John M Davis Jr
CELL: 425-***-****
*****@**.***
OBJECTIVE .NET DEVELOPER
EDUCATION UNIVERSITY OF WASHINGTON IN BOTHELL
GRADUATED: JUNE 2010
Degree: BS Computer Science
Major: Software Systems
Focus: Game Design and Development
GPA: 3.43
Summary of C#: Learned while studying game design and development,
Skills incorporated use with the XNA Game Studio library. Used
extensively while working on the Autotest Project at Siemens
Medical Solutions.
C++: First language learned and used throughout college career.
Jscript: Learned while working at Siemens, used to create metric
gathering scripts which describe the time to build, size of, and
calling Makefiles of over 10 different derived objects (obj,
lib, dll, exe, etc.).
Object Orientated Design: Learned in school, first while
learning data structures, then later while learning game
design/development. Used independently when developing for
SDFMuD.
In-depth Physics Knowledge: Studied Newtonian physics-simple
machines, air and fluid dynamics, and electro-magnetism-in
community college, and then explored Quantum physics while
completing my degree.
Advanced Mathematics: even though 2d vector calculus was the
requirement for my degree, I pursued 3d vector calculus in
community college. Mathematics is one of my strongest skills.
Formal Logic: Excelled in an introduction course and the
professor decided to involve me in constructing the problems for
the following quarter's class.
School 3D Computer Graphics - studied the rendering processes of
Experience elements such as light effect a 3D scene.
- Anaglyph Project: designed mechanism for anaglyph image
rendering.
Virtual Communities - studied new virtual community from inside
their virtual worlds.
- LSL: aside from interacting with the community, learned a
little linden scripting language and designed several small
objects for sale inside Second Life.
Game Design / Programming - two classes focusing on the target
audience for and the process of developing a video game. Worked
heavily in C# and Java languages.
- Temple of Osiris: Led a team of six to develop a puzzle game
portable to a mobile device.
- Maze game: Worked in a team, where I restructured and
decoupled enemy classes code.
Quantum Computers - completed as an independent study, focused
on how quantum computers calculate and the hardware is produced.
- RSA encryption: developed a set of algorithms in a basic-like
language, using the SDF Unix servers as the host.
Work History Company: Siemens Medical Solutions - Ultrasound
Jan. 2010 - July 2010
Title: Software Developer Intern
Implement software for improving the code build system and
developed new and improved functionality for an internal
automated testing tool. Additionally completed bug fixes and
error tests for the Ultrasound operating systems.
- Target Timing Metric: developed and integrated, this metric
uses JScript and MSDOS Batch scripts to capture build times of
many derived build objects. The metric pressed MS Excel's
limitations, so alternatives were considered. Ultimately, MS
Access was utilized.
- Unused Files: developed a set of scripts to catalog the
current source, monitor the build process, and filter the
combined results to list off files which were not used during
the build.
- Autotest: Utilizing C#, developed additional functions such as
a simplified operating interface and improve existing functions
such as minimizing during specific operations.
Company: Binary Diversions - www.binarydiversions.com
June 2009 - Jan. 2010
Title: Store Front Manager
Maintained a gaming center environment. Learn the detailed
controls of the play station 3, Xbox 360, and Wii consoles as
well as several games for each.
- Tested Networked Files: tested the save files of over 50 games
on 22 computers, including isolating their locations (black box)
and through the option's menus.
Company: Berg Engineering
September 2006 - Jan. 2008
Title: Junior Civil Engineer
Converted rough surveyor sketches and raw data points into
standardized layers. Utilized AutoCAD 2000 to produce the full
storm and drainage plans for these projects.
- Road Layout: completed +3 projects from start where I designed
the road, sewer, drainage and water systems using Eagle Point
software.
Clubs Organization: Super Domain Fortress
March 2010 - Present
Role: ARPA Member, upgraded to metaARPA in July 2010
The SDF organization has been a part of the Internet since the
1980's when the first ARPA networks were still online. They
provide a workspace for professional programmers, hobbyist,
enthusiasts and the blind.
- SDFMuD: independently working with others to improve the
current SDF mud game, including updating and restructuring
legacy C code.
Organization: Association of Computing Machinery
Dec. 2009 - Present
Role: Treasurer of the local University of Washington, Bothell
Campus
collaborated to balance a quarterly budget of $400, including
tracking events, their total allotted costs and suggesting new
events.