Green, C.S.
CV
C. Shawn Green
Current Position:
Assistant Professor
Department of Psychology
University of Wisconsin-Madison
Address:
Department of Psychology
University of Wisconsin-Madison
Madison, WI 53706-1611
Phone: 608-***-****
Email: ********@****.***
EDUCATION
Ph.D. in Brain and Cognitive Sciences, 2008
University of Rochester: Rochester, NY
M.A. in Brain and Cognitive Sciences, 2005
University of Rochester: Rochester, NY
B.A. in Brain and Cognitive Sciences, 2001
University of Rochester: Rochester, NY
A.S. in Math/Science Studies, 1998
Genesee Community College: Batavia, NY
RESEARCH EXPERIENCE
2011-PresentAssistant Professor, University of Wisconsin-Madison
2008-2011Laboratory of Daniel Kersten, University of MinnesotaPost-Doctoral Associate
20032008Laboratory of Daphne Bavelier, University of RochesterGraduate Student
20012003Laboratory of Daphne Bavelier, University of RochesterResearch Assistant
19992001Laboratory of Daphne Bavelier, University of RochesterStudent Research Assistant
TEACHING EXPERIENCE
2012Instructor PSY
386: Topics in Psychology for Honors
University of Wisconsin
Green, C.S.
2011 Instructor PSY 411: The Psychology of Technology
University of Wisconsin
2010 Co-instructor
PSY8036 Adaptation: Theory, Behavior and Neural Systems,
University of Minnesota
2009 Co-instructor
Psy8036 Causal models, learning & video games, University of
Minnesota
2006 Graduate Teaching Assistant
Cognition, University of Rochester
2006 Graduate Teaching Assistant
Neural Foundations of Behavior, University of Rochester
2003 Graduate Teaching Assistant
Neural Foundations of Behavior, University of Rochester
2001 Undergraduate Teaching Assistant
Experimental Design and Analysis, University of Rochester
2001 Undergraduate Teaching Assistant
Perception and Action, University of Rochester
PROFESSIONAL ORGANIZATIONS
Cognitive Neuroscience Society
Vision Sciences Society
AWARDS/DISTINCTIONS
2006 Center for Visual Science Training Grant, University of Rochester
2005 Center for Visual Science Training Grant, University of Rochester
2003 Center for Visual Science Training Grant, University of Rochester
2001 Inducted into Golden Key National honor society, University of Rochester
2001 Inducted into Phi Beta Kappa honor society, University of Rochester
2001 Magna Cum Laude, University of Rochester
2001 Highest Departmental Honors, 4.0 GPA, Brain and Cognitive Sciences,
University of Rochester
2001 Honors for Research, Brain and Cognitive Sciences, University of
Rochester
1998 Inducted into Phi Theta Kappa honor society, Genesee Community College
1998 Distinction for Graduating with 4.0 GPA, Genesee Community College
AD HOC REVIEWER FOR:
Acta Psychologica; Aging, Neuropsychology, and Cognition; Applied Cognitive
Psychology; Canadian Journal of Behavioural Science; Canadian Journal of
Experimental Psychology; Canadian Journal of Behavioural Science; Cognition;
Cognitive Brain Research; Communication Research, Computers in Human
Behavior; Consciousness and Cognition; Current Biology; Cyberpsychology and
Behavior; Developmental Psychology; Experimental Brain Research;
Green, C.S.
Experimental Psychology; Frontiers in Cognition, International Journal of
Human-Computer Studies; International Journal of Comparative Psychology;
Journal of Applied Cognitive Psychology; Journal of Cognitive Neuroscience;
Journal of Experimental Psychology: Applied; Journal of Experimental
Psychology: General; Journal of Experimental Psychology: Human Perception
and Performance; Journal of Experimental Social Psychology; Journal of
Neuroscience; Journal of Vision; Memory and Cognition; Nature; Nature
Neuroscience; Pediatrics; Perception and Psychophysics; PLoS Computational
Biology; Psychological Bulletin and Review; Psychological Research;
Psychological Science; Topics in Cognitive Sciences; Vision Research
EXPERT TESTIMONY:
American Amusements Co. & Greater America Distributing, Inc v. Nebraska
Department of Revenue
PUBLICATIONS
Research Articles
Green, C.S., Sugarman, M.A., Medford, K., Klobusicky, E., & Bavelier, D. (2012).
The effect of action video game experience on task-switching. Computers
in Human Behavior, 28, 984-994.
Hubert-Wallander, B., Green, C.S., Sugarman, M. & Bavelier, D. (2011).
Changes in search rate but not in the dynamics of exogenous attention in
action videogame players. Attention, Perception, and Psychophysics.
