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Marketing Design

Location:
Corrales, NM, 87048
Posted:
March 09, 2010

Contact this candidate

Resume:

Randall Quick / Resume

Marketing / Business & Product Development / Conceptual Design

505-***-**** ***********@*****.***

URL: www.rrquick.com

EXPERIENCE SUMMARY

Twenty-five years of experience in marketing and business development for major brands in the

United States and for European markets; with fourteen years of experience in new media

marketing.

Experience working in multiple industries for retail products to sponsorship programs and affiliate

business development. Managed all product development levels from creative R&D and product

design to distribution relations, merchandising techniques, and marketing strategies. Participated in

directing several successful product and business launches.

MARKETING, MANAGEMENT & INDUSTRY EXPERIENCE SUMMARY

• Affiliate Relations

• Online Business Development

• Software, Apparel, Automotive and Sports Marketing

• Sponsorship Development

• Marketing & Advertising Strategy

• Advertising & Event Promotions

• Trade Show Management

• Retail Merchandising

• PR and Media Planning

• Brand Development & Management

• Business Operations Management

• Construction Management

DESIGN EXPERIENCE SUMMARY

• Conceptual Design

• Product Design & Development

• Advertising Creative & Production

• Software Interface Design

• Package Design

• Presentation Design & Production

• Website Design

• Catalog Design

• Broadcast Creative & Production

• Exhibit Design

• Illustration & Graphic Design

EXPERIENCE DETAILS

Galles Motor Company

Marketing & Advertising Director: (Dec. 1982 – Mar.1992)

Company Summary: Galles Motor Company is the holding company for sports franchises (Galles

Racing Indy Car Teams), automobile dealerships (Galles Chevrolet & Saturn of Albuquerque), and

oil change franchises (Valvoline Instant Oil Change).

I. Developed successful sponsorship programs for Galles Racing Indy Car

Teams; Drivers Al Unser Jr., Bobby Rahal, Danny Sullivan, Pancho Carter,

Geoff Brabham, and Roberto Moreno.

A. MARKETING & DESIGN CONTRIBUTIONS

1. Directed and created written and video sponsorship

presentations for all premium level sponsorships to major

corporations.

2. Helped to capture and retain major corporate sponsorships by

developing added value national promotions, merchandise and

hospitality programs.

3. Designed and produced Press Materials and Video Productions

for major sports celebrities, Al Unser Jr., Danny Sullivan, Bobby

Rachael, Geoff Brabham, and Pancho Carter.

4. Created sponsor-team branded look for Indy Cars, Drivers, and

Teams.

5. Directed the first on-car camera sponsor exposure techniques for

worldwide viewer ship. Galles Racing was the first sports team to

work with the inventors of the on board camera technology and

apply its use during worldwide televised sporting events.

6. Developed Team Membership Programs

a. Created multi-level membership packages

b. Coordinated Hospitality Events

c. Designed and produced Team – Member Newsletter

7. Improved logistics of “instant” manipulation of sponsorship logo

presentation on racecars and venue signage by placing Gerber

decal technology on-site at all racing events. Allowing for on the

fly and on-camera enhancement for clearer television visibility,

and instant in-view placement. This allowed for liquid

negotiations trackside, even minutes before major events began.

No other company or team had this service. Used cutting edge

technology to stay a step ahead of our competition to maintain

quality sponsorship benefits and relations.

8. Participated as a pit crew team member in over 100 Indy Car

racing event, including winning the Indianapolis 500, and the

CART Indy Car Series World Championship. Participating as a

pit crewmember and building unknown teams to world champions

in stows the real value of “TEAM” and gives a unique perspective

of sacrifice and rewards.

B. RESULTS

1. 1983: Adolph Coors $1,000,000 Premium Sponsor

2. 1984: Adolph Coors $1,500,000 Premium Sponsor

3. 1985-1987: Valvoline $3,000,000 Premium Sponsor

Adolph Coors $2,000,000 Premium Sponsor

4. 1988-1992: Valvoline $10,000,000 Premium Sponsor

5. 1983-1992: Estimated Associate Sponsors & Incentive

Programs -- $15,000,000

a. Toshiba

b. Chevrolet

c. Honda

d. Molson Brewery

e. Kraco Inc.

f. Red Lion Inns

g. Stroh’s Brewery

h. STP

i. Raychem

j. Bosch

6. Racing Performance Record Aided by Sponsorship

Contributions:

st

a. 1992 Indianapolis 500 1 Place Champions

b. 1990 CART Series Indy Car World Champions

c. 1990 Indy 500 2nd Place Winner

nd

d. 1989 Indy 500 2 Place Winner

e. Indy Car First Place Victories: 19

II. Designed and Managed Distributor Premium Product Incentive Programs

A. MARKETING & DESIGN CONTRIBUTIONS

1. Designed and managed all premium products incentive

programs. Managed all manufacturing, order processing, and

drop shipping.

