J O H N W.H. H O P E
~Digital Artist~
SKILLS & TECHNIQUES:
Organic & hard surface modeling for low & high resolution characters, props, products &
environments. Proficient with all modeling surfaces & their tools. UV layout. Real world &
abstract texture map creation for games, film, and TV. Character rigging for bipeds, quadrupeds,
multi-limbed creatures, props & vehicles. Lighting & rendering with Maya software & Mental Ray.
Experience with both large & small productions. Character design. Shot layout. Animation.
PROFESSIONAL EXPERIENCE:
* 2 0 1 2 - o n g o i n g : National Television New York City, NY ~ 3d Generalist ~ My duties included
modeling/texturing/rigging & animation.
* 2 0 1 1 - 2 0 1 3 : "Attifudes" Series pitch development Tulsa, OK ( remote) ~ 3dGeneralist ~
character rigging, building props, animating 3 characters, render, comp 15-20 sec. animation.
* 2 0 1 0 - 2 0 1 1 : D i l l o n B o o k s L L C / Pajama Gramma Project Denver, CO(remote) ~ Lead 3d ~
My duties included design/modeling/texturing/rigging an elderly female character & her satchel of
books. Create a modular rig, so all of her parts could be swapped out and used on other
characters or altered easily. A 30-60 secs. promotional spot was the goal.
* 2 0 1 1 : Mechanism Digital New York City, NY ~ Animator ~ My duties included camera
animations for a medical iPad Application of the human eye.
* 2 0 1 0 : Continuity Studios New York City, NY ~ 3d Generalist/Consultant ~ My duties included
implementing Maya into pipeline/modeling/texturing/created a blank adult rig for use on any
project, with open blend shapes to customize & conform to any character they need quickly.
* 2 0 0 9 - 2 0 1 0 : The Napoleon Group New York City, NY ~ 3d Department Lead ~ My duties
included assisting in the creation & running the Digital Pre-Vis. Dept. assigning & prioritizing
tasks/prepping characters, clothing, hair(custom hair rig if needed), props & accessories,
modeling/texturing/rigging/lighting/creating passes as needed & rendering/recruiting artists as
we grew. I represented the 3d Dept. at monthly company meetings where I gave updates on the
Dept. progress, strength's, weakness & suggestions for ongoing growth.
* 2 0 0 8 - 2 0 0 9 : 321Launch Studios/Charlex New York City, NY ~ 3d Artist ~ My duties included
modeling/texturing/rigging characters, props, and envs. with specific aesthetic needs from the Art
Director. Pitched my idea on changing the pipeline, to bake out ambient occlusion prior to texture
painting. Adding realism & depth, but also as a great starting point for a color map.
* 2 0 0 8 : Curious Pictures/Little Spirit New York City, NY ~ Modeler/Texture Artist ~ I.M.D.B.
My duties included modeling/texturing/rigging environments and props, The entire inside of
Macy's Dept. Store. while working with Art Director to achieve d esired look.
* 2 0 0 6 - o n g o i n g : Organi Studios Tulsa, OK ( remote) ~ 3dGeneralist/Consultant ~ "Attifudes"
3d series pitch development - character re-designs/models/textures/created modular rigs for
characters, built a set of arms & legs that can be used between all characters.
* 2 0 0 5 : Data Com/Bristol-Myers-Squib Tulsa, OK ( remote) ~ 3d Generalist ~ My duties included
modeling/shading/rigging abstract forms, cartoon like a passenger train
* 2 0 0 4 - 2 0 0 8 : Disney/Little Einsteins/Curious Pictures New York City, NY~3d Generalist ~ I.M.D.B.
My duties included modeling/texturing/rigging/animating characters & props. Upon finishing our
shots, we light & set up scenes for render, drop sequences for 2d artists to use in their scenes.
* 2 0 0 6 : Sally Kapsalis Inc./Nobel Son opening credits New York City, NY ~ 3d Generalist ~ I.M.D.B.
My duties included rigging/hand animation of hundreds of ripped paper fluttering.
* 2 0 0 4 - 2 0 0 5 : H.A.G.D./Tahana: Out of Ruin Glenside, PA(remote) ~ 3d Dept. Lead ~ My duties
included modeling/texturing/rigging/recruiting new artists/pipeline dev. between depts./meetings.
SOFTWARE:
Operating Systems: Windows, Mac OS Autodesk & Plug-Ins: Maya 4.5-2013, The Setup
Machine, Shave & Haircut, Realflow, Mudbox v1-2013, MotionBuilder, SketchBook Pro,
Softimage/XSI Adobe(since 5.5-CS 5.5): Photoshop, Illustrator, Premiere, After Effects
Other: Quicktime Pro, Alchemy, CrazyBump, Roadkill, MS Office suite, Corel Painter, MARI,
Deep Exploration.
EDUCATION & ACHIEVEMENTS:
ROCKY MOUNTAIN COLLEGE OF ART AND DESIGN Lakewood, CO
2 0 0 3 : BFA Animation
2004 Intern at Curious Pictures New York City, NY ~ Commuted from Philly 3 days a week.
Merit scholarship for the Animation Department, 2 0 0 0 ($1200.00)
2nd Place in RMCAD’s Annual Student Exhibition 2 0 01 (storyboarding)
2nd Place in RMCAD’s Annual Student Exhibition 2 0 02 (animation, SoftImage XSI)