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Design Software

Location:
San Diego, CA, 92131
Posted:
March 09, 2010

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Resume:

Alvin S. Anquillano

***** ********** *****

San Diego, CA 92131

h: 858-***-****

m: 858-***-****

abnang@r.postjobfree.com

To Whom It May Concern,

I would like to explore the possibility of joining your organization.

The opportunity offered with your organization is a strong match for my

well-rounded background. I believe I have the qualifications to

successfully fill that position. I possess a unique combination of artistic

ability, leadership and production skills in most facets of product design,

interactive media, graphic design & video game art asset production. My 12+

years of experience in the industry have allowed me to successfully meet

the creative and technical demands of art asset production. Through these

years I've gained much knowledge collaborating with talented, forward

thinking and goal oriented professionals.

As an Industrial Design major with a Graphic Design emphasis, I have worked

on several team-designed projects ranging from Concept Visualization, 3D

CAD drafting & Prototyping, Logo Design, Environmental Design to creating

promotional 2D/3D marketing materials for corporate presentations. My

experiences combined with my fluency in numerous software packages

including: AutoCad, AutoDesk Maya, 3D Studio MAX, Adobe Illustrator and

PhotoShop will allow me to be a successful member of your team.

As you will note by the enclosed resume, I have worked for several product

development, multimedia and video game companies. In these positions I've

worked with a team of deadline-minded professionals in the creation of

Medical Products, Engineering Prototypes, Educational Presentations, User

Interfaces, 3D Environment level models and game assets as well as photo-

realistic artwork (texture maps). I have solved difficult design problems

within tight budgets, milestones and ambitious deadlines. Through this

interaction, I have realized the value of communication in translating a

client's ideas into a visual product. I look forward to contributing my

services to you.

For reference, my portfolio website can viewed at:

http://alvette5.smugmug.com/

My LinkedIn work profile can be viewed at:

http://www.linkedin.com/profile?viewProfile=&key=5653091&locale=en_US&trk=ta

b_pro

I am eager to have an opportunity to interview with you. Thank you for

considering my candidacy for this position.

Sincerely,

Alvin S. Anquillano

1 Alvin (Al) Anquillano

11672 Aldercrest Point

San Diego, CA 92131

Telephone: 858-***-****

Mobile: 858-***-****

Email: abnang@r.postjobfree.com

Portfolio: http://alvette5.smugmug.com/

LinkedIn.com Profile:

http://www.linkedin.com/profile?viewProfile=&key=5653091

2 Education

. BS Degree in Industrial Design from California State University Long

Beach, c/o 1995.

. Art Portfolio: http://alvette5.smugmug.com/

Key Skills:

. I possess a unique combination of artistic ability, leadership and

production skills in most facets of interactive media, graphic design

art production. My 10+ years of experience in the industry have

allowed me to successfully meet the creative and technical demands of

art asset production.

. I have solved difficult art & design problems within tight budgets,

milestones and ambitious deadlines.

Specialties:

. I've worked with a team of deadline-minded professionals in the

creation of User Interfaces, 3D Environments and 3D Props, Interactive

Media Graphics & Logos, Educational Presentations, Website Design

Concepts, Medical Products Design Concepts, Engineering Prototypes,

Textures and Texture Maps.

. Excellent working knowledge of Maya, 3D Max and Adobe Design Suite

experience: Photoshop, Illustrator, After Effects, InDesign.

. Strong understanding of aesthetics, visual communication, color theory

and shape design.

. I possess excellent comprehension and working technical knowledge of

popular graphic programs and software: CorelDraw, QuarkXpress,

AutoCad.

. 10+ years of valuable graphic design and game industry experience.

Work History:

3 Midway Games San Diego, CA

* "TNA Impact! Wrestling 2" for the XBOX 360, Playstation 3, Wii expected

release late-2009

* Title: Senior Environment Artist (3D modeling, Level Building, Shader &

Texture creation, concept sketching)

* Responsibilities: Under the strict direction of our Creative Director,

Tech Artists with their pipeline guidelines (and numerous art references),

I created concept sketches, modeled high poly 3D environments,

prefabrications & props in Maya & 3D Max. I exported all assets into the

Unreal 3.0 game engine directly and via Perforce (P4) game asset software.

