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Customer Service Sales

Location:
Sunnyvale, CA, 94086
Posted:
December 20, 2012

Contact this candidate

Resume:

Howe Wang

Phone: 408-***-****

Web: http://cargocollective.

com/hwangdesigns/

abgnps@r.postjobfree.com

Objective: I am determined Industrial Designer with a passion for problem solving

looking to change the world through design that matters. I wish to gain a

broader job experience in design related areas which make use of my

education and training in ideation, problem solving, prototyping, and

fabrication.

Design Experience: 1. Internship at Osprey Studios, responsibilities include sketching, model

making, and CAD models to create a final product that is to be brought to

market. (May 2011 to Present)

2. Internship with Theradome, responsibilities included model making and

CAD Models built for manufacturing. (6 months)

3. Designed a product in collaboration with Specialized to help the people

of Lebialem, Cameroon to raise the amount of goods they could bring to

market raising their disposable income and allowing said income to be

used to better their quality of life. As well as working in collaboration with

Specialized’s lifestyle brand Globe. (2 Semesters)

4. Collaborated with SIVA, a design school in Shanghai, while they worked on

designing a product that artisans of rural China could make for the seniors of

the area. (1 Semester)

Work Experience: 1. Teris Sophisticated Litigation Support, Litigation Analyst, I work extensively

with computers and compiling databases, while working with stringent

deadlines, along with print and employee training for the imaging

department.

May 2008 to June 2012 left due to downsizing of the department.

2. Cupertino Sports Center, Recreation Specialist, I work in customer service

and sales as well as teaching people proper workout and training techniques.

I also do maintenance work such as fixing workout equipment, cleaning the

facility, and working with tools to repair the sports facility.

Aug. 2004 to May 2008 left due to a greater opportunity at Teris.

3. San Jose State University, Personal Assistant, I worked mainly with data

entry as well as organizing evaluation packets and information for the

management staff in the Human Resources department.

Jun. 2007 to Aug 2007 left due to the fact that it was a student internship.

4. Jcpenney, Sales Associate, I worked extensively in customer service and

sales as well as restocking the sales floor.

May 2004 to Aug. 2004 left due to a greater opportunity at the Cupertino

Sports Center.

Education: 1. San Jose State University, Graduated Spring 2012 with a B. S., Majoring in

Industrial Design.

2. De Anza College, 90 Units transferred to San Jose State University, Majoring

in CAD Model Making.

Howe Wang

Phone: 408-***-****

Digital Skills: Analog Skills:

Web: http://cargocollective.

com/hwangdesigns/

MS Office (Word, Excel, Power Point) Sketching/ Rendering

Adobe Creative Suite Rapid Prototyping/ SketchModels

abgnps@r.postjobfree.com (Photoshop, Illustrator, Indesign, Acrobat) Model Making

Solidworks CertificateID: C-3VK33EB8EZ Fluent in Chinese

Autodesk Alias Vacuum Forming

Autodesk Alias Sketch

Autodesk Sketch Book Pro

Keyshot

Corel Painter

IPRO

ZPrint

Concordance

50 WPM

Along with the skills I have acquired from my education in the Industrial

Design Program at SJSU, my skills include working with computers both

software and hardware in my free time on PCs and some usage with Macs.

Working with quick deadlines and interacting with customers are

commonplace. I have lots of experience working with tools in a mechanical

workplace as well as doing maintenance jobs. My Solidworks skills are top

notch and I have been Certified as a Solidworks Associate. I have some

experience with the CAD software Pro/E (before the Wildfire release). I am

also very familiar in sales as well as customer service.

* References available upon request

HOWE WANG

INDUSTRIAL DESIGNER

TILT

SCANNER

OBSERVATIONAL RESEARCH

While researching it was discovered that there was a preconceived emotion when

people interact with scanners. Scanners are a product that is born from a need and less

of a desire. It also only serves as a bridge to a goal. These two points cause people to

think negatively of scanners.

IDEATION

A variety of ideas were considered in relation to the actual movement required

to scan a document. The path traveled by a piece of paper was altered and

studied to see the possibilities that can change the form of a scanner.

MOCKUPS

Once a few concepts were chosen mock ups were made. The mock-ups

were used to test proof of concept as well as mechanical developments to

test and explore new ideas.

DESIGN REFINEMENT

Once a final direction was chosen the form was further refined. Developments ranged from

form to function. Initial changes came from developing the form as well as changes to the

functionality to make it a more cohesive product.

6

7

2

4

1

EXPLODED VIEW

1, 2, 3, Motor

4, 5 Telescoping Arms

12

6 Display

10

7 Buttons

8 Circuit Board

9

9 Mini USB Port 3

10 Micro SD Card Reader

8

11 Light

5

11

12 Camera

EXPLANATORY VIEW (STORAGE)

The ability to fold away for storage was explored to ensure the portability

of the scanner giving it at least the same amount of function without the

same waste of space shared by competition.

