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Project Management

Location:
Gays Creek, KY, 41745
Posted:
June 19, 2011

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Resume:

Mikael Segedi; CV

Personal information

Phone: 073*-**-**-**

E-mail: *******@************.**

Website: www.mikaelsegedi.se

Blog: mikaelsegedi.blogspot.com

Experience

**** ** ********** ** Starbreeze studios.

I worked in the QA department during five months period at one of Sweden's

leading game development companies. During my work in QA my task was to

find bugs and design flaws, focus testing with target audience and participate in

design meetings. More about my time at Starbreeze studios can be found in my

blog; Starbreeze internship report.

2009 Game designer at Idekompaniet.

Idekompaniet work with creating brand enhancing products such as; giveaways

and games. I worked as a game designer for one of their game projects. We

created during the project, a portable card/board game for families on holiday

flights. Idekompaniet has the game as a product in its range to offer to customers

(e.g. Finnair).

2009 Game designer at Slottsskogen, Gothenburg.

I (Mikael Segedi) along with; Marie Sydby, Jonas Tolf, Johan Svenson, Johan Erikson,

John Cardell, created a customized analog games for Slottsskogen (a park in

Gothenburg). Our mission was to create a game for the target group 60-70 year old

women, and solve the problem of sights low valley.

2009 Assistant game designer at Omnigame.

During my work at Omnigame, I was involved in creating a role-playing game called

“Save the firm”. “Save the firm” is an entertaining role-playing game that takes place on

a poorly organized staff meeting. The game's purpose was to create as much conflict as

possible, and afterwards have a discussion. During the discussion, we talk about the

conflicts that aroused during the game, and inform the participants on conflict resolution.

2009 Game designer for "Tellus 2" demo game.

Tellus 2 is an EU-role-playing game, created to be played together with your school class .

The players create and govern an imaginary country, and interact with other countries.

Together with colleague Robert Wagman, we created a game demo that was played by

investors during the games pitch.

2008 Salesman at SGS.

SGS works with selling different products. During my period of SGS I worked

with the sale of City Bank's credit cards. Customer contact was the key to success.

In addition, I received training in sales.

Education

2008-2010 ”Projektledning inriktning spel” - Akademedia masters in Gothenburg.

This is a KY-education focuses on the science of game design, project models,

entrepreneurship, marketing and leadership.

2003-2006 IT-education of IT-Gymnasium in Gothenburg.

IT-education is a broad education about the science of computers. For example; software,

hardware, networking, administration, maintenance etc.

Linguistics

Swedish, English, Serbian, Croatian, Bosnian.

Software

Microsoft office package (Words, Excel, Power point, Outlook), Adobe Photoshop, SmartDraw,

Hansoft (Bug tracking software).

Reference

Name: Artur Foxander Phone: 070*-**-**-**

Phone: 073*-**-**-** E-mail: ****-*****@************.**

E-mail: *****.********@**********.*** Project: Idekomaniet.

Project: QA internship at Starbreeze

studios.

Name: Ann-Christine Redving

Name: Peter Nordstrand Phone: 070*-**-**-**

Phone: 070*-**-**-** E-mail: ****@************.**

E-mail: *****@********.** Project: Idekomaniet.

Project: Tellus 2, Save the firm.

Name: Anna-Karin Karlqvist

Background

Interests

I’ve had many interests during my childhood. I’m a person who thinks it's fun to try new

things, and at the same time meet new people. At a young age, I played many games in all its

forms; card games, board games, miniature games, larp, computer games, video games etc.

When I grew older I got me an interest in music and began playing electric guitar. I have also

tried skateboarding and draw urban art (graffiti).

Nowadays, I don’t have any interests that clearly stand out. I feel like everything

that is new is interesting. Film, books, music, history, psychology, art, culture, people; is some

of the things that interest me. It's always fun to meet new people and talk about everything

there is to talk about. It opens one's own vision of how great life is and how much there is to

discover. This arouses my creativity and innovative thinking.

