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game designer

Location:
Singapore
Posted:
October 01, 2012

Contact this candidate

Resume:

Ben Pitt

Accomplished, imaginative and versatile game designer & developer

Tel: 017**-****** Mobile: 079**-****** Address: Weezone, Wells Road, Bath BA3 3SD

Email: aboqaw@r.postjobfree.com Twitter: @robotduck Blog: robotduck.wordpress.com

SHOWREEL: Vimeo / YouTube

Over a decade of commercial experience designing and producing games and rich interactive

content. Clear and concise writer and speaker. Have taught 3D and programming in

university and primary school environments. Active and well-recognised contributor within

the developer community.

EMPLOYMENT

2012-PRESENTConsultant, Unity Technologies

2004-2012Senior Game Developer, Skive

1999-2004FreelanceGame Developer and Web Developer.

First-hand commercial experience in almost every aspect of game production.

Currently specialising in Unity 3D.

SKILLS

CODING

Gameplay, AI, procedural level generation, motion aesthetics, visual effects, shaders,

asset pipeline and production tools.

CREATIVE

Game design, concept brainstorming, pitching, mock-ups stills and rapid playable

prototyping.

AUDIO

Sound effect and music acquisition and production, editing, mixing & looping and

integration into games.

3D

Modelling, unwrapping, texturing, rigging, animation, environment art, physics proxies,

lighting.

PROJECT

Technical specs, time planning, asset specification, coordination and integration,

project collaboration and communication.

VIDEO

Digital video editing and production, including compression and publishing for game

integration or web streaming.

SERVER

Web services for games (scoreboards, achievements, replays, friend sharing/challenges,

etc), multiplayer networking, security.

BITMAP

Texturing, scamp & mock-up artwork, 2D sprite art and animation.

Extremely fast to pick up new languages and software.

TOOLS

LANGUAGES

C#, Javascript for Unity, ASP.NET (MVC & Webforms), PHP, Perl, SQL, Director Lingo,

Actionscript.

SOFTWARE

Unity, 3DS Max, Visual Studio, MonoDevelop, SoundForge, Premiere, Shockwave/Director,

Photoshop, SVN. Most Office-like packages, & much more.

PLATFORMS

Equally proficient developing on both Windows and Mac. Have administered Linux servers.

Educational background of Art, Design, Maths and Science

EDUCATION 1996-1999 B.A. (Hons) Interactive Art, University of Wales, Newport

1995-1996 Diploma, Art & Design, University of the West of England

1993-1995 A-Level Art, Maths, Music Technology, Computer Science

For a full view of my work client projects, and a more diverse mix of personal

projects and experiments, please see my showreel on Vimeo or YouTube.

SELECTED CLIENT WORK

HOMETOWN GP

(Vodafone / Skive)

2010

Unity, Web

Ground-breaking Formula 1 racing with dynamically generated levels. Players create tracks

using a custom Google Maps route planner. Altitude, buildings, water and vegetation

positioned according to route data and satellite imagery analysis. Launched in 25 markets

across the globe including the UK, Australia, Singapore, Germany and Spain. 15,000 tracks

were created and raced in the first few weeks.

Video / Screenshots / Further information

My Roles: Technical planning, game design, all game code including all procedural level

generation code and game programming, visual effects, sound, art asset specification and

integration. Contributed significantly to pitch work and project planning. Colleagues

contributed: Route designer (Flash) and Actionscript integration with Google Maps API

layer, 3D models & textures, web services.

DAMAGE CONTROL

(Nestle KitKat / Skive)

2011

Unity, Web

Action puzzle game. Match patterns against the clock by destroying buildings with a

wrecking ball. Part of the current KitKat UK site.

Video / Screenshots / Further information

My Roles: Game design, all game programming, building textures, sound, stock music

selection editing & looping, art asset specification and integration. Contributed

significantly to pitch work and project planning. Produced in 25 days. Colleagues

contributed: Surrounding 3D scene artwork, Flash interface.

QUAD BIKE TRAIL KING

(Box10)

2011

Unity, Web

Quad bike racing through wooded trails against AI competitors. Advanced visual effects

including dynamic light-responsive exposure.

