W. Scott Guerin
For over ** years, I have participated in all aspects of museum planning and exhibition design. I have led teams
that have conceived, planned, designed, and produced some of the most complex visitor experiences in the world.
With interests in art, architecture, science, and history, I am able to work closely with expert advisors, as well as
curators and other museum staff.
My strengths include conceiving the key messages and their interpretive approaches; designing, illustrating and
diagramming media and story flow; conceiving the physical form of architecture and exhibits; planning and
managing the details of budgets and schedules; making presentations to in house teams, funders and other
stakeholders; building teams and directing them, and providing field supervision and project closeout.
I have a deep understanding of the use of media as an interpretive tool, and have designed media experiences,
including a hand held multimedia system for the Smithsonian.
EMPLOYMENT HISTORY
2006 to present
4274 Design Workshop, Inc., Tivoli, New York
Design Director and co founder
Specializing in interpretive master planning, exhibition design, retail environments, and new media technologies,
my focus is on giving form to interdisciplinary interpretive strategies where layers of information can be explored
from a variety of perspectives.
2007 to 2009
SHVO Marketing, New York, New York
Director of Experience Design
Was responsible for all aspects of in house design, including media concepts, planning, design and architectural
coordination, specialty furniture, and display design, trade show exhibits, event presentations, and project ideas
targeted toward specific marketing needs.
2004 to 2006
WiVID Systems, Boston, Massachusetts
Creative Director and co founder
Developed a mobile, multimedia tour guide system for the Smithsonian and other venues that created and
displayed content based on Web standards. Oversaw the Art Director and production staff and was responsible for
logo, advertizing, product design, interfaces, and content production. I continue to be involved in such work,
especially with regards to GPS tagged content and iPhone tour development.
1984 to 2004
DMCD Inc., New York, New York
Sr. Designer then Partner from 1997 on
Was responsible for major projects, including world’s fair pavilions, national museums, museums of history,
science, and technology, and exhibitions of indigenous peoples. A firm of about 15 people, I hired consultants as
needed, and my role, in addition to comprehensive design development, was to assemble the teams, negotiate
contracts, manage the overall process, and present progress to the clients and other stakeholders. Marketing and
fundraising materials, logos, and collateral materials were produced under my supervision.
EDUCATION
1978 Bachelor of Science in Fine Art, University Wisconsin, Madison
W. Scott Guerin: Basic CV abnlqj@r.postjobfree.com c. 845-***-**** Page 1
SELECTED MUSEUM PROJECTS
Hudson Riverama
Hudson River Museum
Yonkers, New York
http://www.hrm.org/movies/Riverama.swf
Was the project principal and designer of this 140 square meter exhibition and teaching gallery interpreting the
Hudson River’s human and natural histories. The interdisciplinary exhibition incorporates art and artifacts from the
collection, and for the visitor, creates a journey down the river allowing examination of cultural and scientific
points of interest and issues. The exhibit is organized by region and is anchored by a 10 meter long topographic
map that ran through the space.
The exhibition contains a child friendly mix of aquariums, environmental “evocations,” and hands on, electro
mechanical, and computer interactives. The hands on devices cover phenomena such as the hydrological cycle, the
formation of the Palisades, and tree identification. Youngsters receive a stamp book in which they could “collect”
image “specimens” that were answers to question. Different sets of questions were developed for different age
groups. Total project budget $3,000,000.
The National Museum of Australia
Canberra, ACT, Australia
http://www.nma.gov.au/index.html
As lead project designer, I moved to Canberra and was responsible for a team of over sixty, spread across the
globe, designing all 6,000 square meters of exhibitions and media. Worked closely with curatorial teams and
others to illuminate the Land, Nation, and People of the country for their Centennial of Federation in 2001. The
Museum was awarded “Best Australian Tourist Destination” in 2005 and surveys show a 93% satisfaction rate.
Children’s spaces include a tree fort that interprets the diversity of Australia’s exports, a Boab tree holds a large
story telling space, and a shelter used by settlers to protect themselves against wildfires. Compelling, story
oriented content gives voice to both ordinary and extraordinary Australians of all races and ages.
Science oriented exhibits examine issues such as invasive species, extinction, and climate change. Another focus
was the environmental history of the country as it impacted Aboriginal peoples, settlement, and today’s
development.
Media highlights include a rotating introductory theater, a three story interactive map of Australia, a 3 d theater
experience called K Space in which visitors design the Sydney of the future, and an interactive multimedia corridor
through which visitors walk, thereby affecting the visual and audio output. I designed the artifact display system
used for over 6,000 items. Exhibits and media budget totaled approximately $16 million USD.
