Project Gallery
Demo Reel and Resume
Kate Weir
Project Gallery
Demo Reel and Resume
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Project Gallery
Demo Reel and Resume
Demo Reel
This demo reel showcases some of my more recent projects, including Ink Gem Adventure and
Lost in the Wild, as well as some projects from my university career.
Resume
Kate Weir - Game Designer and Developer
855 Grierson Street
Oshawa, Ontario, Canada L1G 5K1
Phone: 705-***-****
abo1h6@r.postjobfree.com kate-weir.squarespace.com cut-out-games.com
Work Experience
January 2012 - OngoingGame/Level Designer, Artist, Programmer - Projects IEA and Shuteye - Independent Game
Projects
Cut Out Games, Oshawa, ON, Canada
. - Developing two new games for Apple products using the GameSalad engine
. - Project IEA Easter-themed version of Ink Gem Adventure with new levels; releasing
game on iPhone/iPod Touch in late March 2012
. - Project Shuteye Action-strategy game for the iPad/iPhone; currently in initial
planning stages; release date TBD
January 2012 - OngoingGame Designer, Artist, Programmer Lost in the Wild - Personal Game Project
Oshawa, ON, Canada
. - Developing a maze game in Adobe Flash to familiarize myself with Flash and
ActionScript
. - Programming the game in ActionScript 2.0
. - Creating art assets using the open-source Inkscape art program
November - December 2011Level Designer Seekathon HD Collaborative Independent Game Project
Oshawa, ON, Canada
. - Designed a set of five levels for a item-collecting platforming game
. - Initially designed on paper; created for computer use using the GIMP open-source art
program
. - Levels illustrate the story of a vacuum cleaner-carrying dolphin that cleans the
ocean of humanity s garbage
December 2010 - November 2011Game/Level Designer, Artist, Programmer Ink Gem Adventure - Independent Game Project
Cut Out Games, Nottawa, ON, Canada
. - Developed a time-based item collection game for the Apple iPhone/iPod Touch
platforms, released November 2011
. - Designed all game systems, including menu, score, collection and drawing systems
. - Designing 100 levels by hand and implementing them in the GameSalad engine
. - Created all art assets using cut-out construction paper pieces and GIMP
May 2010 - August 2010iPad Application DesignerBeaconwall Ltd, Hong Kong SAR, China
- Designed and created storyboards for an iPad diabetes manga/serious game prototype
application
- Researched visual styles and designed characters' appearance
- Assisted with project documentation
- Worked alongside Project Manager and team members to finalize manga images and
character designs
September 2009 - April 2010Lead Game Designer Robotic Parallel ARG UOIT Capstone Project
University of Ontario Institute of Technology, Oshawa, Ontario, Canada
- Designed an alternate reality game for the Apple iPhone/iPod Touch platforms
- Created design and project documentation
- Assigned and managed team member tasks
July 2009 - September 2009
Summer Intern DesignerSengital Limited, Hong Kong SAR, China
- Reprogrammed a completed single-player game into a two-player game
- Created and added additional effects to the game
- Attended weekly productivity meetings with the company
Relevant Skills
Design Skills
- Good understanding of game design documentation
- Experience writing, editing, and updating pitch, concept, and design documentation
- Experience with prototyping designs
Teamwork Skills
- Experience working in different team environments such as business and programming
- Experience with lead roles, such as Lead Game Designer and Team Leader
Business knowledge
- Knowledge of a variety of different aspects, such as finances, marketing, and project
management
- Knowledge of entrepreneurship, creating business plans, and securing finances
Development knowledge
- Experience with different game industry fields, such as art, animation, business, and
programming
- Strong understanding of the overall game development cycle
- Experience working with different game engines, such as GameSalad, Torque Game Builder,
Game Maker, and Wildmagic4
- Experience with a variety of different tools such as Adobe Photoshop, Adobe
Illustrator, Microsoft Visual Studio and Autodesk Maya
Education
Bachelor of Information Technology with Honours - Game Development and Entrepreneurship
University of Ontario Institute of Technology, Oshawa, Ontario, Canada
- Final cumulative GPA of 3.3
- Graduated May 2010
Volunteer Experience
November - December 2011Beta Tester for Star Wars: The Old Republic
Oshawa, ON, Canada
Participated in the Star Wars: The Old Republic beta testing program to ensure server
stability before game launch.
May - July 2010Beta Tester for Starcraft 2: Wings of Liberty
Hong Kong SAR, China
Participated in the Starcraft 2: Wings of Liberty beta testing to ensure game balance and
stability.
July 2009 - September 2009
UOIT-FBIT Ontario Global Edge Program
Hong Kong SAR, China
Participated in the UOIT-FBIT Ontario Global Edge Program, a program designed to teach
Ontario students entrepreneurship and to gain work experience abroad.
November 2008Game Tester - University of Ontario Institute of Technology/Irwin Toys
Oshawa, Ontario, Canada
Tested the ME2 toy line for Irwin Toys and completed game testing documentation.
References
Available upon requestWork Experience
Lead Game Designer Robotic Parallel ARG UOIT Capstone Project
University of Ontario Institute of Technology, Oshawa, Ontario, Canada September 2009
to April 2010
. Designed an alternate reality game for the Apple iPhone/iPod Touch platforms
. Created design and project documentation
. Assigned and managed team member tasks
Summer
Intern DesignerSengital Limited, Hong Kong SAR, China July to September 2009
. Reprogrammed the single-player game Mango Fish Adventure into a two-player game
. Created and added additional effects to the game
. Attended weekly productivity meetings with the company
Projects
The Curse of Malgamar: Online multiplayer role-playing game created with the Gadget2D
engine
. Final project for Multiplayer and Online Game Development course
. Screenshots and video available on website
Laser Shark: Top-down shooter game created with the Gadget2D engine
. Final project for Artificial Intelligence for Gaming course
. Screenshots available on website
Freddy s Inferno: Single-player ball-rolling game created with the WildMagic4 engine
. Final project for Game Engine Design and Implementation course
. Screenshots and video available on website
Volunteer Experience
UOIT-FBIT Ontario Global Edge Program Hong Kong SAR, China July to September 2009
Participated in the UOIT-FBIT Ontario Global Edge Program, which is designed to teach
Ontario students entrepreneurship and to gain work experience abroad.
Game TesterUniversity of Ontario Institute of Technology/Irwin Toys, Oshawa, Ontario, Canada
November 2008
Tested the ME2 toy line for Irwin Toys and completed game testing documentation.
Education
Bachelor of Information Technology with Honours Game Development and Entrepreneurship
University of Ontario Institute of Technology, Oshawa, Ontario, Canada September 2006
to April 2010
References Available upon request
Copyright c 2009 Kate Weir