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System Engineering

Location:
Montreal, QC, Canada
Posted:
October 06, 2012

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Resume:

Hung-Lung Yang

** ******** ********, ******, ******, H9J3W6 514-***-**** abou6u@r.postjobfree.com

HIGHLIGHTS

Strong programming knowledge BS in Computer Engineering, Diploma in Visual & Game

Programming

Committed to quality and excellence by spending extra effort on improving and optimizing

codes

Designing tools to be as user-friendly as possible

Works well with team members by being helpful and supportive to achieve common objectives

Always pursuing improvements and new ideas

COMPUTER SKILLS:

C++, C#, Visual Basic, Hero Script Language (HSL), Flash ActionscriptSOFTWARE EXPERIENCE

Dominus (

2012)

A MMOG created using HeroEngine

Item/Inventory system:

populate different type of items with different behaviors

Different Item bags (inventory, equipment, trade, craft

3D asset Attachment tool:

Attach asset to character's bone

offset special FX on the asset (ie: gunshot FX coming out of the gun hole)

Character customization system:

Character creation

Character armor equipment

Dynamic asset system:

Animated asset control

Treasure loot

teleportation

Sound System:

Sound Tool: Test FMOD files and track instantiated sounds

Sound attachment on character, region, and other system

Base System Gameplay

Unannounced Game (2009)

A MMOG created using HeroEngine

Created an intuitive chat system with auto-word completion feature

Setup external plug-in (DLL) to communicate with HeroEngine in C++

Grouping system: handled party s members status, members interactions, and shared loot

Friend system: kept track of player s friends status

Collection node tool

Crafting System: Combining items to create new ones

Created the main HUD s functionality

Unannounced Flash games (2009)

Multiple flash mini games

Setup game states

Physics with collision detection

Incorporate art and sound

Game Production Workshop (2008)

A multiplayer video game called Package Pursuit

Helped design the game engine in XNA from scratch

Configured the engine s camera and player control

Worked on and debugged the networking framework

Integrated and helped improving group members work

Hexxagon Game (2006)

A strategy game that incorporates strategic artificial intelligence

Used Scheme (Gambit) programming language and Alpha-beta pruning algorithm

Engineering Design Project/ Capstone Project - Honorable Mention Prize ( (2006)

3D Laser Scanner

Designed a device capable of scanning and determining shapes and stances ects located in

a room

Used OpenGL to display scanned objects in 3-D on the computer

Embedded System and Software Design (2006)

Train Simulation

Simulated automated trains using QNX for real time processes

Tracked and operated multiple prototype trains

WORK EXPERIENCE:

Building AdministratorYang Investments Inc

Montreal, Quebec

July 2012-Present

Rent apartments to new tenants

Respond to tenants needs

Computerize the office

Manage scheduling of workers

Game ProgrammerPitchBlack Games

Chandler, AZ

January 2010-April 2012

Responsible for the designing, maintaining, and intercommunicate of multiple game

components and tools

Create plug-ins to import and export data to an external SQL Database

Design effective code for reusability by other programmers

Provide suggestions and new idea to fellow team members

Work closely with the character team to setup the amor pipeline

Mentor new programmers and bring them up to speed

Game ProgrammerKiz Toys Creative Studio

Charleston, SC

April 2009-January 2010

Design and maintain multiple game components and tools

Worked with SQLite

Assist programmers in improving codes

C++ Programming Tutor

The Art Institute of Vancouver

Burnaby, BC

October-December 2008

Help students improve their understanding and proficiency of the C++ programming language

Open HouseOrganizer AssistantConcordia University

Montreal, QC

January 2007

Demonstrated Engineering Design Project: 3-D Laser Scanner

Promoted engineering in the Open House event

EDUCATION:

Diploma in Visual and Game Programming, Art Institute of Vancouver, Burnaby BC in 2008

Bachelor in Computer Engineering, Concordia University, Montreal Quebec in 2007

Diploma in Pure & Applied Sciences, Marianopolis College, Montreal Quebec in 2002

ABOUT ME:

Languages

English, French, Mandarin (spoken)

Others

Canadian and Taiwanese citizenshipWilling to relocateReferences available upon request



Contact this candidate