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Design Environmental

Location:
Oxnard, CA, 93033
Posted:
March 09, 2010

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Resume:

Tim Diaz

805-***-****

www.timdiaz*d.com

abm7kz@r.postjobfree.com

Objective

To utilize my skills and knowledge to continue to create environmental

art and/or level art for games and or movies

Experience

August 2009 - February 2010 Sony Computer Entertainment Santa Monica,

CA

Environmental Artist/Collision Artist (God of War 3)

. Created collision and collision designs for almost entire game.

March 2009 - August 2009 Tigar Hare Studios

Sherman Oaks, CA

Environmental Artist/Cinematic Artist (BLUR & Bioshock 2)

. High poly modeling and texture work

December 2008 - March 2009 Luxoflux Santa Monica,

CA

Environmental Artist (Transformers: Revenge of the Fallen: The Game)

. Model and texture assets, collision, LOD work, some AI work, and asset

integration

May 2008 - December 2008 Isopod Santa Monica, CA

Asset Modeler (Unannounced Game)

Game Tester (vigilante 8)

. Low poly modeling, texture artist, tester

June 2007 - May 2008 Isopod Santa Monica, CA

Environmental Artist (Game Wizards Production Team)

(Mythos, Detox, Aftermath)

. High and Low poly modeling, texture artist, some level design

Education

The Art Institute of California - Los Angeles Santa Monica, CA

. Bachelors of Science Degree in Game Art & Design

Specialty

. 3D Studio Max

. Maya

. Maya Dynamics/Fluids

. Photoshop

. After Effects

. Zbrush

. Mental Ray

. Vray

. Unreal 3 Editor



Contact this candidate