Alvin S. Anquillano
San Diego, CA 92131
h: 858-***-****
m: 858-***-****
abnang@r.postjobfree.com
To Whom It May Concern,
I would like to explore the possibility of joining your organization.
The opportunity offered with your organization is a strong match for my
well-rounded background. I believe I have the qualifications to
successfully fill that position. I possess a unique combination of artistic
ability, leadership and production skills in most facets of product design,
interactive media, graphic design & video game art asset production. My 12+
years of experience in the industry have allowed me to successfully meet
the creative and technical demands of art asset production. Through these
years I've gained much knowledge collaborating with talented, forward
thinking and goal oriented professionals.
As an Industrial Design major with a Graphic Design emphasis, I have worked
on several team-designed projects ranging from Concept Visualization, 3D
CAD drafting & Prototyping, Logo Design, Environmental Design to creating
promotional 2D/3D marketing materials for corporate presentations. My
experiences combined with my fluency in numerous software packages
including: AutoCad, AutoDesk Maya, 3D Studio MAX, Adobe Illustrator and
PhotoShop will allow me to be a successful member of your team.
As you will note by the enclosed resume, I have worked for several product
development, multimedia and video game companies. In these positions I've
worked with a team of deadline-minded professionals in the creation of
Medical Products, Engineering Prototypes, Educational Presentations, User
Interfaces, 3D Environment level models and game assets as well as photo-
realistic artwork (texture maps). I have solved difficult design problems
within tight budgets, milestones and ambitious deadlines. Through this
interaction, I have realized the value of communication in translating a
client's ideas into a visual product. I look forward to contributing my
services to you.
For reference, my portfolio website can viewed at:
http://alvette5.smugmug.com/
My LinkedIn work profile can be viewed at:
http://www.linkedin.com/profile?viewProfile=&key=5653091&locale=en_US&trk=ta
b_pro
I am eager to have an opportunity to interview with you. Thank you for
considering my candidacy for this position.
Sincerely,
Alvin S. Anquillano
1 Alvin (Al) Anquillano
11672 Aldercrest Point
San Diego, CA 92131
Telephone: 858-***-****
Mobile: 858-***-****
Email: abnang@r.postjobfree.com
Portfolio: http://alvette5.smugmug.com/
LinkedIn.com Profile:
http://www.linkedin.com/profile?viewProfile=&key=5653091
2 Education
. BS Degree in Industrial Design from California State University Long
Beach, c/o 1995.
. Art Portfolio: http://alvette5.smugmug.com/
Key Skills:
. I possess a unique combination of artistic ability, leadership and
production skills in most facets of interactive media, graphic design
art production. My 10+ years of experience in the industry have
allowed me to successfully meet the creative and technical demands of
art asset production.
. I have solved difficult art & design problems within tight budgets,
milestones and ambitious deadlines.
Specialties:
. I've worked with a team of deadline-minded professionals in the
creation of User Interfaces, 3D Environments and 3D Props, Interactive
Media Graphics & Logos, Educational Presentations, Website Design
Concepts, Medical Products Design Concepts, Engineering Prototypes,
Textures and Texture Maps.
. Excellent working knowledge of Maya, 3D Max and Adobe Design Suite
experience: Photoshop, Illustrator, After Effects, InDesign.
. Strong understanding of aesthetics, visual communication, color theory
and shape design.
. I possess excellent comprehension and working technical knowledge of
popular graphic programs and software: CorelDraw, QuarkXpress,
AutoCad.
. 10+ years of valuable graphic design and game industry experience.
Work History:
3 Midway Games San Diego, CA
* "TNA Impact! Wrestling 2" for the XBOX 360, Playstation 3, Wii expected
release late-2009
* Title: Senior Environment Artist (3D modeling, Level Building, Shader &
Texture creation, concept sketching)
* Responsibilities: Under the strict direction of our Creative Director,
Tech Artists with their pipeline guidelines (and numerous art references),
I created concept sketches, modeled high poly 3D environments,
prefabrications & props in Maya & 3D Max. I exported all assets into the
Unreal 3.0 game engine directly and via Perforce (P4) game asset software.
I painted detailed textures in Photoshop, created realistic normal maps
with Photoshop & Z Brush. I worked specifically to accomplish high artistic
standards within a limited mainframe, with realistic goals to get the job
done and on time. Software used: Unreal Editor 3.0, Maya, 3D Max,
Photoshop, Z Brush, Perforce (P4) and various proprietary tools.
