Thomas Owens
Modesto, CA *****
***************@*****.***
thomasowens3d.com
Level Artist
Objective
To create levels in a professional setting, and be part of a team while contributing skills and learning new
ones.
Experience
LuxoFlux Santa Monica, CA
10/08 – 04/09 Environment Art Intern
Title: Transformers 2 - Revenge of the Fallen
• Level of detail ranging from large buildings down to small props
• Navigation splines for Ai in game
• Collision for assets and props
• High poly model optimization and low poly modeling for in game beautifying
• Projection mapping and baking textures for level of detail
Game Wizards Production Team, AICA-LA Santa Monica, CA
01/09 – Present Consultant
Title: Millagun
• Contribute level designs elements to include in game dealing with game play elements
• Asset modeler creating props and assets to be used in game
• Instruct in design; critique
01/08 – 07/08 Lead level designer
Title: Killing Time
• Contribute level designs to be included
• Designed two maps implemented into the game
• Lead three team members instructing to design and give critiques and feedback about asset
creation
• Receive award for “Killing Time” project
04/07 – 06/07 Asset modeler
Title: Lytus
• Create designs to be included in game
• Set art styles with model in game
Education
Art Institute of California, Los Angeles
Bachelors of Science in Game Art & Design
June 2009 Graduate
Skills
3D Studio Max, Maya, Photoshop, After Effects, Z brush