Petrosains
Kuala Lumpur, Malaysia
http://www.petrosains.com.my/
This $65 million, 10,000 square meter design/build project incorporates cutting edge technologies and highly
realistic immersive environments to educate young people about Malaysia’s oil and gas resources. I was the
project director, conceiving every aspect of the project, including its organization and use of interpretive
techniques, ranging from a dark ride, to hands on exhibits, to the design of the ARIF, an Apple Newton based
mobile learning system that had remarkable capabilities for its time.
The entire facility was conceived as a youth oriented science center because Malaysia’s population is one of the
youngest in the world. For example, Metre City is accessed through a metre tall door (hint: kids only) and
encourages supervised play acting at a gas station, store, and refinery control panel. Many of the dozen electro
W. Scott Guerin: Basic CV abnlqj@r.postjobfree.com c. 845-***-**** Page 2
mechanical interactives were group experiences. For example, Drilling Decision Theatre allows six users to decide,
by polling online experts, where and how to drill. Another group interactive let visitor groups control the flow of oil
in a field using modified well head valves, a surprisingly tricky, iterative process. Designs layer “hard” science with
“fun” activities for toddlers on up. Crawl through a pipe? You’re simulating a “pig” that engineers use to inspect
and clean pipelines. Jump as high as you can? BTU’s are calculated.
Western and Islamic sciences are communicated throughout the exhibit via study stations for older students.
Other features include demonstration stages, dozens of hands on devices, and a presentation theater.
“The Museum is quite a favorite with children. Children from several schools were visiting the Museum as were
many older groups. It soon appears that Petronas has taken upon itself the responsibility of educating the young
generation of Malaysia in science and technology.” http://www.virtualtourist.com/travel/Asia/Malaysia/Off_the_Beaten_Path
Malaysia BR 1.html
The Draper Museum of Natural History
Buffalo Bill Historical Center
Cody, Wyoming
http://www.bbhc.org/dmnh/index.cfm
A 2,000 square meter natural history museum that takes advantage of the Buffalo Bill Historical Center’s
collections of specimens, art, firearms, ephemera, and Native American objects. As project principal, worked
closely with the architects to ensure a seamless fit to the exhibits and communicated with all stakeholders to
ensure the wide variety of voices were heard and internalized into the design.
Working with the Center’s education department, my team designed Season’s of Discovery, which is a combination
of lab and play space. You can peek through microscopes and spotting scopes, try on a bison robe, or look into a
black bear's den. There are also cushioned seating areas where stories can be heard or books read.
The exhibits are organized by ecosystems corresponding to altitude. The experience begins on a mountain top
above the tree line and concludes in the plains. Following a conceptual trail, visitors walk downward on ramps that
link the zones, overlooking a 10 meter diameter ceramic tile map of the Greater Yellowstone Ecosystem. Each
zone contains a computer interactive that allows visitors to “tour” the environment, non traditional dioramas,
some of which include keyhole videos, and artifacts from the center’s collection that are integrated into the
natural history displays. Total budget $18 million.
The Bermuda Underwater Exploration Institute
Hamilton, Bermuda
http://www.buei.org/page/view/name/0,exhibits
Three themes: the Sea, Exploration, and Bermuda are interpreted. As project designer I led a large team. The
storyline took visitors from the surface to the sea floor and a significant achievement was to “wrap” the building
around the exhibition spaces. A unique vertical simulator, styled as a futuristic submersible, takes visitors to the
bottom of the ocean.
Science at Sea is an inquisitive child’s delight and is focused on issues like pollution and sea level rise, and on
scientific challenges like whale identification. Simple hands on interactives enhance the investigation stations,
which were designed for easy updating. A changeable global map shows the current locations of many
international oceanographic research ships and submersibles, and keyed graphics describe the projects being
worked on. Hands on exhibitry communicates the difficulty of scuba diving; bioluminescence, animal sounds,
shipwreck archaeology, and the earth’s magnetic pole reversals over time. Worked directly with scientists and
experts including Clyde Roper, Noel Hume, and Teddy Tucker. Total budget $17 million for the project.
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The Greenbelt Nature Center
Staten Island, New York
An 80 square meter visitor center that incorporates artifacts, specimens, and several high tech interactives. I was
project principal and conceived the centerpiece media piece: a gesture tracking “virtual hike” that previews some
of the many natural features that can be encountered on Staten Island. Of the several hands on devices, one uses
pinball machine mechanics to show how deforested hills on the island allow too much water run off, and one of
the computer interactives focused on sound identification. Total budget $500,000.