I painted detailed textures in Photoshop, created realistic normal maps

with Photoshop & Z Brush. I worked specifically to accomplish high artistic

standards within a limited mainframe, with realistic goals to get the job

done and on time. Software used: Unreal Editor 3.0, Maya, 3D Max,

Photoshop, Z Brush, Perforce (P4) and various proprietary tools.

4 Treyarch (Activision) Santa Monica, CA

* "James Bond: Quantum Of Solace" for the XBOX 360, Playstation 3, Wii

released 9/08.

* Title: Senior Environment Texture Artist (Next Generation Shader &

Texture creation, 3D modeling)

* Responsibilities: Under the strict direction of our Art Director, Art

Leads (and numerous movie references), I painted detailed next-gen textures

in Photoshop, created realistic normal maps with Photoshop & Z Brush then

implemented them into Radiant Level Editor. Modeled high poly

prefabrications & props in Maya. Exported all assets into the game engine

via Perforce (P4) game asset software. Worked specifically to accomplish

high artistic standards within a limited mainframe, with realistic goals to

get the job done and on time. Software used: Radiant Level Editor, Maya,

Photoshop, Z Brush, Perforce (P4) and various proprietary tools.

* "Spiderman 3: The Game" for the XBOX 360, Playstation 3, Wii 5/07.

* Title: Senior Environment Texture Artist (Next Generation Shader &

Texture creation, 3D modeling, Lighting & Effects implementation)

* Responsibilities: Under the strict direction of our Art Director, Art

Leads (and numerous movie references), I painted detailed next-gen textures

in Photoshop, created realistic normal maps with Photoshop & Z Brush.

Modeled high poly 3D environments & props in 3D Max. Exported all assets

into the game engine via Perforce (P4) game asset software. Worked

specifically to accomplish high artistic standards within a limited

mainframe, with realistic goals to get the job done and on time. Software

used: Radiant Level Editor, Maya, Photoshop, Z Brush, Perforce (P4) and

various proprietary tools.

Sony Computer Entertainment America (SCEA, 989 Studios, RedZone

Interactive) San Diego, CA

* "Road To Sunday" for the Playstation 2 8/04 to 8/05.

* Title: Artist (Environment Artist, 3D modeler & applied vertex lighting,

painted detailed texture maps, created numerous concept sketches)

* Responsibilities: Under the strict direction of our Art Director & Art

Leads, I designed environments (with a small team of artists) by drawing

numerous detailed concept sketches. After the approval of the designs &

sketches, I modeled high poly 3D environments & props in Maya. Then I

painted highly detailed textures using Photoshop, Debabelizer and Optipix

(png). Exported all assets into game engine via Perforce (P4) game asset

software.

* "NFL GameDay 2005" for the Playstation1 8/04.

* Title: Artist (3D Frontend modeler-Interface-Shell Artist)

* Responsibilities: Modeled 3D elements for the frontend interface and

painted detailed textures in Photoshop. On this title I worked on the

design, style, construction and animation of the frontend and in-game

screens. I created the look and feel of the win/lose/loading screens for

each NFL team.

* "NFL GameDay 2003" for the Playstation1 8/02.

* Title: Artist (3D Frontend modeler-Interface-Shell Artist)

* Responsibilities: Modeled 3D elements for the frontend interface and

painted detailed textures in Photoshop. On this title I worked on the

design, style, construction and animation of the frontend and in-game

screens. I modeled and textured 3D static and animated elements. I created

the look and feel of the win/lose/loading screens for each NFL team.

* "NFL GameDay 2002" for the Playstation2 11/01

* Title: Artist (3D Frontend modeler-Interface-Shell Artist)

* Responsibilities: Modeled 3D elements for the frontend interface and

painted detailed textures in Photoshop. On this title I worked on the

design, style, construction and animation of the frontend and in-game

screens. I modeled and textured 3D static and animated elements. I also

created the look and feel of the win/lose/loading screens for each NFL

team. I orchestrated and coordinated the photo shoot of the cheerleader

models. I worked with 3D MAX 4.0 for modeling and animation of elements. I

used Adobe Photoshop and Debabelizer Pro for the textures and graphics.

* "NFL GameDay 2001" for the Playstation2 8/00.

* Title: Artist (3D Frontend-Interface-Shell Artist)

* Responsibilities: Modeled 3D elements for the frontend interface and

painted detailed textures in Photoshop. On this title I created the look

and feel of the win/lose/loading screens for each NFL team. My designs

helped improve the frontend style as well. I was outsourced to RedZone

Interactive during the last half of the production period. I worked with 3D

MAX 4.0 for modeling and animation of elements. I used Adobe Photoshop and

Debabelizer Pro for the textures and graphics.

