Game Design Major
The University of Advancing Technology
PERSONAL STATEMENT
Technology is the driving passion in my life. From video games to social
media, this is what I want to dedicate my life to. My ideal position is
entry level, so that I can learn from the more experienced professionals.
PROFESSIONAL SUMMARY
I am a graduate of the University of Advancing Technologies with a major in
game design. Strong industry and college experience in game design, and
team project management. I have worked for such companies as Blizzard
entertainment and Edge of Reality.
Skills:
.
Game design Warcraft 3 level editor Microsoft Office Project 2003,
2007
Visual game design Unreal 3 Level Editor Microsoft Office Professional
documents 2003, 2007
Combat Design Real life style writing Microsoft Visio, 2003, 2007
Level design 6+ years of martial arts Adobe Photoshop CS2, CS3, CS4
Real life style drawing Interactive writing Maya 2010
EDUCATION
University of Advancing Technology (UAT), Tempe, AZ 2007- 2010
(graduate)
BA in Multimedia Focus: Game Design GPA: 3.45
Relevant Projects:
Project: UAT game projects redesign Spring
2009
Consultant to Michael Eilers, head of the game design department at
UAT to redesign how student game projects were organized.
Project: Rose Stone (Name pending)
2007 - 2009
Game project (8-16 members depending on the semester). Functioned as
Project Leader and contributed as Producer, and Combat Designer
Book: A Scholar's Journey: The Divine Tempest
Summer 2009 - May 2011
Solo project - Completed Fantasy Novel, currently available in ebook
form and soon, hard copy.
Austin Community College 2004-2006 Austin,
TX
Transferred to The University of Advancing Technology
WORK EXPERIENCE
References available for each job
Edge of Reality, Austin, TX March
Description: Edge of Reality is one of the premier game development
companies in the world with wildly successful games, such as the Sims 3.
. Employment: Quality Assurance Engineer
. Performed Build tests
. Verified successfully patched changes
. Smoke tested builds to weed out issues
. Due to short employment time, Robert Freeling, the QA manager at
EOR can provide a reference.
Blizzard Entertainment, Austin, TX July 2010 - November 2010
Description: Blizzard Entertainment is one of the premier game
development companies in the world with wildly successful games, such as
World of Warcraft and Starcraft 2.
. Employment: In game Services representative
. Provided a face to the players
. Provided quality customer service
TMSOFT, Tempe, AZ Fall 2009 - spring
2010
Description: TMSOFT, LLC is a world leader in building and marketing
unique mobile applications available on the iTunes App Store, Android
Market, BlackBerry AppWorld, and Windows Marketplace.
Internship: iPhone game "Barfight!"
Game design (7 person team). I functioned as Lead game designer,
Assistant Level Designer, and 2D and 3D Artist.
BW Technologies (game design internship), Tempe, AZ
2007
Description: A PC game startup company
Internship: For the PC game "Slap"
. Created a game design document for a game dev team.
. Worked within development guidelines to create a game that was not
my own vision.
. Finished within project deadlines and finished within project
guidelines.
Fete Accompli, Austin, TX
2007-2009
Austin's top high end catering company
. Basic chef duties
. Face time with customers
. Food safety and quality control
. Food safety and quality control
Beta Testing
Dungeons and Dragons: Online: Multiplayer testing
2006
Supreme Commander: Multiplayer testing
2007
Battle Forge: Multiplayer testing
2009