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Engineer Civil

Location:
Marysville, WA, 98270
Posted:
December 03, 2010

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Resume:

John M Davis Jr

CELL: 425-***-****

*****@**.***

OBJECTIVE .NET DEVELOPER

EDUCATION UNIVERSITY OF WASHINGTON IN BOTHELL

GRADUATED: JUNE 2010

Degree: BS Computer Science

Major: Software Systems

Focus: Game Design and Development

GPA: 3.43

Summary of C#: Learned while studying game design and development,

Skills incorporated use with the XNA Game Studio library. Used

extensively while working on the Autotest Project at Siemens

Medical Solutions.

C++: First language learned and used throughout college career.

Jscript: Learned while working at Siemens, used to create metric

gathering scripts which describe the time to build, size of, and

calling Makefiles of over 10 different derived objects (obj,

lib, dll, exe, etc.).

Object Orientated Design: Learned in school, first while

learning data structures, then later while learning game

design/development. Used independently when developing for

SDFMuD.

In-depth Physics Knowledge: Studied Newtonian physics-simple

machines, air and fluid dynamics, and electro-magnetism-in

community college, and then explored Quantum physics while

completing my degree.

Advanced Mathematics: even though 2d vector calculus was the

requirement for my degree, I pursued 3d vector calculus in

community college. Mathematics is one of my strongest skills.

Formal Logic: Excelled in an introduction course and the

professor decided to involve me in constructing the problems for

the following quarter's class.

School 3D Computer Graphics - studied the rendering processes of

Experience elements such as light effect a 3D scene.

- Anaglyph Project: designed mechanism for anaglyph image

rendering.

Virtual Communities - studied new virtual community from inside

their virtual worlds.

- LSL: aside from interacting with the community, learned a

little linden scripting language and designed several small

objects for sale inside Second Life.

Game Design / Programming - two classes focusing on the target

audience for and the process of developing a video game. Worked

heavily in C# and Java languages.

- Temple of Osiris: Led a team of six to develop a puzzle game

portable to a mobile device.

- Maze game: Worked in a team, where I restructured and

decoupled enemy classes code.

Quantum Computers - completed as an independent study, focused

on how quantum computers calculate and the hardware is produced.

- RSA encryption: developed a set of algorithms in a basic-like

language, using the SDF Unix servers as the host.

Work History Company: Siemens Medical Solutions - Ultrasound

Jan. 2010 - July 2010

Title: Software Developer Intern

Implement software for improving the code build system and

developed new and improved functionality for an internal

automated testing tool. Additionally completed bug fixes and

error tests for the Ultrasound operating systems.

- Target Timing Metric: developed and integrated, this metric

uses JScript and MSDOS Batch scripts to capture build times of

many derived build objects. The metric pressed MS Excel's

limitations, so alternatives were considered. Ultimately, MS

Access was utilized.

- Unused Files: developed a set of scripts to catalog the

current source, monitor the build process, and filter the

combined results to list off files which were not used during

the build.

- Autotest: Utilizing C#, developed additional functions such as

a simplified operating interface and improve existing functions

such as minimizing during specific operations.

Company: Binary Diversions - www.binarydiversions.com

June 2009 - Jan. 2010

Title: Store Front Manager

Maintained a gaming center environment. Learn the detailed

controls of the play station 3, Xbox 360, and Wii consoles as

well as several games for each.

- Tested Networked Files: tested the save files of over 50 games

on 22 computers, including isolating their locations (black box)

and through the option's menus.

Company: Berg Engineering

September 2006 - Jan. 2008

Title: Junior Civil Engineer

Converted rough surveyor sketches and raw data points into

standardized layers. Utilized AutoCAD 2000 to produce the full

storm and drainage plans for these projects.

- Road Layout: completed +3 projects from start where I designed

the road, sewer, drainage and water systems using Eagle Point

software.

Clubs Organization: Super Domain Fortress

March 2010 - Present

Role: ARPA Member, upgraded to metaARPA in July 2010

The SDF organization has been a part of the Internet since the

1980's when the first ARPA networks were still online. They

provide a workspace for professional programmers, hobbyist,

enthusiasts and the blind.

- SDFMuD: independently working with others to improve the

current SDF mud game, including updating and restructuring

legacy C code.

Organization: Association of Computing Machinery

Dec. 2009 - Present

Role: Treasurer of the local University of Washington, Bothell

Campus

collaborated to balance a quarterly budget of $400, including

tracking events, their total allotted costs and suggesting new

events.



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