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Qualifications Profile
A dedicated and passionate individual looking to join a team that will
utilize and challenge my talents and capabilities.
. Manage several artists, editors and assets for the completion of
deadlines and projects.
. Assist Producers, project managers, and leads with day to day work
with strong communication
. Logical problem solver
. Very personable and diplomatic to ensure quality team cohesion.
. Outstanding liaison and communication skills; effectively communicates
with management, tech support, artists and team members.
. Successful in planning and implementing new processes to streamline
the completion of projects
. Strong self motivator and independent worker.
Technical Proficiencies
Software: Maya, Unreal Editor, Photoshop, Illustrator, Dreamweaver,
Mental Ray, After Effects, Commotion, Match Mover, Motion Builder,
Perforce, DevTrack, Dev Test, Jira, Test Track, Gamebryo, Poser,
Flash.
Professional Experience
Bitwise Design, Walnut Creek
06.2009-09.2009
2d/ 3d artist/ Designer
. Sole artist for an unreleased iPhone title. Produced the User
Interface, in-game graphics as well as the Title screen and loading
screens.
. Assisted in designing two unreleased iPhone titles: which included but
were not limited to game play, physics and control schemes.
Lawroom.com, Walnut Creek
07.2008- 04.2009
Art Dept Manager/Project Coordinator/ 3d artist
. Managed the art team and art standards as well as created 3d art in
Maya and Poser
. Supervised the art, tech and editorial teams (6 people total) to
develop and execute schedules to ensure that timelines and deadlines
were met.
. Designed interactivity, course layout, camera angles, and characters
for a graphic novel type approach utilizing Maya and Photoshop.
. Developed and executed the production pipeline and work processes.
Page 44 Studios, San Francisco
02.2008 - 07.2008
Designer (Contract)
. Designed and directed camera actions, game play and triggered events
using XML, character animations and wardrobe for 7 levels of High
School Musical 3: DANCE! These were all executed in Maya, XML, and the
proprietary engine.
. Communicated and worked with FX artists, animators and environment
artists for placement of vfx, animation timing and environmental
assets.
. Supervised the design process from concept to completion. Scripted
actions, game play and FX events for levels.
. Held meetings to communicate design ideas to the artists and for
approval. Several levels were used for promotional photos and are on
the Disney website for the game.
Secret Level, San Francisco
11.2007 - 02.2008
Dev/QA tester (Contract)
. Provided development testing for the Iron Man title.
. Reported, logged, tracked and regressed bugs.
. Developed and implemented processes, both, for the Dev QA team and
communications with the rest of the production teams.
. Worked with designers on level layout, ai spawning, level ups and
playability. Also, worked with programming on functionality and
playability using a proprietary engine
Crystal Dynamics/ Eidos, Redwood City, CA
08.2007 - 10.2007
QA Tester (Contract)
. Tested Tomb Raider Anniversary Edition for proper porting to the Wii
System.
. Found bugs, logged bugs and tracked bugs to complete fix.
EA Games, Redwood City, CA
02.2007 -
5.2007
World Builder (Contract)
. World Builder, Designer, Artist and Tester for Ultima Online. Assist
in building, designing, and implementing assets for the worlds of
play.
. Assisted designers with designing parts of levels, layout of level and
asset/bonus placements for towns etc. in the Gamebryo engine.
. Redesigned and executed several environments of play and the art that
goes into them.
. Took charge of the world building team by developing internal teams
and assigning team projects to complete projects in limited amounts of
time.
. Developed and modified new techniques to improve the appearance of the
game utilizing in house assets and the Gamebryo engine.
Solokai Inc., Bay Point, CA
6.2006 - 08.2006
3d artist and assistant Project manager: Return Contractor
. Managed assets, Assisted in the development and execution of
processes. 3d art included but not limited to: texturing, lighting,
editing animation, and modeling.
. Textured and lit several sets in Maya for presentation under the
direct guidance of the Project Manager.
. Assisted in cleanup and modification of motion capture data that was
being applied to the project.
. Modeled and textured different props and assets in Maya for the
different environments: ranging from a hospital waiting room, pharmacy
and a gym.
Goodby, Silverstein, and Partners, San Francisco, Ca
8.2006 - 9.2006
3d/ compositing artist (Contract)
. Provided 3d artwork, compositing, footage manipulation and compositing
for their Saturn Google project and Comcast commercials.
. Composited images between Google Earth and Maya to make a seamless
presentation of flying into a car dealership.
. Also, assisted in texturing each dealership to make it look like its
real life counter- part.
Sebo Restaurant, San Francisco, CA
2005
Architectural Visualization
. Utilized Maya, Photoshop, and Mental Ray to provide a completed Mental
Ray render for visualization. Based on blueprints provided by the
contractor, the restaurant was built from scratch in Maya.
. After several meetings with the owners, was able to texture, light and
render scale models of the restaurant for the reference of appearance.
New Wave Broadcasting/ Mapleton Communications, Monterey, CA
1999 - 2003
Radio Personality etc.
. Voice over, Air personality, Promotions specialist, IT/Network
Manager, Security Programmer, assistant music director, station
imaging director and production assistant.
U.S. Army 1993
- 1996
Fort Campbell, KY
. Served in the U.S. Army with the 101st Airborne Division as an
indirect fire infantry man.
. Received the Army Achievement Medal
. Certified Expert Marksman
Education
Ex'pression College for Digital Arts, Emeryville, CA
4. 2004 - 7. 2006
. Bachelor's Degree of Applied Science, 3d Animation and Visual Effects.