4 Treyarch (Activision) Santa Monica, CA
* "James Bond: Quantum Of Solace" for the XBOX 360, Playstation 3, Wii
released 9/08.
* Title: Senior Environment Texture Artist (Next Generation Shader &
Texture creation, 3D modeling)
* Responsibilities: Under the strict direction of our Art Director, Art
Leads (and numerous movie references), I painted detailed next-gen textures
in Photoshop, created realistic normal maps with Photoshop & Z Brush then
implemented them into Radiant Level Editor. Modeled high poly
prefabrications & props in Maya. Exported all assets into the game engine
via Perforce (P4) game asset software. Worked specifically to accomplish
high artistic standards within a limited mainframe, with realistic goals to
get the job done and on time. Software used: Radiant Level Editor, Maya,
Photoshop, Z Brush, Perforce (P4) and various proprietary tools.
* "Spiderman 3: The Game" for the XBOX 360, Playstation 3, Wii 5/07.
* Title: Senior Environment Texture Artist (Next Generation Shader &
Texture creation, 3D modeling, Lighting & Effects implementation)
* Responsibilities: Under the strict direction of our Art Director, Art
Leads (and numerous movie references), I painted detailed next-gen textures
in Photoshop, created realistic normal maps with Photoshop & Z Brush.
Modeled high poly 3D environments & props in 3D Max. Exported all assets
into the game engine via Perforce (P4) game asset software. Worked
specifically to accomplish high artistic standards within a limited
mainframe, with realistic goals to get the job done and on time. Software
used: Radiant Level Editor, Maya, Photoshop, Z Brush, Perforce (P4) and
various proprietary tools.
Sony Computer Entertainment America (SCEA, 989 Studios, RedZone
Interactive) San Diego, CA
* "Road To Sunday" for the Playstation 2 8/04 to 8/05.
* Title: Artist (Environment Artist, 3D modeler & applied vertex lighting,
painted detailed texture maps, created numerous concept sketches)
* Responsibilities: Under the strict direction of our Art Director & Art
Leads, I designed environments (with a small team of artists) by drawing
numerous detailed concept sketches. After the approval of the designs &
sketches, I modeled high poly 3D environments & props in Maya. Then I
painted highly detailed textures using Photoshop, Debabelizer and Optipix
(png). Exported all assets into game engine via Perforce (P4) game asset
software.
* "NFL GameDay 2005" for the Playstation1 8/04.
* Title: Artist (3D Frontend modeler-Interface-Shell Artist)
* Responsibilities: Modeled 3D elements for the frontend interface and
painted detailed textures in Photoshop. On this title I worked on the
design, style, construction and animation of the frontend and in-game
screens. I created the look and feel of the win/lose/loading screens for
each NFL team.
* "NFL GameDay 2003" for the Playstation1 8/02.
* Title: Artist (3D Frontend modeler-Interface-Shell Artist)
* Responsibilities: Modeled 3D elements for the frontend interface and
painted detailed textures in Photoshop. On this title I worked on the
design, style, construction and animation of the frontend and in-game
screens. I modeled and textured 3D static and animated elements. I created
the look and feel of the win/lose/loading screens for each NFL team.
* "NFL GameDay 2002" for the Playstation2 11/01
* Title: Artist (3D Frontend modeler-Interface-Shell Artist)
* Responsibilities: Modeled 3D elements for the frontend interface and
painted detailed textures in Photoshop. On this title I worked on the
design, style, construction and animation of the frontend and in-game
screens. I modeled and textured 3D static and animated elements. I also
created the look and feel of the win/lose/loading screens for each NFL
team. I orchestrated and coordinated the photo shoot of the cheerleader
models. I worked with 3D MAX 4.0 for modeling and animation of elements. I
used Adobe Photoshop and Debabelizer Pro for the textures and graphics.
* "NFL GameDay 2001" for the Playstation2 8/00.
* Title: Artist (3D Frontend-Interface-Shell Artist)
* Responsibilities: Modeled 3D elements for the frontend interface and
painted detailed textures in Photoshop. On this title I created the look
and feel of the win/lose/loading screens for each NFL team. My designs
helped improve the frontend style as well. I was outsourced to RedZone
Interactive during the last half of the production period. I worked with 3D
MAX 4.0 for modeling and animation of elements. I used Adobe Photoshop and
Debabelizer Pro for the textures and graphics.