* 989 Studios/989 Sports 3D Logo animation for nationally televised

commercials and marketing of company.

* Title: Artist (3D Modeler, Texture Artist, Frontend-Interface-Shell

Artist, Animation)

* On this project I modeled, rendered and animated the company logo in 3D

Studio MAX. My animation concept was chosen to represent the company. This

animation can be seen in our video games, TV commercials and various

marketing venues representing 989 Studios and 989 Sports.

* "NFL GameDay 99" for the PC 9/98

* Title: 3D & Texture Artist (3D Modeler, Texture Artist, Frontend-

Interface-Shell Production Artist, Concept Artist)

* Responsibilities: On this title I worked with a team of artists on

project art scheduling, VRAM budgeting, 3-D low-poly modeling of football

stadiums (3D Studio MAX), texture creation and mapping (Photoshop,

Debabelizer Pro), image manipulation and indexing of graphic elements. I

was also personally assigned to create concepts sketches for the "look" of

the game, the look and design of the frontend and frontend layout.

Greystone Technology, Inc.

* Job Title: Database Engineer - 3D Graphics from 1/20/97 to 9/4/97.

* 3-D (low polygon) modeling, texture-mapping and animation on the PC and

Silicon Graphics (Indy and Indigo) workstations. Worked on VR game

conceptual development/design and storyboarding. Worked on "XS-G", "Canyon

Runner" and "Magball" video games which were showcased at the CGDC

(Computer Game Developers Conference) in Santa Clara, CA and the E3

Conference in Atlanta, Georgia. Worked closely with the marketing division;

helped define corporate image and presentations. Designed and created

various print media brochures with promotional marketing artwork. Used

various programs including 3-D Studio 4.0, 3-D Studio MAX, MultiGen, and

Photoshop 4.0.

IVID Communications, Inc.

* Job Title: Graphic Artist, 3D Modeler, Animator from 8/1/95 to 1/10/97.

* Complete multimedia work. Computer illustration, animation and kiosk

interface design. Worked on projects for clients such as: Ford, Honda,

Nike, Sears, Federated Group Dept. Stores, Ryder Logistics, Fujitsu and

American Express. Graphic art and 3-D modeling, texture-mapping and

animation on the PC using AutoDesk 3-D Studio 4.0, CorelDraw!, Photoshop,

Autodesk Animator Pro, Autodesk Animator Studio and Macromedia Director.

Thorough knowledge of animation rendering and compression techniques.

Assisted with the design and development of the IVID corporate web page

using Adobe Pagemill, Netscape 3.0, Microsoft Internet Explorer, GIF

animation and HTML coding programs. Design, graphics and coding for the

"Orient Xpress" intranet project for IVID. Worked closely with the

marketing division; helped define strategic direction, new product

development, corporate image and presentations. Designed and created

various print media brochures with promotional marketing artwork.

NF Nagy Design, Inc.

* Job Title: Design Intern from 6/27/94 to 5/24/95.

* Thorough Industrial Design internship work under Neil Nagy and

affiliates. Worked closely with consultants and assisted in various

deadline driven design projects. Graphic and 3-D CAD work on the PC using

CorelDraw!, Illustrator, Photoshop and AutoCad.

5 Allergan Optical, R&D

* Job Title: Design Intern from 5/13 to 8/26/94.

* Packaging and Graphic Design on lens care products under Alix Ann Holmes.

I produced various graphic design concept drawings, packaging concepts and

packaging graphics for the UltraCare lens care kit. Graphics work on the

Macintosh using Alias.

Mattel Toys, Inc.

* Job Title: Freelance Student Toy Development Team Designer from 4/7 to

4/18/94

* Worked under Mark Barthold on Nickelodeon Sports Extreme project. I

rendered numerous color concept drawings and constructed fully functional 3-

D prototypes.

Eldon/Rubbermaid MicroComputer Accessories, Inc.

* Job Title: Freelance Student Design Intern from 10/8 to 10/22/93.

* Worked under Senior Designer Mel Evenson on new computer furniture

developments. I completed numerous color concepts and developmental

drawings.

6 Salary Requirements

* Negotiable, based on my current salary and experience.



Contact this candidate