** **** ***** **, ********* South, VIC, ****
M. +61 (0-450-***-***
E: ***@**********.***
LinkedIn profile: http://tinyurl.com/y4cuqyl
Max Everingham
Professional summary
- Strategic and creative marketing & brand executive, producing
demonstrable world-class results
- Global marketing lead on AAA product. Strong focus on online:
website, social media, community
- Senior management & direction of finance, HR, sales and marketing
functions
- Experienced in team management, internal & external stakeholder
collaboration
Recent games worked on:
Game Release MC
Consultant Mass Effect 2 Jan-10 96
Dragon Age: Origins Nov-09 86-91
GRID Jun-08 87
DiRT: Colin McRae Off-Road Jun-07 83
Shipped: EA/ The Lord of the Rings: Jan-09 56
Pandemic Conquest
Shipped: TOCA Race Driver 3 Feb-06 84
Codemasters
TRD2: The Ultimate Racing Sep-05 84
Simulator (PSP)
Heroes of the Pacific Sep-05 76
LMA Manager 2006 Nov-05 78
Colin McRae Rally 2005 Sep-04 83
TRD2: The Ultimate Racing Apr-04 82
Simulator
Colin McRae Rally 04 Mar-04 84
Work Experience
GAME STATE Mar 2009 to present (ongoing)
Melbourne
Game State is a videogame marketing consultancy focussing on marketing
communications and software evaluation.
CEO & Owner
Owner and senior consultant, offering guidance on maximising the critical
and commercial impact of videogame products, as well as marketing
communications guidance. Game State works with major games publishers &
developers, including BioWare, EA, Codemasters, Riot Games and Sega Europe.
www.gamestate.com.au
SILVERSTONE EVENTS
Adelaide
Dec 2009 - April 2010 (contract, under Game State)
Silverstone Events runs international motorsports events, including the
world-class Classic Adelaide Tarmac Rally.
Chief Executive Officer
Overall responsibility for the vision, leadership, organisation and day-to-
day running of the company with full P&L accountability. Direct management
of all Silverstone Events staff across HR, Finance, Sales and Marketing
disciplines, plus 1,000 volunteers around the event. Experience in the
development of partnerships with major corporations, and government bodies
(State and Federal) and negotiation at CEO-level.
Company was in severe financial hardship when I was appointed and was
liquidated in April 2010. I subsequently negotiated a sale of the company
IP to South Australian government agencies.
PANDEMIC STUDIOS Mar 2008 to Mar 2009
Brisbane
Pandemic Studios is a world-class videogame developer, with studios in Los
Angeles and Brisbane, Australia.
EA closed down both Pandemic Studios locations, rendering all employees
redundant in 2009.
Senior Global Product Manager
Global marketing lead for all games developed out of our Australian studio.
Also have responsibility for specific titles developed in the US studio.
Primary responsibility to devise and implement a global marketing plan for
each title, with specific executional responsibility for NA region, and co-
ordination of worldwide execution across all other territories. Strong
emphasis on driving consumers to website and other online media.
. Development of the worldwide marketing communications strategy for
each title
. Management and execution of global product marketing plan including
significant online components
. Supervision and management of marketing staff to achieve unit sales
forecasts
Achievements
. Online-focussed global marketing plan that I devised resulted in buzz
metrics listing higher than EA titles with much higher M&A budgets,
including Godfather 2 and Skate 2, plus LOTRC reaching No. 1 most
popular game overall on IGN & Gamespot and top 10 search on
Gametrailers.com. Achieved over 1 million downloads of the demo on one
format alone; video strategy achieved >1 million views in several
territories
. Successful worldwide launch of The Lord of the Rings: Conquest title,
despite unfavourable situation; launched on time, to budget, with
marketing activities widely acknowledged to be effective and
efficient, realising LT sales target after first 7 weeks on sale.
Achieved considerable online presence/ WOM with a limited budget.
PIONEER ELECTRONICS Mar 2006 to Mar 2008
Melbourne
Pioneer Electronics PTY is a wholly owned subsidiary of consumer
electronics manufacturer Pioneer Electronics Corporation, Japan, concerned
with the marketing, distribution & sale of audio visual products. Recruited
directly from UK to join Pioneer to reinvigorate marketing activity and
realign along 'marketing-led sales' principle; left as Pioneer withdrew
from plasma manufacturing and removed marketing function.
Group Marketing Communications Manager
Promoted to Group Communications Manager. Overall responsibility for all
marketing communications execution across Pioneer Home Entertainment Group
(HEG) audio & visual portfolio with $3.8m Marcomms budget. Increased to
four direct reports. Developed HEG communications and distribution
strategy, delivering agreed outcomes (profit, volume, market share), on
time and within budget, plus evaluation post-activity to assess efficiency
and effectiveness of the activities and integration of key learnings into
future activity sets. KPIs include achieving monthly sales forecasts
against budget, market share targets & measurable marketing communications
objectives & outcomes using appropriate marketing tools.
Marketing Manager - Visual
Responsible for all marketing for the visual division, incorporating plasma
panels, DVD and DVR. P&L responsible. Successfully launched FY07 product
range against marketing plan objectives, including repositioning of
marketing activity from sales oriented to brand-led proposition. 3 direct
reports.