The USS Monitor Center
Mariners’ Museum
Newport News, Virginia
This new facility is the repository and conservation center for artifacts recovered from the ship’s wreck, including
the rotating turret. Project principal, I conceived the architectural program and layout, exhibit storyline, media,
and design of this 2,500 square meter facility. Of note was the construction of a full size steel recreation of the
Monitor itself and the alignment of key artifacts in relation to it. In 2008, the AAM awarded the project an
“Excellence in Exhibition” citation. Total budget $22 million.
Navy: Technology at Sea
Chicago Museum of Science and Industry
Chicago, Illinois
As project designer, conceived full size ship fragments that were immersive, interactive environmental settings: a
carrier, destroyer, and submarine. Incorporating multi media, motion simulators, role playing games, and artifacts
such as a full size plane “landing” on the flight deck, this complex exhibit was one of the museum’s most popular
destinations for over 15 years.
Hands on interactives included a demonstration of how the speed of sound varies with the density of water,
movable models that showed how aircraft wings and blades fold up to create more space on a carrier. A group
interactive game challenged students to use knowledge gained in the exhibit about sonar, navigation techniques,
and equipment to collaborate in finding a submarine. Total budget $7,000,000.
World of Electronics
National Science and Technology Center
Kaohsiung, Taiwan
A 1,700 square meter exhibition environment with structures designed to be flexible because the interpretive
facts about electronics and computing are in a constant state of flux. In addition to modern electronics, the history
of electrical science, basic principles, and social impacts are covered. As project designer, developed all concepts
and led the international design team in the delivery of this bilingual exhibit.
SELECTED MASTER PLANNING PROJECTS
Qatar: Sea Sand Stars
Doha, Qatar
As lead master planner for this 23,100 square meter science center, I conceived a series of three knowledge
universes: sea, sand, and stars. Circulation and content was planned to promote cross connections between the
sea and atmosphere, the land and human’s use of it, and the stars from quarks on up.
The entire museum was conceived to be child oriented, but went further by including a space called Event Horizon,
a kind of permanent science fair. It would have been a staffed space with labs and equipment for intensive science
investigation by teens and others. Total proposed budget of $175 million.
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Global Connections
The Smithsonian Institution, Museum of American History
Washington, D.C.
With media producers Batwin + Robin, as master planner, I developed several approaches to the reinstallation of
the space. What we realized was key was to create a more flexible display with flexible media techniques because
technology changes so rapidly. Installations of significant artifacts such as the first Apple Computer, Samuel
Morse’s telegraph, and portions of ENIAC were planned.
The American Indian Galleries
Denver Art Museum
Denver, Colorado
A premiere collection, some say the finest, of Native American artifacts resides in dreary galleries at the museum.
A radical approach was developed in concert with indigenous advisory groups in an effort to dissolve geographic
boundaries in favor of using cross sections of Native people’s approaches to their crafts, spirituality, interaction
with animals and the environment.
Shanghai Science and Technology Center
Shanghai, China
With RTKL Architects, I conceived the broad interpretive structure and architectural organization of this 80,000
square meter facility.
Tsunami Memorial and Museum Competition Finalist
Khao Lak, Thailand
Created the interpretive concepts, design renderings and architectural flow scheme for a 900 square meter
interpretive experience proposed for a new museum to commemorate the 2004 Indian Ocean tsunami and to
serve as a learning center for relevant earth and ocean sciences.
The Staten Island Discovery Center
St. George, Staten Island, New York
For the Staten Island Institute of Arts & Sciences’ planned project at the St. George Ferry Station, with architect
Peter Eisenman, Guerin was project principal. In that role he assembled an expert advisory committee to work
with the board to develop content focused on the intertwined natural and cultural evolution of New York City. A
fundraising package was created, including elaborate models and renderings.
SELECTED MOBILE MEDIA SYSTEM PROJECTS
The Empire iPOD
Currently working with the audio tour company at the Empire State Building to convert their standard audio tour
to the iTouch platform. Responsible for logistical analysis, sales cabinetry design, and media concepts for
marketing the tour. It is expected to launch in late 2009 with some 700 devices rentable to 12,000,000 visitors per
year.
SIguide
The Smithsonian Institution
Washington, D.C.
Conceived the interface and media for the SIguide and led a team of 20 that included writers, graphic designers,
producers and programmers in 2004 005. Guided the marketing strategy including logo development, signage, and
advertising. Was primarily responsible for conceiving, developing and managing all content productions on the
device totaling almost 4 hours of audio and video for the National Air & Space Museum, American History
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Museum, Postal Museum, and the Castle. Preliminary work was done for the National Portrait Gallery, Museum of
American Art, and the Natural History Museum.