73, 2399-412
Green, C.S., Benson, C., Kersten, D. & Schrater, P. (2010). Alterations in
choice behavior by manipulations of world-model. PNAS. 107, 16401-
16406.
Green, C.S., Pouget, A., & Bavelier, D. (2010). Improved probabilistic
inference as a general mechanism for learning with action video games.
Current Biology, 23, 1573-1579.
Dye, M.W.G., Green, C.S., & Bavelier, D. (2009). Increasing speed of processing
with action video games. Current Directions in Psychological Science, 18,
321-326.
Dye, M.W.G., Green, C.S., & Bavelier, D. (2009). The development of attention
skills in action video game players. Neuropsychologia, 47, 1780-1789.
Hauser, P.C., Dye, M.W.G., Boutla, M., Green, C.S., & Bavelier, D. (2007).
Deafness and visual enumeration: Not all aspects of attention are modified
by deafness. Brain Research, 1153, 178-187.
Green, C.S.
Green, C.S. & Bavelier, D. (2007). Action video game experience alters the spatial
resolution of attention. Psychological Science, 18(1), 88-94.
Green, C.S. & Bavelier, D. (2006). Effect of action video games on the spatial
distribution of visuospatial attention. JEP:HPP, 32(6), 1465-1478.
Green, C.S. & Bavelier, D. (2006). Enumeration versus multiple object tracking:
the case of action video game players. Cognition, 101(1), 217-245.
Green, C.S. & Bavelier, D. (2003). Action video game modifies visual selective
attention. Nature, 423, 534 538.
Review/Other Articles
Bavelier, D., Green, C.S., Han, D.H., Renshaw, P.F., Merzenich, M.M. &
Gentile, D.A. (2011). Brains on video games. Nature Reviews
Neuroscience, 12, 763-768.
Bavelier, D. & Green, C.S. (2011). Neuroscience: Browsing and the brain.
Nature, 470, 37-38.
Hubert-Wallander, B., Green, C.S., & Bavelier, D. (2011). Stretching the
limits of visual attention: The case of action video game players. WIREs
Cognitive Science, 2, 222-230.
Bavelier, D., Green, C.S. & Dye, Matthew, W. G. Dye. (2010). Children, wired
for better and for worse. Neuron. 67, 692-701.
Green, C.S., Li, R., & Bavlier, D. (2010). Perceptual learning during action video
game playing. Topics in Cognitive Science, 2, 202-216.
Green, C.S. & Bavelier, D. (2008). Exercising your brain: A review of human
brain plasticity and training-induced learning. Psychology and Aging,
23(4), 692-701.
Achtman, R., Green, C.S., & Bavelier, D. (2008). Video games, visual system
damage, and plasticity. Restorative Neurology and Neuroscience, 26,
435-446.
Book Chapters
Bavelier, D., Green, C.S., & Dye, M.W.G. (2009). Exercising your brain:
th
Training-related brain plasticity in The Cognitive Neurosciences, 4
Edition. Gazzagina, M. (ed).
Green, C.S.
Bavelier, D. & Green, C.S. (2009). Video Games in SAGE Encyclopedia of
Perception. Goldstein, E.B. (ed).
Green, C.S. & Bavelier, D. (2006). The Cognitive Neuroscience of Video Games
in Digital Media: Transformations in Human Communication. Messaris,
P. & Humphreys, L. (eds). New York, Peter Lang.
Cohen, J.E., Green, C.S., & Bavelier, D. (2008). Training visual attention with
video games: Not all games are created equal in: Computer Games and
Team and Individual Learning. O Neil, H.F. & Perez, R.S. (eds).
Amsterdam, Elsevier.
Conference Presentations
Green, C.S., Fulvio, J.M., Siegel, M., Kersten, D., & Schrater, P. (2011). Action
selection requires predicting future uncertainty. VSS, Naples, FL.
Fulvio, J.M., Green, C.S., & Schrater, P. (2011). Optimality predicts transition to
specificity in perceptual learning. VSS, Naples, FL.
Medford, K., Sugarman, M., Green, C.S., Klobusicky, L, & Bavelier, D. (2011).
Reducing task switch cost with action video games. VSS, Naples, FL.
Green, C.S., Kersten, D., & Schrater, P. (2011). Model-based decision making in
human observers. CoSyNe, Salt Lake City, UT.
Fulvio, J.M., Green, C.S., & Schrater, P. (2011). Control limits model learning.
CoSyNe, Salt Lake City, UT.
Green, C.S., Kersten, D., & Schrater, P. (2010). Transfer in perceptual learning
as extrapolation. VSS, Naples, FL.
