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Project Manager Assistant

Location:
Alameda, CA, 94501
Posted:
September 13, 2010

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Resume:

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Qualifications Profile

A dedicated and passionate individual looking to join a team that will

utilize and challenge my talents and capabilities.

. Manage several artists, editors and assets for the completion of

deadlines and projects.

. Assist Producers, project managers, and leads with day to day work

with strong communication

. Logical problem solver

. Very personable and diplomatic to ensure quality team cohesion.

. Outstanding liaison and communication skills; effectively communicates

with management, tech support, artists and team members.

. Successful in planning and implementing new processes to streamline

the completion of projects

. Strong self motivator and independent worker.

Technical Proficiencies

Software: Maya, Unreal Editor, Photoshop, Illustrator, Dreamweaver,

Mental Ray, After Effects, Commotion, Match Mover, Motion Builder,

Perforce, DevTrack, Dev Test, Jira, Test Track, Gamebryo, Poser,

Flash.

Professional Experience

Bitwise Design, Walnut Creek

06.2009-09.2009

2d/ 3d artist/ Designer

. Sole artist for an unreleased iPhone title. Produced the User

Interface, in-game graphics as well as the Title screen and loading

screens.

. Assisted in designing two unreleased iPhone titles: which included but

were not limited to game play, physics and control schemes.

Lawroom.com, Walnut Creek

07.2008- 04.2009

Art Dept Manager/Project Coordinator/ 3d artist

. Managed the art team and art standards as well as created 3d art in

Maya and Poser

. Supervised the art, tech and editorial teams (6 people total) to

develop and execute schedules to ensure that timelines and deadlines

were met.

. Designed interactivity, course layout, camera angles, and characters

for a graphic novel type approach utilizing Maya and Photoshop.

. Developed and executed the production pipeline and work processes.

Page 44 Studios, San Francisco

02.2008 - 07.2008

Designer (Contract)

. Designed and directed camera actions, game play and triggered events

using XML, character animations and wardrobe for 7 levels of High

School Musical 3: DANCE! These were all executed in Maya, XML, and the

proprietary engine.

. Communicated and worked with FX artists, animators and environment

artists for placement of vfx, animation timing and environmental

assets.

. Supervised the design process from concept to completion. Scripted

actions, game play and FX events for levels.

. Held meetings to communicate design ideas to the artists and for

approval. Several levels were used for promotional photos and are on

the Disney website for the game.

Secret Level, San Francisco

11.2007 - 02.2008

Dev/QA tester (Contract)

. Provided development testing for the Iron Man title.

. Reported, logged, tracked and regressed bugs.

. Developed and implemented processes, both, for the Dev QA team and

communications with the rest of the production teams.

. Worked with designers on level layout, ai spawning, level ups and

playability. Also, worked with programming on functionality and

playability using a proprietary engine

Crystal Dynamics/ Eidos, Redwood City, CA

08.2007 - 10.2007

QA Tester (Contract)

. Tested Tomb Raider Anniversary Edition for proper porting to the Wii

System.

. Found bugs, logged bugs and tracked bugs to complete fix.

EA Games, Redwood City, CA

02.2007 -

5.2007

World Builder (Contract)

. World Builder, Designer, Artist and Tester for Ultima Online. Assist

in building, designing, and implementing assets for the worlds of

play.

. Assisted designers with designing parts of levels, layout of level and

asset/bonus placements for towns etc. in the Gamebryo engine.

. Redesigned and executed several environments of play and the art that

goes into them.

. Took charge of the world building team by developing internal teams

and assigning team projects to complete projects in limited amounts of

time.

. Developed and modified new techniques to improve the appearance of the

game utilizing in house assets and the Gamebryo engine.

Solokai Inc., Bay Point, CA

6.2006 - 08.2006

3d artist and assistant Project manager: Return Contractor

. Managed assets, Assisted in the development and execution of

processes. 3d art included but not limited to: texturing, lighting,

editing animation, and modeling.

. Textured and lit several sets in Maya for presentation under the

direct guidance of the Project Manager.

. Assisted in cleanup and modification of motion capture data that was

being applied to the project.

. Modeled and textured different props and assets in Maya for the

different environments: ranging from a hospital waiting room, pharmacy

and a gym.

Goodby, Silverstein, and Partners, San Francisco, Ca

8.2006 - 9.2006

3d/ compositing artist (Contract)

. Provided 3d artwork, compositing, footage manipulation and compositing

for their Saturn Google project and Comcast commercials.

. Composited images between Google Earth and Maya to make a seamless

presentation of flying into a car dealership.

. Also, assisted in texturing each dealership to make it look like its

real life counter- part.

Sebo Restaurant, San Francisco, CA

2005

Architectural Visualization

. Utilized Maya, Photoshop, and Mental Ray to provide a completed Mental

Ray render for visualization. Based on blueprints provided by the

contractor, the restaurant was built from scratch in Maya.

. After several meetings with the owners, was able to texture, light and

render scale models of the restaurant for the reference of appearance.

New Wave Broadcasting/ Mapleton Communications, Monterey, CA

1999 - 2003

Radio Personality etc.

. Voice over, Air personality, Promotions specialist, IT/Network

Manager, Security Programmer, assistant music director, station

imaging director and production assistant.

U.S. Army 1993

- 1996

Fort Campbell, KY

. Served in the U.S. Army with the 101st Airborne Division as an

indirect fire infantry man.

. Received the Army Achievement Medal

. Certified Expert Marksman

Education

Ex'pression College for Digital Arts, Emeryville, CA

4. 2004 - 7. 2006

. Bachelor's Degree of Applied Science, 3d Animation and Visual Effects.



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