ARIF
Petrosains
Kuala Lumpur, Malaysia
Led the development team for the ARIF (A Resourceful, Informative, Friend) that was designed in parallel with the
exhibits so the mobile and static information are illuminated by each other. Based on the Apple Newton, the ARIF
was able to know where it was in the museum, deliver gently pushed content, track visitors use and interests,
publish a relevant bibliography to them, and acted as the interface to many of the computer interactive in the
center. Over 400 were deployed and were so popular their use was restricted to second time visitors.
Queen Mary University London, Centre of the Cell
In 2003, designed and storyboarded a series of health science challenges and tasks which were executed in Flash.
Students used the handheld as a magnifier for cells, a tissue matcher, laboratory notebook, and, in the finale, the
group performed a wi fi organ transplant.
SELECTED BRANDED ENVIRONMENTS
Nurai by Zaya Sales Center
Abu Dhabi, UAE
Conceived and planned the 3,000 square meter sales center located on a desert island 12 kilometers off the coast
of Abu Dhabi. It was conceived, designed, and built in less than 3 months. Orchestrated complex architectural,
marketing, and media requirements with a tight connection to the Nurai by Zaya brand.
New Balance Shoe Display
DTLR Baltimore, Maryland
Design and fabrication consulting for a working prototype display system to be rolled out nationally. Project was
for Mother, an agency in New York City.
90 West Street
New York, New York
The W Downtown Hotel and Residences project includes some of the most complex technologies ever brought to
bear in a commercial environment. Techniques used include several types of gesture interfaces, extreme
projection geometries, and point by point lighting and audio controls.
The Wright Place
The Smithsonian Institution, National Air & Space Museum
Washington, D.C.
Creative director for the Wright Place restaurant complex for the busiest McDonald’s in the world. Conceived
“Macroscopes” that held video screens displaying a wide variety of relevant air and space related content to
customers. Also responsible for the cash wrap stations and various interpretive elements.
340 E. 23rd Street
New York, New York
Designed and oversaw the production and installation of magical theatrical settings that evoke a finished living
room. The interactive media originates from different pieces of “furniture.” Several other presentations reveal
aspects of building amenities. Design was coordinated with Philipe Starck and Yoo USA.
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650 6th Avenue
New York, New York
Developed a 14 meter long, double sided “digital promenade” that communicates the history of the Ladies Mile
where the lofts are located. As if reflected in store windows, potential clients see themselves incorporated into the
experience as it leads them to the apartment settings staged in an art gallery setting.
PRESS, ARTICLES, AND CONFERENCES
“Not a Museum, an Interpretopia: new ways to interpret the Hudson River”
Public presentation, Tivoli Bays Visitor Center
Tivoli, NY March, 2008
Hudson River Maritime Museum
Development Workshop, workshop leader
Kingston, NY, November, 2007
“New Interpretive Media and Technologies: Toward Interpretopia”
White paper for Christopher Chadbourne Associates
San Francisco Museum and Historical Society, January, 2006
Exhibit Strategies Workshop, workshop leader
National Oceanographic and Atmospheric Administration
Silver Springs, May 2004
“Hybrid Technologies and the Meta museum”
Presentation, Canadian Museum of Nature
Ottawa, January 2004
“Hybrid Technologies and the Meta museum: changing and enhancing the visitor experience”
Presentation, Museum and Computer Network Conference
Las Vegas, November 2003
Exhibit Design Strategies Workshop
Presentation, ASPAC Conference
Kuala Lumpur, February 2003
“Presenting a New Kind of Science Museum: Qatar, Sea Sand Stars”
Presentation, ASPAC Conference
Kuala Lumpur, February 2003
“Handhelds in the Museum Environment: A Designer’s Point of View”
Presentation, CIMI Conference
Portland, June 2002
“Leading Edge to Bleeding Edge: Implementing New Interpretive Technologies”
Presentation, Museum and Computer Network Conference
Toronto, April 2002
“Museum Galleries in the 21st Century: Where Are We Headed?”
Presentation, Royal Ontario Museum – The Renaissance ROM Design Lecture Series
W. Scott Guerin: Basic CV abnlqj@r.postjobfree.com c. 845-***-**** Page 7
Toronto, January 2002
Guerin, Scott. “A Complicated Story.”
In Tangled Destinies: The National Museum of Australia,
edited by Dimiti Reed. Australia: Images Publishing Group 2002
Design Charette for a museum addition
National Air & Space Museum
February 2002
Hall, Peter. “Where Exhibits and Entertainment Meet”
New York Times, May 2, 2001
Dunlap, David. “Making a Museum Where Thousands Did Their Time”
New York Times, May 2, 2001
“Architecture and exhibits at the National Museum of Australia”
Presentation, Australian National University Lecture Series
Canberra, ACT, August 1999
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