Tim Diaz
www.timdiaz*d.com
abm7kz@r.postjobfree.com
Objective
To utilize my skills and knowledge to continue to create environmental
art and/or level art for games and or movies
Experience
August 2009 - February 2010 Sony Computer Entertainment Santa Monica,
CA
Environmental Artist/Collision Artist (God of War 3)
. Created collision and collision designs for almost entire game.
March 2009 - August 2009 Tigar Hare Studios
Sherman Oaks, CA
Environmental Artist/Cinematic Artist (BLUR & Bioshock 2)
. High poly modeling and texture work
December 2008 - March 2009 Luxoflux Santa Monica,
CA
Environmental Artist (Transformers: Revenge of the Fallen: The Game)
. Model and texture assets, collision, LOD work, some AI work, and asset
integration
May 2008 - December 2008 Isopod Santa Monica, CA
Asset Modeler (Unannounced Game)
Game Tester (vigilante 8)
. Low poly modeling, texture artist, tester
June 2007 - May 2008 Isopod Santa Monica, CA
Environmental Artist (Game Wizards Production Team)
(Mythos, Detox, Aftermath)
. High and Low poly modeling, texture artist, some level design
Education
The Art Institute of California - Los Angeles Santa Monica, CA
. Bachelors of Science Degree in Game Art & Design
Specialty
. 3D Studio Max
. Maya
. Maya Dynamics/Fluids
. Photoshop
. After Effects
. Zbrush
. Mental Ray
. Vray
. Unreal 3 Editor