Achievements
. Re-defined Pioneer Australia's online presence
. Exceeded sales forecasts for six consecutive months at avg GP run rate
of 30.5% and $1m pcm over forecast
. Managed product portfolio to re-focus on most profitable lines,
increasing DVR product GP from -2% to 30-32%
. Devised & implemented new direction in plasma marketing
communications from 'feature-led' to 'experiential', launching
campaign that preceded a global repositioning of the Pioneer brand
along the same lines from TBWA. Approach promoted as strong leadership
example by Pioneer Japan in global strategy & marketing sessions
. Achieved video budget forecasts, with unit market shares of 15% DVR,
5.7% DVD and 12.8% plasma
. Redirected launch activity focus onto sales floor staff; adopted as
'best practice' example by Pioneer Japan. Achieved attendance of over
1100 retailers for plasma launch; 240% increase over target (450)
CODEMASTERS Sep 2003 to Feb 2006
Leamington Spa
Codemasters is an international developer and publisher of videogames.
Global marketing lead on titles with sell in exceeding 8 million units
during tenure. Prioritized online (web, social, email, community) marketing
communications on all titles. Joined Codemasters as Communications Manager,
promoted twice as corporate strategy & portfolio strengthened.
(Left company after serious illness then headhunted post recovery for
Pioneer position)
Senior Global Brand Manager
P&L responsible for all products, reporting directly to the SVP Brand.
Devised global marketing plans (product, marketing communications & PR)
ensuring adherence to brand strategy throughout product development.
Championed the products to the Board and senior managers and externally to
clients. Worked with the Acquisitions dept and Core Technology Group to
identify and pursue new products to develop into new brands and ensure
cashflow. 4 reports.
Brand & Marketing Manager
Brand Creation, portfolio management and brand launch planning with overall
responsibility for a series of Codemasters brands, "owning" the game from
inception to delivery on a global basis. 1 direct report (research
manager).
Communications Manager
UK PR Manager with primary responsibility for all UK consumer press and
publicity. 2 reports.
Achievements
. Global marketing lead on titles with sell-in exceeding 8 million units
. Managed title marketing budgets of between 0.5m and 4m to budget &
with all deliverables on time
. Exceeded sales targets for Race Driver 2 & 3, Colin McRae Rally 4 & 5
and Heroes of the Pacific
. In PR role, devised & implemented 'tier' priority system for media
contacts. Enabled PR dept to prioritise media contact, event planning
& product resources and maintain focus for measurable output & results
. Annual appraisals 90%+ average
FUTURE NETWORK Oct 1996 to Sep 2003
The Future Network is a market-leading multi-national publishing
organisation producing special-interest titles in consumer electronics,
videogames, sports and hobbies in both traditional and electronic media.
Started with Future Network's global operation as Japan correspondent in
Tokyo, promoted to Executive Editor position in USA with several subsequent
worldwide assignments
Editor of Official Xbox Magazine
London
Primarily responsible for the management of the OXM brand, managing all
editorial and marketing initiatives on the magazine, working with publisher
to ensure most valuable and effective product. 7 direct reports, plus
freelancers.
Business Development Manager/ Editor
Sydney
(Also Editor of Official PlayStation 2 magazine and T3)
Hired to promote the magazine brands and company with games developers &
publishers and consumer electronics companies and successfully relaunch the
two magazines. 4 direct reports.
Director of Operations
Tokyo
Established new venture and editorial office in Japan concerned with
promotion of Future brands (T3, Edge & the Future Network) in Japan.
Managed group of 10 freelance writers and photographers, handling
commissions, negotiations, industry liaisons and overall direction of the
operation. Responsible for office budget, P&L and planning. 8 direct
reports (also commissioned as a correspondent for UK national TV and radio
broadcasters and newspapers, including the BBC, Sky, NOW, the Guardian, the
Daily Mail and the London Evening Standard)
Achievements
. Founded satellite operation in Japan with 2 full-time office staff and
10 freelancer editorial & photographer staff, servicing Future
publications globally. Reduced freelancer costs for Future games
titles by 30%- 50%
. Established OXM magazine as the fastest-growing consumer magazine
title in the UK, boosting the ABC to a market-leading 83,000
Marketing and Sales Manager, Cambridge University Press
Tokyo
. Responsible for the formulation and implementation of effective
marketing and sales strategies to increase the commercial success of
CUP's EFL educational materials in Japan, nationwide
. Gave presentations and EFL sample lessons to educators, negotiating
and CEO/ Director level
Education
University of Leeds, West Yorkshire, UK
. B.A. Honours: Chinese, Portuguese & French (double degree) IIi
Academic Awards
. His Worshipful the Mayor's Prize for Academic Achievement
. Norfolk County Scholar
Interests
Territorial Army (member of), Buddhism, Videogames, Crossfit exercise,
Motorcycling, Travel, Photography, Aviation.
Other Skills
Experienced TESOL-certified teacher, Japanese & French language ability
(also some Mandarin Chinese and Portuguese). Two BA Speedwing ticketing
qualifications.
References
Full contact details available on request:
Professional: Clive Downie, VP Marketing EALA & Pandemic.
Personal: Eric Baber, Content Innovations Director, Cambridge University
Press