My Roles: Technical planning, game design, all code including visual effects programming.

3D environment and quad bike models, textures, sound, level design, interface.

JACKAL TRAINING & BATTLEFIELD AMBULANCE

(COI / Skive)

2009

Unity, Web

Test drive the Jackal off-road vehicle around an assault course, and navigate an army

ambulance to a village through aftershocks in an earthquake zone.

Ambulance: Video / Screenshots

Jackal: Video / Screenshots

My Roles: Technical planning, game design, all programming, physics, sound design, visual

effects, art & vocal asset specification and integration, collaborated on level design.

These games integrated into a larger seamless experience made up of over a dozen flash

and video sections. In addition to producing these individual sections of work, I played a

key role in the overall creative and technical planning of the entire project. Colleagues

contributed: 3D Models and Textures, web services.

QASHQAI STUNT CHAMPION

(Nissan / Skive) 2008

Shockwave, Web

Four amateur teams from across the globe practice outrageously dangerous stunts over

dilapidated and flimsy ramps and equipment. Included track editor allowing users to design

their own stunts.

Game: Screenshots, Editor: Video / Screenshots

My Roles: Technical planning, game design, all programming, physics, sound design, level

design, art asset specification and integration. Colleagues contributed: 3D Models,

textures, flash interface, web services. Stock music.

SHELL 24 HOUR CHALLENGE

(Shell / Skive) 2008

Shockwave, Web

Single and multiplayer racing game with car damage, pit stops and dynamic day & night

cycle.

Screenshots

My Roles: Technical planning, game design, all programming, physics, sound design, level

design, art asset specification and integration. Colleagues contributed: 3D Models,

textures, flash interface, web services. Stock music.

CHAMPIONSHIP RALLY

(BP / Skive)

2007

Shockwave, Web

Multi-stage rally game, collect petrol and oil while completing country, desert and snow

courses.13m+ plays.

Screenshots

My Roles: Technical planning, game design, all programming, visual effects and sound, web

services (scoreboards, challenge friends), art asset specification and integration.

Selected, edited & looped stock music. Colleagues contributed: 3D models and textures,

Flash interface.

OPERATION S.A.V.E

(Cartoon Network / Skive)

2006

Shockwave, Web

The "Kids Next Door" battle pirates in a 3rd-person treehouse water fight.

Screenshots

My Roles: Technical planning, game design, all programming, asset specification and

integration, sound design, visual effects. 3D character animation. Colleagues contributed:

3D Environment and character models, Flash interface.

CRASH COURSE FOOTBALL

(Ladbrokes / Skive)

2006

Shockwave, Web

World Cup teams compete in cars to score with giant football. Physics-heavy action, with

complex team-based AI powering CPU opponents.

Screenshots

My Roles: Technical planning, game design, all programming, 3D stadium modelling &

texturing, sound, server-side web services. Physics written from scratch. Colleagues

contributed: Car model, Flash interface.

WATERSLIDE SLALOM

(Starburst / Skive)

2005

Shockwave, Web

Hurtle down twisting waterslides, avoiding the edges and collecting starburst along the

way for extra time.

Screenshots

My Roles: Technical planning, game design, all programming, sound design, 3d modelling &

texturing for slides. Web services for scoreboards and challenge-a-friend. Selected,

edited & looped stock music. Colleagues contributed: Player 3D model.

M3Power Jetski Challenge

(Gillette / Skive)

2005

Shockwave, Web

Jetski racing game for Gillette Razor brand. Over 100m plays to date. the most

successful advergame on the Internet" - Miniclip

Screenshots

My Roles: Technical planning, game design, all programming, sound, visual effects, art

asset specification and integration. Web services for scoreboards and challenge-a-friend.

Colleagues contributed: 3D models, textures, Flash interface.

HANNAH AND THE PIRATES CAVES

(Neopets)

2003

Shockwave, Web

Action/puzzle platformer. Recover all the treasure amongst complex puzzles, booby traps,

falling boulders and flooding cave systems. Over 50m plays to date.

My Roles: Technical planning, all programming, sound design, level design, all

environment graphics. Colleagues contributed: Player and enemy character graphics.



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