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Years Experience Design

Location:
Chicago, IL, 60640
Posted:
March 09, 2010

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Resume:

ANDREW R. STALEY

**** ********* **. ******* *****, IL 60089

***- ***-****

abm5qv@r.postjobfree.com

www.DigitalCantina.com

Summary: Over 5 years experience working with 3D programs like Autodesk

Maya, along with strong Photoshop painting and traditional sketching skills

now seeking to create new and exciting 3D and 2D assets within the video

game industry

Education:

The Illinois Institute of Art - Chicago

Bachelor of Arts - Video Game Design

June 2009

Skills:

Managerial experience

Led a team of artists and programmers to create successful game

prototypes

Planned and prepared course curriculum and lectures to students on

gaming concepts and design

Worked on both Mac and PC platforms

Proficient In: Adobe Photoshop, Autodesk Maya, ZBrush, Adobe

Premiere, Unreal 3 Engine

Knowledgeable In: Adobe Illustrator, After Effects, Mudbox, Corel

Painter

Related Work Experience

The University of Illinois - Chicago

January 2008 - May 2009

Art Director

. Directed a team of artists and managed art for a successful game

concept

. Involved a custom built 52" multi-touch table, The "Tac

Tile"

. Collaborated on an award-winning, multiplayer Flash Real-Time

Strategy game called "Galcon+"

. Won Best Visuals and Best Sound in the UIC game competition

in December of 2008

. Was on display at Siggraph 2009

. Work with a team of artists and programmers at the Electronic

Visualization Laboratory to create a video game

. Designed and created game concepts, 3D models and textures

The University of Illinois - Chicago

October 2008 - December 2008

Concept and 3D Artist

. Collaborated with programmers on a game prototype

. Designed and created game concept art

. Created 3D assets, models and textures

. Implemented 3D and 2D assets into game the Panda 3D Engine

Work Experience

Internal Drive Summer Camps

November 2009 - Present

Curriculum Developer

. Created a wiki for the Unreal Engine for thousands of students

to use

. Written over 80 different lessons for the students

. Collaborated with other developers and staff to create

challenges for campers

Internal Drive Summer Camps

Seasonal Position

Summer 2008-

Summer 2009

Instructor

. Instructed campers 3D modeling in Autodesk Maya and level design in

the Unreal Editor

. Designed curriculum and led classes on video game athletics and

good sportsmanship

. Responsible for health and wellbeing of group of campers

. Campers and students ages ranged from 13 to 18 years old

Groups & Affiliations:

Independent Game Developers Association

Since 2008

SIGGRAPH Since 2007

National Multiple Sclerosis Society

Since 2002



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