2. Designed most premium products.

3. Designed and managed special product division. Designed the

world’s first mini-Indy car go-cart for mass production as a

premium and consumer product for Valvoline and Coors Light

brands sports marketing divisions.

B. RESULTS

1. Increased Galles Racing Team-Sponsorship revenue by 11%.

2. Developed an exciting avenue for distributors of sponsor

products to participate with sales incentives for retail store

employees with unique racing merchandise, VIP Tickets, and

Show Car Tours.

3. Simonize tripled their base sports merchandise order in 90 days

and extended their incentive program from sporting event cities

to all distributors nationally and extended their program one year

beyond their sponsorship period.

4. Adolph Coors said yes to extend the premium product program to

a consumer catalog order program called, “The Silver Bullet

National Race Team”. Valvoline developed a seven-year

premium product relationship with their Galles Racing partner.

III. Created Consumer POP Promotions

A. MARKETING & DESIGN CONTRIBUTIONS

1. Created and managed the national promotional theme, label, and

consumer catalog program called, “The Silver Bullet National

Race Team”.

2. Coordinated numerous national POP promotions between teams,

drivers, and sponsors.

B. RESULTS

1. Successfully established a “Team culture” around “The Coors

Silver Bullet” product.

2. Launched successful national POP Sports merchandising

program. In packaging and POP wallet size Silver Bullet Race

Schedule and miniature merchandise catalog.

IV. Created and Managed Event Merchandising Programs

A. MARKETING & DESIGN CONTRIBUTIONS

1. Created and managed all event merchandising programs.

2. Designed most merchandise.

B. RESULTS

1. Strengthened sports franchise identity to fans and consumers at

sporting event venues.

2. Established positive “number one” association between athletes,

teams, and sponsor products.

3. Successfully established supplemental event revenue for eight

consecutive years.

V. Designed, Produced, and Managed Company Advertising for Automotive

Divisions.

A. MARKETING & DESIGN CONTRIBUTIONS

1. Managed advertising budgets for all Galles Motor Company

automobile dealerships and oil change franchises, averaging

over $100,000 per month.

2. Created and produced most advertising campaigns, including

directing all productions for print and broadcast.

3. Prepared presentation to General Motors for Galles Motor

Company to be selected as one of the first Saturn dealerships in

the country.

4. Coordinated and worked with the Hal Riney Ad Agency to

develop and launch “A different kind of car a different kind of

company” campaign, implementing regional and local advertising

including all branding follow through during and after the

construction and grand opening of one of the first Saturn

dealerships.

5. Developed regional advertising strategies with Ashland Oil

Company for new Valvoline Instant Oil Change franchises.

6. Created unique coop advertising promotions with complimentary

local merchants.

B. RESULTS

1. Maintained statewide unit sales lead for Chevrolet automobile

products.

2. Established unit sales lead for Chevrolet Trucks and for all truck

brands in the Southwest region.

3. Galles Motor Company successfully acquired and opened one of

the first Saturn automobile dealerships in United States.

4. Galles Motor Company successfully acquired the franchise for

Valvoline Instant Oil Change stores.

American Laser Games

Marketing & Creative Director / Advertising Director / Interactive Product Development

Manager (Mar. 1992 – June 1997)

Hired from Galles Motor Company to develop and market interactive products. American Laser

Games sold all licensing rights and manufacturing rights in 1997.

Company Summary: American Laser Games produced the world’s first live action games for world

wide distribution on Sega, PC and other Home CD-ROM platforms, including creating and

manufacturing seven top ten rated Arcade hits and five number one rated hits. The company

developed a series of successful video games after creating the primary laser technology for

military and FBI training films.