Fulvio, J.M., Green, C.S., & Schrater, P. (2010). Promoting generalization by
hindering policy learning. VSS, Naples, FL.
Anderson, A.F., Green, C.S., & Bavelier, D. (2010). Speed-accuracy tradeoffs in
cognitive tasks in action game players. VSS, Naples, FL.
Hubert-Wallander, B., Green, C.S., Sugarman, M., & Bavelier, D. (2010).
Altering the rate of visual search through experience: The case of action
video game players. VSS, Naples, FL.
Acuna, D., Green, C.S., & Schrater, P. (2010). The rational control of aspiration
in learning. CoSyNe, St. Lake City, UT.
Green, C.S.
Green, C.S., Zhang, P., Daw, N.D., Kersten, D., He, S., & Schrater, P. (2010).
Activity in the ventral striatum consistent with model-based, rather than
model-free prediction errors. CoSyNe, St. Lake City, UT.
Acuna, D., Green, CS., Schrater, P. (2010). Decision-making in unbounded
environments using nonparametric Bayesian Reinforcement Learning',
NIPS 2010 Workshop on Bounded-rational analyses of human
cognition: Bayesian models, approximate inference, and the brain,
Vancouver, B.C. Canada.
Green, C.S., Benson, C., Kersten, D., & Schrater, P. (May 2009). Promoting
Optimal Decision Making By Reducing Unexplained Variability in
Outcome. VSS, Naples, FL.
Benson, C., Green, C.S., Kersten, D., & Schrater, P. (May 2009). The effect of
reward structure on sequential decision-making. VSS, Naples, FL.
Schrater, P., Green, C.S., Benson, C., & Kersten, D. (Feb 2009). Causal model
attribution in sequential decision-making. CoSyNe, St. Lake City, UT.
Dye, M. & Green, C.S. (August 2007). Brain plasticity and multiple object
tracking. British Psychological Society Cognitive Section Conference,
Aberdeen, Scotland.
Green, C.S., Pouget, A., & Bavelier, D. (May 2007). Action video game
playing improves Bayesian inference for perceptual decision-making. VSS,
Sarasota, FL.
Green, C.S. & Bavelier, D. (May 2006). Ability to task-switch in action video
game players. VSS, Sarasota, FL.
Green. C.S & Bavelier, D. (May 2005). Effects of video game playing on visual
processing across space. VSS, Sarasota, FL.
Cohen, J., Green, C.S., & Bavelier, D. (April 2005). Training visual attention with
video games: Are all games created equal? CNS, New York, NY.
Green, C.S. & Bavelier, D. (October 2004). The effect of action video game
playing on the Useful Field of View. CVS Fall Vision Meeting, Rochester,
NY.
Bavelier, D. & Green, C.S. (October 2004). Effects of video game playing on
visual functions. CVS Fall Vision Meeting, Rochester, NY.
Green, C.S. & Bavelier, D. (May 2004). Does action video game play really
enhance the number of items that can be simultaneously attended? VSS,
Sarasota, FL.
Green, C.S.
Bavelier, D, & C.S. Green (May, 2003). When video game playing expands your
mind's eye. VSS, Sarrasota, FL.
Ginchereau, F., Green, C.S., Cohen, J., Merigan, W., & Bavelier, D. (March 2003).
Does video game playing improve visual performance by altering visual
attention or sensory thresholds? Cognitive Neuroscience Society, New
York, NY.
Green, C.S. & Bavelier, D. (April 2002). Video Game Playing: Rot your brain or
expand your mind? Cognitive Neuroscience Society, San Francisco, CA.
Invited Conference Presentations
Green, C.S. (2011). Transfer and Learning with Action Video Game Play. First
International Workshop on Cognitive and Working Memory Training,
University of Maryland, Center for the Advanced Study of Language,
College Park, MD.
Green, C.S. (2011). Transfer and Learning to Learn in Perceptual Learning. Asia-
Pacific Conference on Vision, Hong Kong University, Hong Kong.
Green, C.S. (2010). What is learned when playing action video games? Academic
Lessons from Video Game Learning Conference, Fordham University,
New York, NY.
Green, C.S. (2010). Learning, video games, and brain plasticity. International
Conference on Teaching and Learning. Jacksonville, FL.
Green, C.S. (2010). Complex learning and skill transfer with video games.
International Conference on Teaching and Learning, Jacksonville, FL.
Green, C.S. & Bavelier, D. (December 2004). Playing video games enhances
visual attention. Power Users of Technology Summit, United Nations,
NYC, NY.
Invited Talks
(2011). Leiden University. Video games as a tool to broadly train perceptual
skills.
(2009). Iowa State University. Improving perceptual decision making with
action video game play.