Resume
Michael J. Lazarus
Clifton Park NY
Phone: 518-***-****
Email: abjgrc@r.postjobfree.com
www.3dLazarus.com
GOAL
To facilitate my chosen career as a digital 3d artist for Government
contract simulations projects, film, iphone games, or other production
avenues, to create top quality art within a team environment. I will also
teach this valuable skill to students of any collegiate or high school
level as I have in the past.
PROFESSIONAL EXPERIENCE
( Lockheed Martin 2008-2010
As a full-time graphic artist/animator/modeler, participate in the -Navy
Nuclear Propulsion Program to develop 3D simulations software for
training purposes.
-Credited for (1) published 3D interactive Simulation training software
material for the US Navy Nuclear Propulsion program-2009
- Studied CryEngine developed by German game company Crytek for Game and
simulation development with Lockheed Martin art team.
( Instructor, Gibbs College, Vienna, VA 2004-2008
-3d modeling/animation with 3d studio max
-Digital video I and II with Adobe premiere pro
-Digital imaging with Adobe Photoshop
-Conducted 3d studio Max workshops for Autodesk at Gibbs College, VA
Covering a broad level of animation and modeling techniques to other
instructor in
the greater Washington DC areas. 2005
. Juxtopia group www.Juxtopia.com Team member for a Computer game design
team with as a 3d character designer and game play developer, 2006
. Conducted a 3D character animation workshop at the University of
Baltimore, 2007
( Airbrush portrait artist, Bad Kreuznach, Germany, 1998 - 2001.
-Studied airbrush art techniques under a professional illustrator
-Formed airbrush business specializing in portraits and murals.
( Lead animator and modeler for over fifteen Benjamin Banneker scenes for
the Juxtopia group www.Juxtopia.com. The work is now used as an educational
display at the Benjamin Banneker Museum located in Elliott City, MD.
( Holds a Security Clearance--Secret through the US Army Reserves and
updated through Lockheed Martin.
ARTISTIC SKILLS
( Skilled in creating low and high polygon 3D models with 3D Studio Max.
( Capable of rigging and animating with bones and character studio's
biped.
( Experienced with lighting techniques, video camera shots, particles,
and special
Effects to enhance the quality of 3d character environments.
( Skilled in Adobe Photoshop for painting UV unwrapped textures and
Adobe premiere
Pro for editing rendered scenes for creating demos.
( Skilled in Windows and Macintosh operating systems.
( Good drawing skills.
( Excellent Airbrush portrait artist.
. Skilled with Intuos graphics drawing tablets.
. Member of the UAG-Upstate Artist Guild located in Albany, NY
. Helped direct and set cameras/lighting for people into Green screen
environments. Composited images using Adobe after effects or Adobe
Premiere pro.
EDUCATION/PROFESSIONAL DEVELOPMENT
( Graduated from Western Connecticut State University; BA in
communications/media arts, 1988
( Studied at PRATT Institute, New York, NY/Manhattan campus; earned five
certificates of proficiency in 3d Studio Max, 2001-2003
( Studied advanced character modeling and animation under Autodesk
Certified instructors -- Stuart Sims, CG technical director at
www.Eyeballnyc.com
and lead rigger Salvador Midolo. Personally trained from Autodesk
certified trainer
Alex Montiero.
( Studying Macromedia Dreamweaver 8, Flash 8, Adobe After Effects, and
Final Cut
Pro, and Unreal game engine to broaden my knowledge as a digital
artist and
Instructor.
( Proactive with attending computer graphics user group functions,
including New
York City's Autodesk (www.Autodesk.com headquarters); Hunt valley
Maryland's
Firaxis games (www.firaxis.com); and in learning the latest software
tools to enhance
production skills in the CGI field. 2003-2007
. Former member of the 3D Studio max user's group held quarterly at the
Firaxis Games development Studio ( Hunt Valley, MD) in which CGI Artist
share ideas and knowledge of techniques for developing and expediting
workflow production. 2005-2008
. Graduated with Master of Arts (MA) in Interactive media and Game
Development from Savannah College of Art and Design, 31 May 2009.
. Earned Autodesk Certified Instructor (ACI) status for instructing 3d
studio max - 2006
PERSONAL
( Played High School and College sports.
( Member, Springfield Art League, Springfield, MA
( Member of the Upstate Artist Guild, Albany NY2009-present
( Staff Sergeant of the 94th United States Army Reserve Band. Will receive
retire from the U.S. Army in Oct 2010 after 22 years of service.