I. Developed World Ranked Video & Arcade Game Products

A. MARKETING & DESIGN CONTRIBUTIONS

1. Creative Director, Advertising Director, Conceptual Designer, and

Package Title Art Designer for the following products:

a. Mad Dog McCree

b. Space Pirates

c. Mad Dog II, The Lost Gold

d. Crime Patrol

e. Drug Wars

f. The Last Bounty Hunter

g. Shoot Out at Old Tucson

h. Fast Draw

i. Conquered Kingdoms

B. RESULTS

1. World Ranked (by Sales) Live Action Game Products:

a. 1991-93 Title: “Mad Dog McCree” Ranking: No. 1

b. 1992 Title: “Space Pirates” Ranking: Top 10

c. 1993 Title: “Mad Dog II,The Lost Gold” Ranking: No. 1

d. 1994 Title: “Crime Patrol” Ranking: No. 1

e. 1994 Title: “Drug Wars” Ranking: No. 1

f. 1995 Title: “The Last Bounty Hunter” Ranking: No. 2

g. 1995 Title: “Shoot Out At Old Tucson” Ranking: Top 10

h. 1996 Title: “Fast Draw” Ranking: Top 5

2. Company became a respected international developer,

manufacturer, distributor, and publisher of home entertainment

CD-ROM and Arcade products.

II. Co-Created and directed the world’s first live action game designed

specifically for the female market. 1995-96 Title: “McKenzie & Co.”

A. MARKETING & DESIGN CONTRIBUTIONS

1. Co-creator and conceptual designer: 1995-96 Title: “McKenzie &

Co.”

2. Co-directed marketing research, focus groups, market planning,

product creative study, design resources, production and

marketing budgets.

3. Product specific credits:

a. Market Research

b. Affiliate Partnership Strategy

c. Conceptual Design

d. Team Production Planning & Management

e. Game objective - tone

f. Basic Scripting – Interactive Branching

g. Established Programming Requirements

h. Creative for various key game components

i. Film Production Co-Directing

j. Interface Design

k. Package Design

4. Successfully acquired Affiliate partnerships

a. Developed successful sponsorship relationship with Jane

Cosmetics.

1) Created the first interactive makeup software

engine and interface by using the Jane

Cosmetics branded look, allowing girls to apply or

remove cosmetics on selected roll playing

characters using and exposing Jane Cosmetic

products.

2) Created Cosmetic POP merchandising displays

with Jane Cosmetic products and McKenzie &

Co. game promotions…establishing new

avenues of product merchandising and

distribution.

b. Developed successful sponsorship relationship with Sam

& Libby Shoe Company, Limited Two, and Oshman’s.

1) Created new distribution channels at Sam &

Libby’s and other affiliate partner outlets.

2) Allowed for a real shopping experience in

McKenzie & Co. creating the worlds first

interactive mix and match, and try on capability

with Sam & Libby shoes, Limited Two and

Oshman apparel.

B. RESULTS

1. American Laser Games broke several design and distribution

barriers by introducing “McKenzie & Co.” a 5 CD-ROM game for

girls -- ages 10-16.

2. McKenzie & Co. affiliate marketing strategies with female-

targeted brands opened the door for future distribution avenues,

never before accessed by software companies.

3. The first “All Girls” game created a public relations buzz that

improved marketing channels and changed the all male design

and marketing culture.

4. McKenzie & Co. was the segway for the foundation of Her

Interactive, a new division for American Laser Games.

III. Co-created “Her Interactive, Inc.”

A. MARKETING & DESIGN CONTRIBUTIONS

1. Co-created Her Interactive, Inc. Contributed toward the mission,

revenue strategies, and affiliate partnership development.

2. Contributed in developing the initial relationship with Simon &

Schuster to acquire licensing rights to develop the Nancy Drew

Series into interactive games. The Nancy Drew Series is a

primary focus, today, as part of the Her Interactive business

model. The success of acquiring this carefully guarded license

was mostly attributed to the dedication and production of

McKenzie & Co.

B. RESULTS

1. Established the first game company dedicated to producing

interactive games and products for the female market.

2. www.herinteractive.com is a successful company today, after its

inception fourteen years ago.

IV. Marketing & Advertising Director

A. MARKETING & DESIGN CONTRIBUTIONS

1. Product Marketing & Merchandising Strategies:

a. Developed marketing strategy for the production of eight

top ten products ranked by sales.

b. Developed Affiliate Marketing Strategies.

c. Developed Value Packaging Merchandising Strategies.

1) Created “War Chest” ammunition box value-

packaging concept that effectively merchandised

multiple “dated” war game products.

2) Created “Kings Choice” a value-packaging

concept that effectively merchandised multiple

“dated” interactive card games.

2. Created the Package Designs for all CD-ROM products: Sega,

PC, and 3DO entertainment systems.

3. Managed Package Replication, Costs, and Liquid Inventory for all

CD-ROM products.

4. Ad creative and production for Trade Publications

5. Ad creative and production for Consumer Magazines

6. Collateral Sales & Press Kit Materials production

7. Exhibit Management & Designs for Electronic Trade Shows

8. Designed Arcade game cabinets for manufacturing division.

B. RESULTS

1. High impact package designs successfully captured buyers and

consumers attention allowing for American Laser Game products

to be acknowledged by buyers in a very competitive climate, and

merchandised in key shelf positions.

