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Project Manager

Location:
Oshawa, ON, Canada
Posted:
October 15, 2012

Contact this candidate

Resume:

Project Gallery

Demo Reel and Resume

Kate Weir

Project Gallery

Demo Reel and Resume

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Project Gallery

Demo Reel and Resume

Demo Reel

This demo reel showcases some of my more recent projects, including Ink Gem Adventure and

Lost in the Wild, as well as some projects from my university career.

Resume

Kate Weir - Game Designer and Developer

855 Grierson Street

Oshawa, Ontario, Canada L1G 5K1

Phone: 705-***-****

abo1h6@r.postjobfree.com kate-weir.squarespace.com cut-out-games.com

Work Experience

January 2012 - OngoingGame/Level Designer, Artist, Programmer - Projects IEA and Shuteye - Independent Game

Projects

Cut Out Games, Oshawa, ON, Canada

. - Developing two new games for Apple products using the GameSalad engine

. - Project IEA Easter-themed version of Ink Gem Adventure with new levels; releasing

game on iPhone/iPod Touch in late March 2012

. - Project Shuteye Action-strategy game for the iPad/iPhone; currently in initial

planning stages; release date TBD

January 2012 - OngoingGame Designer, Artist, Programmer Lost in the Wild - Personal Game Project

Oshawa, ON, Canada

. - Developing a maze game in Adobe Flash to familiarize myself with Flash and

ActionScript

. - Programming the game in ActionScript 2.0

. - Creating art assets using the open-source Inkscape art program

November - December 2011Level Designer Seekathon HD Collaborative Independent Game Project

Oshawa, ON, Canada

. - Designed a set of five levels for a item-collecting platforming game

. - Initially designed on paper; created for computer use using the GIMP open-source art

program

. - Levels illustrate the story of a vacuum cleaner-carrying dolphin that cleans the

ocean of humanity s garbage

December 2010 - November 2011Game/Level Designer, Artist, Programmer Ink Gem Adventure - Independent Game Project

Cut Out Games, Nottawa, ON, Canada

. - Developed a time-based item collection game for the Apple iPhone/iPod Touch

platforms, released November 2011

. - Designed all game systems, including menu, score, collection and drawing systems

. - Designing 100 levels by hand and implementing them in the GameSalad engine

. - Created all art assets using cut-out construction paper pieces and GIMP

May 2010 - August 2010iPad Application DesignerBeaconwall Ltd, Hong Kong SAR, China

- Designed and created storyboards for an iPad diabetes manga/serious game prototype

application

- Researched visual styles and designed characters' appearance

- Assisted with project documentation

- Worked alongside Project Manager and team members to finalize manga images and

character designs

September 2009 - April 2010Lead Game Designer Robotic Parallel ARG UOIT Capstone Project

University of Ontario Institute of Technology, Oshawa, Ontario, Canada

- Designed an alternate reality game for the Apple iPhone/iPod Touch platforms

- Created design and project documentation

- Assigned and managed team member tasks

July 2009 - September 2009

Summer Intern DesignerSengital Limited, Hong Kong SAR, China

- Reprogrammed a completed single-player game into a two-player game

- Created and added additional effects to the game

- Attended weekly productivity meetings with the company

Relevant Skills

Design Skills

- Good understanding of game design documentation

- Experience writing, editing, and updating pitch, concept, and design documentation

- Experience with prototyping designs

Teamwork Skills

- Experience working in different team environments such as business and programming

- Experience with lead roles, such as Lead Game Designer and Team Leader

Business knowledge

- Knowledge of a variety of different aspects, such as finances, marketing, and project

management

- Knowledge of entrepreneurship, creating business plans, and securing finances

Development knowledge

- Experience with different game industry fields, such as art, animation, business, and

programming

- Strong understanding of the overall game development cycle

- Experience working with different game engines, such as GameSalad, Torque Game Builder,

Game Maker, and Wildmagic4

- Experience with a variety of different tools such as Adobe Photoshop, Adobe

Illustrator, Microsoft Visual Studio and Autodesk Maya

Education

Bachelor of Information Technology with Honours - Game Development and Entrepreneurship

University of Ontario Institute of Technology, Oshawa, Ontario, Canada

- Final cumulative GPA of 3.3

- Graduated May 2010

Volunteer Experience

November - December 2011Beta Tester for Star Wars: The Old Republic

Oshawa, ON, Canada

Participated in the Star Wars: The Old Republic beta testing program to ensure server

stability before game launch.

May - July 2010Beta Tester for Starcraft 2: Wings of Liberty

Hong Kong SAR, China

Participated in the Starcraft 2: Wings of Liberty beta testing to ensure game balance and

stability.

July 2009 - September 2009

UOIT-FBIT Ontario Global Edge Program

Hong Kong SAR, China

Participated in the UOIT-FBIT Ontario Global Edge Program, a program designed to teach

Ontario students entrepreneurship and to gain work experience abroad.

November 2008Game Tester - University of Ontario Institute of Technology/Irwin Toys

Oshawa, Ontario, Canada

Tested the ME2 toy line for Irwin Toys and completed game testing documentation.

References

Available upon requestWork Experience

Lead Game Designer Robotic Parallel ARG UOIT Capstone Project

University of Ontario Institute of Technology, Oshawa, Ontario, Canada September 2009

to April 2010

. Designed an alternate reality game for the Apple iPhone/iPod Touch platforms

. Created design and project documentation

. Assigned and managed team member tasks

Summer

Intern DesignerSengital Limited, Hong Kong SAR, China July to September 2009

. Reprogrammed the single-player game Mango Fish Adventure into a two-player game

. Created and added additional effects to the game

. Attended weekly productivity meetings with the company

Projects

The Curse of Malgamar: Online multiplayer role-playing game created with the Gadget2D

engine

. Final project for Multiplayer and Online Game Development course

. Screenshots and video available on website

Laser Shark: Top-down shooter game created with the Gadget2D engine

. Final project for Artificial Intelligence for Gaming course

. Screenshots available on website

Freddy s Inferno: Single-player ball-rolling game created with the WildMagic4 engine

. Final project for Game Engine Design and Implementation course

. Screenshots and video available on website

Volunteer Experience

UOIT-FBIT Ontario Global Edge Program Hong Kong SAR, China July to September 2009

Participated in the UOIT-FBIT Ontario Global Edge Program, which is designed to teach

Ontario students entrepreneurship and to gain work experience abroad.

Game TesterUniversity of Ontario Institute of Technology/Irwin Toys, Oshawa, Ontario, Canada

November 2008

Tested the ME2 toy line for Irwin Toys and completed game testing documentation.

Education

Bachelor of Information Technology with Honours Game Development and Entrepreneurship

University of Ontario Institute of Technology, Oshawa, Ontario, Canada September 2006

to April 2010

References Available upon request

Copyright c 2009 Kate Weir



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