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Customer Service Project

Location:
Austin, TX, 78703
Posted:
June 12, 2011

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Resume:

Game Design Major

The University of Advancing Technology

PERSONAL STATEMENT

Technology is the driving passion in my life. From video games to social

media, this is what I want to dedicate my life to. My ideal position is

entry level, so that I can learn from the more experienced professionals.

PROFESSIONAL SUMMARY

I am a graduate of the University of Advancing Technologies with a major in

game design. Strong industry and college experience in game design, and

team project management. I have worked for such companies as Blizzard

entertainment and Edge of Reality.

Skills:

.

Game design Warcraft 3 level editor Microsoft Office Project 2003,

2007

Visual game design Unreal 3 Level Editor Microsoft Office Professional

documents 2003, 2007

Combat Design Real life style writing Microsoft Visio, 2003, 2007

Level design 6+ years of martial arts Adobe Photoshop CS2, CS3, CS4

Real life style drawing Interactive writing Maya 2010

EDUCATION

University of Advancing Technology (UAT), Tempe, AZ 2007- 2010

(graduate)

BA in Multimedia Focus: Game Design GPA: 3.45

Relevant Projects:

Project: UAT game projects redesign Spring

2009

Consultant to Michael Eilers, head of the game design department at

UAT to redesign how student game projects were organized.

Project: Rose Stone (Name pending)

2007 - 2009

Game project (8-16 members depending on the semester). Functioned as

Project Leader and contributed as Producer, and Combat Designer

Book: A Scholar's Journey: The Divine Tempest

Summer 2009 - May 2011

Solo project - Completed Fantasy Novel, currently available in ebook

form and soon, hard copy.

Austin Community College 2004-2006 Austin,

TX

Transferred to The University of Advancing Technology

WORK EXPERIENCE

References available for each job

Edge of Reality, Austin, TX March

Description: Edge of Reality is one of the premier game development

companies in the world with wildly successful games, such as the Sims 3.

. Employment: Quality Assurance Engineer

. Performed Build tests

. Verified successfully patched changes

. Smoke tested builds to weed out issues

. Due to short employment time, Robert Freeling, the QA manager at

EOR can provide a reference.

Blizzard Entertainment, Austin, TX July 2010 - November 2010

Description: Blizzard Entertainment is one of the premier game

development companies in the world with wildly successful games, such as

World of Warcraft and Starcraft 2.

. Employment: In game Services representative

. Provided a face to the players

. Provided quality customer service

TMSOFT, Tempe, AZ Fall 2009 - spring

2010

Description: TMSOFT, LLC is a world leader in building and marketing

unique mobile applications available on the iTunes App Store, Android

Market, BlackBerry AppWorld, and Windows Marketplace.

Internship: iPhone game "Barfight!"

Game design (7 person team). I functioned as Lead game designer,

Assistant Level Designer, and 2D and 3D Artist.

BW Technologies (game design internship), Tempe, AZ

2007

Description: A PC game startup company

Internship: For the PC game "Slap"

. Created a game design document for a game dev team.

. Worked within development guidelines to create a game that was not

my own vision.

. Finished within project deadlines and finished within project

guidelines.

Fete Accompli, Austin, TX

2007-2009

Austin's top high end catering company

. Basic chef duties

. Face time with customers

. Food safety and quality control

. Food safety and quality control

Beta Testing

Dungeons and Dragons: Online: Multiplayer testing

2006

Supreme Commander: Multiplayer testing

2007

Battle Forge: Multiplayer testing

2009



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