2. Advertising and exhibit design creative positioned ALG as a

major developer, distributor, and manufacturer. This effective

positioning allowed ALG to become a respected publisher by

buyers, distributors and other developers.

Fulcrum Direct

Online Marketing & Creative Director (June 1997 – July 1998)

Company Summary: Fulcrum Direct was the world’s largest proprietary clothing brand distributor

for children’s clothing. The company owned and distributed Playclothes, After the Stork, Storybook

Heirlooms, Discount Direct, Little Feet, and Zoe catalogs. The company was partially purchased in

1998 by Delias a competitive company. Hired to implement interactive shopping techniques created

in game technology from “McKenzie & Co.”.

I. Created zoe.com the first online store for a national apparel brand for

teenage girls.

A. MARKETING & DESIGN CONTRIBUTION

1. Established the online marketing strategies.

2. Created and managed the development team.

3. Developed the online ordering process

4. Created Fulcrum Direct’s first online store zoe.com representing

a new print catalog apparel brand called “Zoe”.

B. RESULTS

1. Zoe.com monthly sales numbers tripled marketing projections

during its 3-month beta testing period.

2. Zoe.com received the “Gold Online Innovators Award” for retail

marketing.

3. Zoe.com was active for eight months, before attracting

competitive online stores for the teen market. Its success

became a competitive challenge to Fulcrum’s chief competitor,

Delias. Delias purchased the Zoë brand, customer database and

online rights to zoe.com. Delias forced the closer of the zoe.com

immediately after its acquisition.

Fredericks of Hollywood

Online Marketing & Creative Director – Consultant (August 1998 – Dec. 1999)

Mission: Research, Plan, Develop, and Launch Fredericks of Hollywood’s first e-commerce store in

a way that would compliment and enhance retail stores and direct catalog sales. Budget 1.7 million.

I. Conceptual Designer for www.fredericks.com

A. MARKETING & DESIGN CONTRIBUTIONS

1. Brand Capture – Created Look & Tone Design

2. Developed Interface Shopping & Merchandising Structure Design

3. Administration & Merchandising Management Development

4. Designed Shopping Bag Ordering & Customer Service Process

Interfacing

II. Created New Technology Merchandising & Ordering Techniques

A. MARKETING & DESIGN CONTRIBUTIONS

1. Developed “Collaborative Marketing Technique” allowing

complementary items on single product pages.

2. Developed “Multiple Color Sampling” using swath mouse overs

3. Collaborated to established planning for Merchandiser Site

Management

a. Administration back end construction allowing

merchandisers to easily maintain content without involving

web programmers.

b. Implemented automated “Sales” activation; with active or

non-active dated control.

4. Part of development team to implement “Push Technology”

allowing customer service order processors to push optional item

choices to customers interfaces, for immediate viewing, when

items ordered were out of stock.

III. Created Cross Channel Marketing Methods

A. MARKETING & DESIGN CONTRIBUTIONS

1. Online coupons placed on store locator pages, with tracking

codes.

2. Positioned store promotions through gateway links on homepage

and category entry pages. The gateway link featured key

promotion such as, “60% OFF” at your local store with store

finder; or “View Closeout Specials In Your Area”.

3. Developed catalog previewer for print catalog customers and

easy 1-800 ordering information.

4. Created concept and interface for “Fredericks “KSTAR”

Entertainment Radio Program. Easily accessed while shopping

online or quickly link to streaming audio through fredericks.com.

a. KSTAR – Weekly Fashion News

b. KSTAR – Ask Amanda Fashion Talk Show

c. KSTAR – Model Appearances and Frederick Fashion

Shows.

RESULTS

1. Fredericks.com launched successfully after a 12-month design,

development, and beta period, with many of the features originally designed

still in use today. The site, like any progressive online store changes, today’s

fredericks.com appearance has evolved and changed in appearance from

the dynamic original design.

2. Other than the fact that fredericks.com is now the most important cost

effective and profitable marketing channel for Fredericks of Hollywood, one

of the most important achievements, at the time, was changing the

apprehensive culture of the marketing Vice Presidents of the retail stores

and print catalog channels, and making it possible for them to utilize online

as an extended tool.