Design Process

I get my best ideas when I am doing something else, which has no relation to games. It may

be an experience that raises a feeling within me, activities, dreams, stories, or a wild

imagination. I believe that you must open your mind and take in everything that is within

one's environment, in order to eventually filter all impressions through the mind, to get a flash

of insight.

But I do not just woolly. I also use the tools and techniques I’ve learned, in order to

constructively and creatively work with my ideas.

Goals in life

I would like to be the best in my area, and proceed with starting up my own game studio.

Before that, I would like to create a name for myself, and see the world through the industry.

This will require hard work that I’m prepared to invest. I would also of course like to start a

family, and live my days happily ever after.

Favorite games

• Zelda - Ocarina of Time: What could be told that hasn’t been told already. The game

captures the player emotionally using, music, characters and stories. The most

interesting part of the game is the game's reward system. Ever become the player gets

rewarded with various items. Each time the player finds a new object, the object is

held up as if it was worth gold, with shelved tones in the background. The best

rewards in the game are; rupee (money), heart (health), arrows, bombs, etc. These

objects are collected and consumed throughout the game. Through a design

perspective, Zelda is actually a puzzle/treasure hunt game.

• Fallout 1 & 2: I’ve played these two games from the start to the ending, several times.

The "Special System" is one of my favorite rule systems. Only your imagination sets

the limits of character creation. Moreover, I love the game's black humor and

mysteries feeling that the game world brings with it.

• Steka ägg (Fry eggs): This is a board game from 3 years of age. The game is to get

rid of all the eggs that the player has put in her basket. The game itself has a very

simple system of rules, but generates many emotional twists. A turn in the game takes

only seconds to perform. Each turn determines whether the player will lose eggs or get

eggs.

• Rock-scissors-bag: We have all played it. Ingenious and simple. Each symbol has a

weakness, strength and neutrality. This game mechanics used by most game designers,

when creating tactical games. Moreover, I love games where one of the moments is to

predict the opponent.

• Street Fighter 3 - Third Strike: This is one out of those games that I still sit down

and play. Fighting games are like chess, but in real time. If you can predict the

opponent's move, you get the control over the game. This operation is even stronger in

Street Fighter 3. My favorite character is Ken and Akuma.

• Snow Wars: This game is a multiplayer mod for Half Life. Players play characters

who are involved in a big snowball fight. This game is a favorite on LAN. Me and my

friends always end up with laughing and screaming about how our middle finger hurts,

on account of rolling too many snowballs.

Academedia masters; Projektledning inriktning spel (2008-2010)

Game Design

My training in game design gave me a broad knowledge of how to proceed when considering

creating a game, and how to launch and market the game. These skills were developed both

inside and outside the classroom. Along with creative tools, we worked to find new uses for

games, and understanding the potentials of games. We learned; design processes, game

mechanics, the definition of player’s feelings, documentation, resource management, analysis,

focus testing etc.

Creative tools

One of the first skills we were allocated during the training, were the tools you could take on

hand for creative thinking, and how you can use them in different work processes. This is the

core of developing and managing new concepts in various fields.

Traditional project management

The training offered knowledge in traditional project management. In the traditional project

management, we learned; work processes within project management, leadership, project

planning, project finance, risk management, conflict resolution, team Building, customer

relations, contract management etc.

Scrum

During my education at Academedia Masters, we also worked in a project model that goes by

the name of Scrum. Scrum is a method for managing projects such as within the software

industry. A lesser number of project members on 5-9 people, divides their work into smaller

projects called sprints. Using this method, you can focus on solving a limited number of tasks

and deliver quality.

Entrepreneurship

The method of thinking big and starting small. We learned during training to think like

entrepreneurs. To understand the pathways one can take when establishing their own

businesses, and to see the possibilities in new ideas and products. We learned also how to

pitch new ideas to customers and investors.

Marketing

There are many ways to go when advertising a new product /service. During the course we’ve

learned how to reach their target market. In addition, we’ve also learned about the methods

that are used for marketing, both with and without funded resources.



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