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Design Project

Location:
Modesto, CA, 95356
Posted:
March 09, 2010

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Resume:

Thomas Owens

*** ***** ***.

Modesto, CA *****

209-***-****

***************@*****.***

thomasowens3d.com

Level Artist

Objective

To create levels in a professional setting, and be part of a team while contributing skills and learning new

ones.

Experience

LuxoFlux Santa Monica, CA

10/08 – 04/09 Environment Art Intern

Title: Transformers 2 - Revenge of the Fallen

• Level of detail ranging from large buildings down to small props

• Navigation splines for Ai in game

• Collision for assets and props

• High poly model optimization and low poly modeling for in game beautifying

• Projection mapping and baking textures for level of detail

Game Wizards Production Team, AICA-LA Santa Monica, CA

01/09 – Present Consultant

Title: Millagun

• Contribute level designs elements to include in game dealing with game play elements

• Asset modeler creating props and assets to be used in game

• Instruct in design; critique

01/08 – 07/08 Lead level designer

Title: Killing Time

• Contribute level designs to be included

• Designed two maps implemented into the game

• Lead three team members instructing to design and give critiques and feedback about asset

creation

• Receive award for “Killing Time” project

04/07 – 06/07 Asset modeler

Title: Lytus

• Create designs to be included in game

• Set art styles with model in game

Education

Art Institute of California, Los Angeles

Bachelors of Science in Game Art & Design

June 2009 Graduate

Skills

3D Studio Max, Maya, Photoshop, After Effects, Z brush



Contact this candidate