Oso Technologies

Online Business Development Director (Oct. 1999 – Aug. 2003)

Company Summary: A full service Internet and disaster recovery/business continuity service

provider. From 1999 through 2002, Oso included website design for business and government

agencies in New Mexico. After the 911 terrorist tragedies in 2001, Oso Technologies reverted back

to their original mission focus of providing critical data services, collocation, data back up, and ISP

infrastructure services. Eventually phasing out website design services when market conditions

caused small businesses to pull back on online development budgets. Online Business

Development Mission 1999 – 2002: Provide full service website design and ISP services to small

businesses and government agencies in New Mexico.

I. Directed sales strategies for online business development and built client

relations.

A. MARKETING & DESIGN CONTRIBUTIONS

1. Created small business mission strategy.

a. “Provide online services for small businesses that allow for

friendly client side self-maintenance websites.”

b. Identify local industry needs.

c. Introduced to New Mexico the first client side “ content

management “ capability at an affordable cost for small

businesses. Services previously only attainable by

enterprise level corporations.

2. Provided online models to demonstrate value and to build

confidence in the small business community to include online

planning as part of their traditional marketing and operations

management.

3. Created content management services for government entities at

the department level allowing for direct department input and

content management.

4. Directed sales of Oso Technologies website services.

5. Client relation’s point of contact.

B. RESULTS

1. Established affiliate relations with major software companies and

structured unique licensing rights designed to be affordable and

satisfy small business online business development.

2. Sold online business services to twenty-six leading companies

for premium service levels and over 100 small businesses for

content management, e-commerce or various ISP services.

3. Sold premium services to major government municipalities and

departments.

a. City of Santa Fe

b. City of Carlsbad

c. New Mexico Highway Department

d. State Bar Association

e. New Mexico Department of Motor Vehicles

f. U.S. Forest Services – Pacific Coast Region

Lucas Design / Trends LTD - Playboy Enterprises

Creative Director (Aug. 2003 – Nov. 2006)

Company Summary: Lucas Design owns the licensing rights to major brand products for European

markets, including all European rights to Playboy jewelry and accessories. In 2005, the name of

the company changed and selected brands and licensing rights were re-defined. Trends LTD

assumed various brand manufacturing and distribution rights. Responsibilities defined below

encompass both companies because the company name changed but the ownership and

marketing missions remained the same.

I. Developed Print Catalog Branding & Design Strategy for Playboy Jewelry

European Markets

A. MARKETING & DESIGN CONTRIBUTIONS

1. Created print catalog strategies for Great Britain, France,

Germany, and Italy.

2. Designed, produced electronic art, and managed print

production.

3. Designed product card system allowing for distributors to replace

outdated items using branded catalog look and quick change

product cards.

B. RESULTS: Catalog strategy allowed for each distributor from different

countries to individualize, set languages and print on location as needed

when needed; and maintain Playboy Enterprises corporate approval.

II. Product Design

A. DESIGN CONTRIBUTIONS

1. Designed MP3 player products.

2. Designed multiple jewelry products.

3. Designed MP3 product packaging.

B. RESULTS: Increased jewelry product selection. Introduced new electronic

product line with MP3 player concepts. Final quantity of MP3 concepts produced

for consumer sales, unknown.

III. Designed Retail Point of Purchase Displays

A. DESIGN CONTRIBUTIONS

1. Researched retail display options in jewelry and convenience

stores in all European countries.

2. Designed multiple jewelry case concepts for different locations and

functions.

B. RESULTS: Expanded visibility of product lines and created new avenues of

marketing for all distributors.

IV. Designed the Pairs International Trade Show Exhibit

Quick Brothers Excavating, LLC

Co-Owner (Nov. 2006 - Current)

Company Summary: Heavy equipment Construction Company specializing in flood control and

forest services road maintenance. Unexpectedly become involved with the excavation business do

to emergency needs in my hometown community, after devastating floods in July of 2006.

I. Contract Relations

A. MARKETING CONTRIBUTIONS

1. Established four year contract with Sandoval County for flood control

maintenance. 2006 - 2009

2. Established two and a half year contract with National Forest Services

for road maintenance. 2008 – 2010.

RESULTS: Currently servicing contracts.

PROGRAM PROFICIENCY

Microsoft Office Programs: Word, PowerPoint, Outlook, Excel

Graphics Programs: Photoshop, Illustrator, CSE Suite

Web Design Programs: Dreamweaver

EDUCATION

1971 University of New Mexico – Art Design & Architecture

1973 Advertising School of Design – Four Year Advertising Design Institute (Advanced to

graduate status in three years. Institutes Top Student.

1973 Arizona State University – Business Communications.

CONTACT INFORMATION

505-***-**** / ***********@*****.***



Contact this candidate