D avid W. Jackson
Baton Rouge, Louisiana 70810
Cell: 225-***-****
Email: *****.*******.******@*****.***
Online Portfolio: h ttp://www.starhelm.org
Goal
To find a position with a growing company, where I can use my skills and talents as a
d igital artist/3D modeller to produce digital assets and exciting dynamic content for the
v ideo game industry.
P rofessional Summa ry
Skilled and knowledgeable digital artist with significant experience using t raditional and
d igital media.
Self-motivated, innovative, adapts quickly to new solutions and works even better under
p ressure, meeting all challenging and mission critical deadlines. Strong communication
skills, both wri t ten and oral, and significant leadership ability. Ability to learn new
techniques a strongpoint and self-driven to expand critical areas of knowledge.
P rofessional Areas of Knowledge
Digital and t raditional 3D architecture modeling.
Photorealistic texturing and rendering.
Obsessed with precision and quality.
3D Modeling and Level Design.
M aya
Mental Ray
Adobe Photoshop
Adobe I llustrator
Adobe Flash
Adobe After-Effects
M icrosoft Word
M icrosoft Excel
Worldforge
QE / GTK Radiant
OSX
Windows 7
Education
Belaire H igh School August 1981 - June 1986
Participated in the Gifted and Talented Program. Received top honors in Drama
and Ar t.
L ouisiana State University August 1986 - June 1988
Pursued, but did not complete, a degree in Business Administration.
Louisiana State University August 2002 - August 2009
Pursued, but did not complete, a Bachelors of Fine Ar ts degree, with a concentration
i n Graphic Design.
Southeastern Louisiana University Summer 2009 -
A ugust 2011
Pursued and received a Bachelor of Ar ts, from the Department of Performing and
V isual Ar ts, with a concentration in New Media and Animation (Digital Ar t).
R elevant Experience
Self-Employed Graphic Design December 2002 -
P resent
Engaged in a number of small projects, from making tee-shir t logos to web page
banners and logos. Additionally, designed and maintained several low-key websites.
Goldtree Enterprises Lead P rogrammer January 1999 - December
2002
Designed and developed proof-of-concept demonstrations for commercial
entertainment software packages (games).
Continued development of software packages until final commercial release.
P rovided nominal support for released software packages.
Supervised and managed one senior and one junior programmer.
Significant T itles: The Sorceror Project (unshipped)(Lead Programmer).
Goldtree Enterprises P rogramming Consultant April 1996 -
J anuary 1999
Provided technical expertise to guide the development of commercial entertainment
software packages.
Optimized t r igonometric algorithms for 3D visualizations.
Provided playtesting and extensive feedback.
Significant T itles: Cylindrix (Consulting), Dead Reckoning (Consulting).
Computer Heaven Computer Technician April 1997 - April
1999
Directly involved in rapid problem resolution of customer service and computer
repair issues.
Built custom computers according to customer specifications.
D iagnosed and repaired a variety of computers, specializing in older computers with
obscure requirements.
Installed hardware and software, performed t roubleshooting and repaired problems
w ith a variety of operating systems, including Windows 95/98, Windows NT, Linux,
F reeBSD, and OS/2.
Computer City Computer Technician February 1996 -
A pril 1997
Performed on-demand upgrades and minor repairs of computers.
Acted as the interface between a larger pool of technicians and the public.
References available upon request.