MATTHEW DENNEY ***/***.**** cell *******@********.*** 1431 Laurel River Trl.
Lawrenceville, GA 30043
Highly motivated, enthusiastic, and talented GAME PROGRAMMER PROFESSIONAL
with a strong interest in gameplay programming, C++/C# languages, and new
technology. Dynamic team player with proven ability to develop game content
through well-developed coding and written skills. Strong creative direction
and concept development. Above average problem solving and presentation
skills, with dedicated work ethic.
PROGRAMMING
EXPERIENCE
Nov. 2008 – Present I GALIGA CLONE
Personal Project/ DirectX 9.0 c & C++
> Created a State Machine to process and render in game states.
> Created a Direct Input wrapper for buffered and non-buffered
input.
May 2008 – Sept. 2008 DODGE OF THE DEAD
Gameplay Lead for five-person team/ DirectX 9.0 c & C++
> Improved gameplay by the AI having varied ranges of
difficulty.
> Created a State Machine to process and render in game states.
> Found and fixed errors by verifying proper state changes were
being executed.
> Developed a Head Up Display using play testing.
> Created a key feature Charge System that allowed easy
integration into any object.
> Created a Direct Input wrapper for buffered and non-buffered
input
www.degeneratetriangles.com
March-April 2007 MONKEY’Z
Gameplay Lead for five-person team/ C++ and Direct3D
> Improved gameplay by creating balanced weapon’s range and
damage
> Developed a Particle System that reads in a XML file to render
given data
> Created controller input for the Xbox 360 controller using
XInput
March 2007 PARTICLE EDITOR
Tool Application/ C# & Direct3D
> Used to output effects to XML or Binary, allowing rapid
changes without having to recompile each time changes were made
February 2007 GEO WARS
Solo Project/ C++ & Direct3D
> Created an Object Manager to process, render and handle
collisions of all in game objects
> Developed an Event System which improved code readability and
made integration simpler
EDUCATION
2008 Full Sail University, Winter Park, Florida
Bachelor of Science Degree in Game Design and Development
>Course Director’s Award in Game Networking for outstanding
communication and understanding of the subject.
TECHNICAL
Software Programming Major Algorithms
SKILLS
Microsoft Visual C DirectInput/XInput 3D/2D Collisions
Studio 2005 C++ DirectSound Vector Transformations
Visual Paradigm UML C# Direct3D AI . A*
Microsoft Office DirectX AI . Flocking Algorithms
SoftImage Alienbrain OpenGL BSP Culling
Tortoise SVN XML
XNA 3.0
TCP network protocol