* 989 Studios/989 Sports 3D Logo animation for nationally televised
commercials and marketing of company.
* Title: Artist (3D Modeler, Texture Artist, Frontend-Interface-Shell
Artist, Animation)
* On this project I modeled, rendered and animated the company logo in 3D
Studio MAX. My animation concept was chosen to represent the company. This
animation can be seen in our video games, TV commercials and various
marketing venues representing 989 Studios and 989 Sports.
* "NFL GameDay 99" for the PC 9/98
* Title: 3D & Texture Artist (3D Modeler, Texture Artist, Frontend-
Interface-Shell Production Artist, Concept Artist)
* Responsibilities: On this title I worked with a team of artists on
project art scheduling, VRAM budgeting, 3-D low-poly modeling of football
stadiums (3D Studio MAX), texture creation and mapping (Photoshop,
Debabelizer Pro), image manipulation and indexing of graphic elements. I
was also personally assigned to create concepts sketches for the "look" of
the game, the look and design of the frontend and frontend layout.
Greystone Technology, Inc.
* Job Title: Database Engineer - 3D Graphics from 1/20/97 to 9/4/97.
* 3-D (low polygon) modeling, texture-mapping and animation on the PC and
Silicon Graphics (Indy and Indigo) workstations. Worked on VR game
conceptual development/design and storyboarding. Worked on "XS-G", "Canyon
Runner" and "Magball" video games which were showcased at the CGDC
(Computer Game Developers Conference) in Santa Clara, CA and the E3
Conference in Atlanta, Georgia. Worked closely with the marketing division;
helped define corporate image and presentations. Designed and created
various print media brochures with promotional marketing artwork. Used
various programs including 3-D Studio 4.0, 3-D Studio MAX, MultiGen, and
Photoshop 4.0.
IVID Communications, Inc.
* Job Title: Graphic Artist, 3D Modeler, Animator from 8/1/95 to 1/10/97.
* Complete multimedia work. Computer illustration, animation and kiosk
interface design. Worked on projects for clients such as: Ford, Honda,
Nike, Sears, Federated Group Dept. Stores, Ryder Logistics, Fujitsu and
American Express. Graphic art and 3-D modeling, texture-mapping and
animation on the PC using AutoDesk 3-D Studio 4.0, CorelDraw!, Photoshop,
Autodesk Animator Pro, Autodesk Animator Studio and Macromedia Director.
Thorough knowledge of animation rendering and compression techniques.
Assisted with the design and development of the IVID corporate web page
using Adobe Pagemill, Netscape 3.0, Microsoft Internet Explorer, GIF
animation and HTML coding programs. Design, graphics and coding for the
"Orient Xpress" intranet project for IVID. Worked closely with the
marketing division; helped define strategic direction, new product
development, corporate image and presentations. Designed and created
various print media brochures with promotional marketing artwork.
NF Nagy Design, Inc.
* Job Title: Design Intern from 6/27/94 to 5/24/95.
* Thorough Industrial Design internship work under Neil Nagy and
affiliates. Worked closely with consultants and assisted in various
deadline driven design projects. Graphic and 3-D CAD work on the PC using
CorelDraw!, Illustrator, Photoshop and AutoCad.
5 Allergan Optical, R&D
* Job Title: Design Intern from 5/13 to 8/26/94.
* Packaging and Graphic Design on lens care products under Alix Ann Holmes.
I produced various graphic design concept drawings, packaging concepts and
packaging graphics for the UltraCare lens care kit. Graphics work on the
Macintosh using Alias.
Mattel Toys, Inc.
* Job Title: Freelance Student Toy Development Team Designer from 4/7 to
4/18/94
* Worked under Mark Barthold on Nickelodeon Sports Extreme project. I
rendered numerous color concept drawings and constructed fully functional 3-
D prototypes.
Eldon/Rubbermaid MicroComputer Accessories, Inc.
* Job Title: Freelance Student Design Intern from 10/8 to 10/22/93.
* Worked under Senior Designer Mel Evenson on new computer furniture
developments. I completed numerous color concepts and developmental
drawings.
6 Salary Requirements
* Negotiable, based on my current salary and experience.