Mark Frueh
Email: *********@********.***
Address: *** ***** **.
City: Northbrook
State: IL
Zip: 60062
Country: USA
Phone: 847-***-****
Skill Level: Management
Salary Range: $79,000
Primary Skills/Experience:
See Resume
Educational Background:
See Resume
Job History / Details:
MARK FRUEH
480 Huehl Road, Northbrook, IL 60062, Home 847-***-****, Cell 847-***-****
Email: *********@********.***
Internet Portfolio: markfrueh.blogspot.com
SUMMARY:
I began my career as an Illustrator working for an art studio that supplied the advertising industry. From there I embarked on a freelance career that brought me in contact with book and magazine publishers, national and international ad agencies as well as point of purchase and direct marketing firms. This contact was facilitated by securing representation by a number of different companies. My career took a turn when the chance to work for a start up company gave me the opportunity to work with a skilled team of artists and animators to develop and publish interactive childrens games. This introduced me to the use of digital tools and programs with which I became proficient. From there I moved into the gaming industry which further developed my skills in design, 2D, 3D, animation and special effects.
WORK HISTORY:
2010-2012 International Gaming Technologies, Reno, NV
I arrived at IGT in March of 2010 and was immediately given a leadership role in the design and production of slot games for the licensed product division. My challenge was to create a much larger and more entertaining game than had been my experience at WMS. These games included as many as six bonus features and twice the usual art content. My mission statement became: Provide our players a simple and easily understood interface with the highest quality graphics.
I also took responsibility for the design of the upper faade and marquees that topped the cabinets. I worked with engineers, lighting designers as well as offsite fabricators and printers to put together a complete package that reflected the highest standards of IGT and its licensers. Below are the 2 principle games I was responsible for.
Dirty Dancing
The Beverly Hillbillies, Millionaire Mile
1998-2009 WMS Gaming, Inc. Chicago, IL
In 1998 WMS was a company that made pinball machines and had just started a new division which designed and manufactured slot machines. The slot machine dept was made up of 3 artists when I began there. I was hired to work with a separate team of skilled engineers to develop the interface for the new operating system. During this 2 year assignment I was trained in Lightwave and After Effects and put together 3 prototype games that showed off the capabilities of the new OS. After development I moved to a studio senior artist position where working with a team of artists, engineers, producer and game designers, we independently of other studios, created our own games from design thru prototype to testing and manufacturing. In my latter years with WMS I was given the opportunity to work with the glass and top box dept., designing and painting artwork for glass tops and marquees of games. Below Im listing games in which I designed and painted the logo, reel symbols, backgrounds and bonuses.
Bruce Lee {video}
Samurai Master {video}
Clint Eastwood, Fistfull of Dollars {video} top glass, reels and backgrounds.
Clint Eastwood, Fistfull of Dollars {5 reel mechanical} top glass and reels.
Black Knight {video}
Queens Knight {video}
Golden Chariots {5 reel mechanical}
Stroke of Luck {5 reel mechanical}
Game of Dragons II {video}
Neptunes Kingdom II {video}
Magical Fortunes {video} unreleased
Listed below are games which I was involved in designing and painting the top box glass.
Men in Black III
Hollywood Squares IV
Clint Eastwood, Fistfull of Dollars {video 5 reel mechanical}
Monopoly -Super Grand Hotel
Monopoly -Up, Up and Away
Monopoly -Planet Go
Wizard of Oz, Ruby Slippers
1995-1997 Terraglyph Interactive Studios, Schaumburg, IL
Terraglyph was a childrens interactive game company that designed, developed and published titles for the Mac and PC platform. Terraglyph was a start up company that first trained and helped me develop skills on the computer. Up until this point I was what one would call a traditionally trained artist. From storyboarding to designing and painting backgrounds I learned about the world of interactive games. As a senior artist I was given the chance to impact the look of our games as well as the packaging of the boxes. This was also my first chance at working with animators and 3D artists who taught me the basics of animation.
1984- 1995 Freelance Illustrator and Designer, Chicago, IL
In the spring of 1984 a partner and I opened an office and began our freelance careers. I was first under contract with Randi Fiat and Associates who represented me in advertising agencies, design firms and with publishers. A few years later I began representation with the design firm Phase II Inc. Phase II reps introduced me to a broader range of projects in the advertising world. It was during this period that I picked up the skill of quick comprehensive marker rendering. It was also during this period that I established a distinct style to my work. In the next few years my work came to the attention of representatives who would take samples of my work to all the major markets. I now was represented on both coasts and all throughout the Midwest. Rita Marie and Friends, Sal Barracca and Assoc. and Teenah Foster Represents kept me busy with the sort of work I really enjoyed. Clients included: Kelloggs, Anheuser-Busch, Kraft, McDonalds, Burger King, Proctor and Gamble, Del Monte, Playboy, Chicago Tribune, Advertising Age, Chicago Magazine, NY Times, Harper Collins, McGraw-Hill and Publications International just to name a few.
1999-2000 University of IL, Chicago, IL
I was asked to teach a class in Creative Illustration to graduate students majoring in Medical Illustration for the first two semesters of 1999 and 2000.
1981-1984 Art Bunch Inc. Chicago, IL
Just out of college I came to Chicago and interviewed with a number of studios. Two studios made me an offer to work for them. One wanted me to wait a couple of months and the other made an immediate offer. I went with the latter and began my apprenticeship delivering jobs and mounting photographic prints to be retouched. There I learned how professional artists and retouchers practiced and priced their skills. After 6 months I was moved to what in those days was called a board artist. I was compensated with a salary and commission fees. Many of the basic skills I acquired during this time carried me through the rest of my career.
AWARDS AND RECOGNITIONS:
Society of Illustrators
Print Regional Design Annual
Communication Arts
EDUCATION:
Columbus College of Art and Design, BFA, Columbus, OH
Major: Illustration
Minor: Advertising Design