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Engineer Software

Location:
Winter Park, FL, 32792
Posted:
October 05, 2010

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Resume:

JASON MCGOWAN

**** ******* *. ****** ***. ***

Winter Park, Florida, 32792

T 407-***-****

E **********@*****.***

OBJECTIVE

To obtain full-time Software Engineer, Design, or Project Management

position with a growth oriented, progressive company. I want to apply my

technical, design, and project management skills to stimulating projects.

EXPERIENCE

SOFTWARE APPLICATION DESIGN ENGINEERING INTERN, SCIENCE APPLICATION

INTERNATIONAL CORPORATION (SAIC), ORLANDO, FL, FEBURARY 07,2010-PRESENT

(PART-TIME,INTERN)

At SAIC, I am a Software Application Design Engineer where my

responsibilities are to perform software development, analysis, and tests

software specific to iPod/iPhone/ANDROID Mobile Internet Devices (MIDs). I

determined software applications and system specifications, input and

output processes, working parameters to meet requirements, and hardware and

software compatibility. More specifically, I was in charge of creating the

data-driven menu system for the Brigade Combat Team Modernization (BCTM)

iPhone/iPad/iPod application.

SOFTWARE ENGINEER, PROTECHNICA, ORLANDO, FL, JULY 13,2009-DECEMBER 1, 2009

(FULL-TIME, PERMANENT)

At Protechnica, I was a Software Engineer developing mobile applications

(specifically game applications) for the iPhone/ iPod touch. I have created

six applications where four are on the iTunes store. (Solar Winds,

HallowScan, Business Scanner, BuzzChart). The other two games may be

submitted to the iTunes store (Bar Scanner, Phlares). You can find the

applications listed above in the iTunes Store by searching for XDV8. I have

provided the links to the applications in the iTunes store below. The

Applications that were created were primarily written in the Objective-C

programming language with some features of the C language. In addition, all

applications use the iPhone SDK and some applications used the Cocos2D Open

Source Game Engine.

SolarWinds:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331749265&

mt=8

HallowScan:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335224829&

mt=8

Business Scanner:

http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=333283231&

mt=8

Buzz Chart:

http://itunes.apple.com/us/app/buzz-chart/id338727383?mt=8

SOFTWARE ENGINEER, NATIONAL PAYMENT MODIFICATION, ORLANDO, FL JULY 14-

October 1,2009 (PART-TIME, CONTRACT)

I was a Software Developer that created the Helping Hands Debt Solution

Software for the

Windows/Mac platform using Flash CS4 and the mProjector4 software. The

software application

was primarily written in the Actionscript 3.0 language. I have provided a

link to the company

website showing the software product.

http://helpinghandsdebtsolutions.com/index.html

PURSING A M.S DEGREE IN INTERACTIVE ENTERTAINMENT, UNIVERSITY OF CENTRAL

FLORIDA (FULL-TIME), ORLANDO, FL AUGUST 2008- MARCH 2009

After graduating from Mississippi State University, I moved to Orlando,

FL and was pursuing a M.S degree in Interactive Entertainment (Specifically

toward video games or simulation). Due to financial issues and other

issues, I had to stop pursing the M.S degree and had to find a job. Here

are the courses taken and the knowledge I have gained at the University of

Central Florida.

Courses Taken:

Rapid Prototype Development: Learned how to create 2-week games

learning new

technology (Flash CS4, Panda3D Game Engine, Gamebryo Game Engine, Crazy

Eddie GUI System)

Here is a link to the 3D game Arcane Fury that was created by two

programmers, two producers, and one artist that I was involved in.

http://www.fiea.ucf.edu/joomla/index.php/curriculum/student-work/rapid-

prototypes

Art 1: Learned the basics of Maya (animation, basic sculpting)

Programming I: Learned 68k assembly and created 4-player pong,

learned low-level C

language details/optimizations and created the game Boggle, understanding

of compression

schemes, game frameworks, and debugging skills. Created a 2D side stroller

game in a two

person team on Windows and then ported the game to the Xbox game console.

Game Design: Learned how the entertainment business works regarding work

schedule,

game budgets, pitching game ideas, management, and communication.

Programming II: Created a cross platform project in Microsoft Visual

Studio 2008 on the Xbox for (OpenGL, DirectX). Also, gained experience with

Perforce.

UNDERGRADUATE RESEARCH ASSISTANT, HIGH PERFORMANCE COMPUTING

COLLABORATORY(PART-TIME), STARKVILLE, MS May 2005- August 2008

Two years of experience in a computational simulation environment. Served

as an Undergraduate Research Assistant at Mississippi State University Thad

Cochran Research Technology & Economic Development Park in the Department

of Computational Simulation & Design where I was in charge of writing a C++

Graphical User Interface (GUI) with the integration of the FLTK library to

help researchers better visualize and manipulate 3D models.

Projects:

Cutting Plane Plot: Written code in C++ to construct planes from 3-

Deminsional

meshes using Microsoft Visual Studio 2005.

Graphical User Interface (GUI) Tool: Written code in C++ with the

integration of the

FLTK library for CHEM: Computational Combustion Model - (LOCI) framework

using

Microsoft Visual Studio 2005/Cmake to help researchers better visualize and

extract data from

3D models. The GUI application will allow researchers to read in the

geometric data

(Vertices,Faces,etc.) of a model and examine certain surfaces of the model

by using the GUI

interface. Some of the GUI operations are (show/hiding individual surfaces,

changing colormaps,

applying fliters,etc).

EDUCATION

MISSISSIPPI STATE UNIVERSITY, STARKVILLE, MISSISSIPPI

B.S IN COMPUTER SCIENCE, AUGUST 2008

FULL SAIL UNIVERSITY, WINTER PARK, FLORIDA

M.S IN VIDEO GAME DESIGN, DECEMBER 17, 2010

INTERESTS

Business and Communication

Software Engineering

Simulation Programming

REFERRALS

Available upon request



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