visual performance by altering visual

attention or sensory thresholds? Cognitive Neuroscience Society, New

York, NY.

Green, C.S. & Bavelier, D. (April 2002). Video Game Playing: Rot your brain or

expand your mind? Cognitive Neuroscience Society, San Francisco, CA.

Invited Conference Presentations

Green, C.S. (2011). Transfer and Learning with Action Video Game Play. First

International Workshop on Cognitive and Working Memory Training,

University of Maryland, Center for the Advanced Study of Language,

College Park, MD.

Green, C.S. (2011). Transfer and Learning to Learn in Perceptual Learning. Asia-

Pacific Conference on Vision, Hong Kong University, Hong Kong.

Green, C.S. (2010). What is learned when playing action video games? Academic

Lessons from Video Game Learning Conference, Fordham University,

New York, NY.

Green, C.S. (2010). Learning, video games, and brain plasticity. International

Conference on Teaching and Learning. Jacksonville, FL.

Green, C.S. (2010). Complex learning and skill transfer with video games.

International Conference on Teaching and Learning, Jacksonville, FL.

Green, C.S. & Bavelier, D. (December 2004). Playing video games enhances

visual attention. Power Users of Technology Summit, United Nations,

NYC, NY.

Invited Talks

(2011). Leiden University. Video games as a tool to broadly train perceptual

skills.

(2009). Iowa State University. Improving perceptual decision making with

action video game play.



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