Luke Gravitt
***********@*****.***
Last Revised: July 2012
Work Experience
GamersFirst (Irvine, CA)
May 2012 to PresentContractProgrammer
Products:Halian Rising
Utilized the Unity engine to implement the game client.
Implemented the WebSocket protocol into the game server.
Implemented server-side occlusion testing using an AABB tree.
Developed a WPF prototype intended for the creation of content.
Contributed to the game design and monetization strategy.
Improved and debugged existing game systems.
PitchBlack Games (Chandler, AZ)
May 2011 to May 2012Programmer / Gameplay Engineer
Products:Dominus
Utilized the HeroEngine and HeroScript to implement numerous gameplay systems.
Developed C# application to track and log gameplay events.
Worked closely with artists on user experience and interface layouts, while also
constructing the design.
Contributed and wrote design documentation for gameplay systems such as bounty hunting,
guilds, and the auction house.
Communicated directly with beta testers to resolve issues.
Icarus Studios (Cary, NC)
August 2008 to October 2010Software Engineer
Shipped Titles:Fallen Earth, Dexter: The Game (Tools)
Maintained and developed features for the Fallen Earth client and numerous platform
tools.
Constructed interface elements from designer specifications such as the guild war and
vehicle and armor painting interfaces.
Worked with artists, designers, and programmers in an agile environment.
SAS Instititute (Cary, NC)
Summer 2005 & Summer 2007
Technical Student
Developed a diagnostic tool to aid in the installation of the Profitability Management
product
Projects
Seed (Mobile Video Game)
June 2012 to PresentProgrammer
Implementing mobile application targetting iPad and Android tablets using Unity3d.
Implemented L-system grammar for procedural tree and plant generation.
Relic (Video Game)
May 2007 to October 2008Programmer
Leveraged XNA framework to create a complete game for Xbox 360.
Contact Information
Email: ***********@*****.***
Phone: 919-***-****
Address: Chandler, AZ 85225
Education
University of Virginia (Charlottesville, VA)
Graduated May 2008 with Distinction
B.S. in Computer Science
GPA: 3.6
Minor in Engineering Business
Minor in Applied Mathematics
Technical Skills
Advanced: C/C++, C#, Java, HeroEngine, HeroScript
Proficient: Unity, Perl, OpenGL, XNA
Familiar: PHP, Python, Lua, MySQL, UnrealReferences
Available upon request.