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C Technology

Location:
Cherry Hill, NJ
Posted:
October 13, 2012

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Resume:

Jason Meisel

www.whatisjason.com

856-***-****

*****.******@*****.***

***** ******* *** *** *-2102

Redmond, WA 98052

objective

Graphics, tools, or gameplay programming internship.

Accomplishments

Built 3D graphics engines using DirectX and WebGL with deferred lighting, normal maps, texture atlasing, depth sorting and

billboarding for sprites, text rendering, an extensible particle system, bone animation, and shadow maps

Constructed graphical effects in HLSL and GLSL including meta-balls, edge lighting, motion blur, desaturation, pixelization,

screen distortion, bloom, pixelized explosions, screen glitching, screen-space reflection, and optimized environment rendering

Built a 2D physics engine in Javascript with support for tile-based environments, dynamic particles, collision detection and

resolution, and raycasting

Gave Presentation at New Game Conference 2011 on experience using JavaScript and WebGL to create SONAR

Designed and implemented gameplay elements such as levels, boss battles, character controllers, weapons, power-ups, and

scripted events

Designed and prototyped several game concepts throughout game development lifecycles

Wrote Matrix and Vector math libraries using SSE optimizations

Built a game engine in C including a 3D rasterizer, data structures (dynamic array, hash table, linked list, binary tree), and a

gameplay behavior system

Composed a 3D level editor based in Blender using Python in order to rapidly develop levels and 3D content

Fully integrated libraries such as CEGUI, Gwen, FMOD Ex, and Wwise into custom game engines

technicAl experience

Languages: C++ (4 years), C (2 years), HLSL (2 years), GLSL (1 year), Python (4 years), Javascript (1 year), Lua (1 year),

Java (3 years), x86 Assembly (2 years)

Tools: Microsoft Visual Studio, Microsoft PIX, WebGL Inspector, GNU Compiler Collection, Eclipse, Subversion, Git, Mercurial,

Doxygen, Adobe Photoshop, Blender

APIs: Windows, DirectX, OpenGL, WebGL, FMOD Ex, Wwise, C Standard Library, C++ STL

Mathematics: Linear algebra, Calculus

mAjor projects

SONAR May 2011 August 2011 at Subsonic, LLC.

Roles: Physics, Graphics, and Gameplay Programmer

Summary: A stealth puzzle game with visible sound waves, in which I wrote graphics and physics engines using Javascript and

WebGL. One of the most advanced Javascript games available.

Nous May 2010 September 2011 at DigiPen Institute of Technology

Roles: Graphics Programmer and Game Co-Designer

Summary: A story-driven action game inside the mind of a computer program, in which I implemented a DirectX graphics engine,

HLSL effects, gameplay prototypes, and the boss level.

The Y-Front January 2010 April 2011 at DigiPen Institute of Technology

Role: Technical Director

Summary: A 3D forward-scrolling shooter programmed in ANSI C, in which I implemented a 3D game engine, including a

specialized software triangle rasterizer.

AwArds

Nous Student Showcase Winner Independent Games Festival 2012

Nous Best Sophomore Technology 2011 DigiPen Game Awards

The Y-Front Best Freshman Technology 2010 DigiPen Game Awards

The Y-Front Best Freshman Game 2010 DigiPen Game Awards

educAtion

DigiPen Institute of Technology B.S. in C.S. in Real-Time Interactive Simulation Expected May 2013



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