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Manager Project Development C++ C# Process Experience

Location:
Lawrenceville, GA, 30043
Posted:
March 09, 2010

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Resume:

MATTHEW DENNEY ***/***.**** cell *******@********.*** 1431 Laurel River Trl.

Lawrenceville, GA 30043

Highly motivated, enthusiastic, and talented GAME PROGRAMMER PROFESSIONAL

with a strong interest in gameplay programming, C++/C# languages, and new

technology. Dynamic team player with proven ability to develop game content

through well-developed coding and written skills. Strong creative direction

and concept development. Above average problem solving and presentation

skills, with dedicated work ethic.

PROGRAMMING

EXPERIENCE

Nov. 2008 – Present I GALIGA CLONE

Personal Project/ DirectX 9.0 c & C++

> Created a State Machine to process and render in game states.

> Created a Direct Input wrapper for buffered and non-buffered

input.

May 2008 – Sept. 2008 DODGE OF THE DEAD

Gameplay Lead for five-person team/ DirectX 9.0 c & C++

> Improved gameplay by the AI having varied ranges of

difficulty.

> Created a State Machine to process and render in game states.

> Found and fixed errors by verifying proper state changes were

being executed.

> Developed a Head Up Display using play testing.

> Created a key feature Charge System that allowed easy

integration into any object.

> Created a Direct Input wrapper for buffered and non-buffered

input

www.degeneratetriangles.com

March-April 2007 MONKEY’Z

Gameplay Lead for five-person team/ C++ and Direct3D

> Improved gameplay by creating balanced weapon’s range and

damage

> Developed a Particle System that reads in a XML file to render

given data

> Created controller input for the Xbox 360 controller using

XInput

March 2007 PARTICLE EDITOR

Tool Application/ C# & Direct3D

> Used to output effects to XML or Binary, allowing rapid

changes without having to recompile each time changes were made

February 2007 GEO WARS

Solo Project/ C++ & Direct3D

> Created an Object Manager to process, render and handle

collisions of all in game objects

> Developed an Event System which improved code readability and

made integration simpler

EDUCATION

2008 Full Sail University, Winter Park, Florida

Bachelor of Science Degree in Game Design and Development

>Course Director’s Award in Game Networking for outstanding

communication and understanding of the subject.

TECHNICAL

Software Programming Major Algorithms

SKILLS

Microsoft Visual C DirectInput/XInput 3D/2D Collisions

Studio 2005 C++ DirectSound Vector Transformations

Visual Paradigm UML C# Direct3D AI . A*

Microsoft Office DirectX AI . Flocking Algorithms

SoftImage Alienbrain OpenGL BSP Culling

Tortoise SVN XML

XNA 3.0

TCP network protocol



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