1 2

4

3

EXPLANATORY VIEW (SCANNING)

The focus of this project was based upon the actions and

mechanics of how scanners move and scan a document. By

studying this process it allowed for improvements and streamlin-

ing of the current markets design.

5 6

CONTEXTUAL RENDER

Contextual renders to show scale and how it looks in its pro-

posed setting. This shows TILT’s sense of proportion and

aesthetic in a office setting.

SHOWROOM RENDER

WEAVE

HEART MONITOR

5.721

4.441

CONTEXTUAL RENDERS

Weave was developed to assist a user by taking measure-

ments of the user’s vital signs. The monitoring allows aging

users to have peace of mind when exercising without sur-

1.613

passing their limits.

2.697

EXPLODED VIEW

Projector Cover - Transparent injection molded plastic, made to protect the projector lens

Lens - Combines 45 red, green, or blue microlenses--each with a miniature liquid crystal display

to project 200 by 200 pixels of light from behind it. These 45 lenses work in tandem to create an

image ten times brighter than would be possible on a (lesser) device of a similar size.

Projector - Contains projector light source allowing for a large screen size as well as for use in

areas with ambient light

Battery - Rechargeable batteries allowing for mobility to use the projector when and wherever

Projector Housing - The curved shape of the housing allows it to sit upright. Having magnets

embedded within the housing allows for it to snap securely to the armband.

Armband Screen - Displays vital sign information during a workout

Screen Bezel - Bezel that contains a mini USB port that allows for charging as well as data

retrieval

Embedded Sensor

Underband - contains paper thin electrodes that are capable of measuring temperature,

blood pressure, heart rate, and a variety of other vital signs

Overband - A silicone cast part that protects the electronics contained within the band as

well as offering flexibility for the user

Power Button

FEATURES

I n the case that a user surpasses their physical limits Weave

was designed to automatically broadcast to EMT’s to with

vital signs and GPS coordinates of the user.

FEATURES

The projector that is included in Weave allows a source of

instructional exercises that update according to the intensity

based on the vital sign readings that are captured by armband.

Weave comes in three sizes to fit any size arm in

any possible position that the user would prefer to

wear it.

Stage 1

Stage 2

Stage 3

FEATURES

Once the general concept was developed the aesthetics

of the product were further flushed out to give it a look that

matched that of the particular brand image of Nike.

RENDERS

SCRYB

DIGITAL PEN

OBSERVATIONAL RESEARCH

A t the start of the project we went out and observed people

using technology in a school environment and looked for patterns

in behavior and the way people interact with their pieces of technol-

ogy when studying. A main point of interest was that many students

would have multiple items out when trying to study and would easily

be distracted.

High-Tech

Specialized

Adaptable

Low-Tech

Effective

Learning Multi-Purpose

MARKET RESEARCH

To gauge the potential of technology currently on the market and

how it applies to learning. Early on a mindmap was created as an

initial mind dump to help generate ideas and concepts.

Competitive matrices were created to determine opportunities to

strive for in a product. As well as look for weaknesses in other products

and where they could be improved upon. Distraction

USE SEQUENCE

Standard teaching practices no longer With all the personal technology at a The large variety of devices forces students This only effects the student negatively

work on the students of 2022. students disposal it only serves to distract a to move back and forth between devices and causes them to be frustrated and

student because of all the separate without allowing them to focus. confused.

artifacts available.

With the introduction of this product it will This device offers students the functionality Allowing for the seamless transition Making their goals a reality.

allow students to focus on the subject of all of the different devices that are between functions without overwhelming

they are learning with only one device at available. the student.

a time.

Form

100

Function Adaptability

50

mouse

0

Needs Portability

Size

Form

100

Function Adaptability

80

All Use Pen

60

Needs Portability

Size

IDEATION Form

100

During the ideation phase, 3 main concepts were chosen and analyzed. Function Adaptability

50

After creating a decision matrix it was seen that 2 of the concepts could

be merged to better meet the needs of the people I was designing for. 0

Needs Portability

Size

MOCKUPS

Once the main concept had been refined mock-ups were

created to verify and test many aspects of the concept.

The mouse’s form was gauged on aesthetics and the

ability to wear it on one’s person for a prolonged period of

time. Also it was during this phase that the idea on how to

charge the bracelet could be addressed.

The pen went through a large amount of ergonomic

testing since the way a person holds and writes with a pen

varies vastly from person to person. Once the main form

was decided cross-sectional mock-ups were used to see

how well they felt in the hand and behind the ear.

DESIGN REFINEMENT

As the project moved into the design development process it was

deemed that the earlier model seemed too large and clumsy.

Small changes were made to lighten up the form as well as produce

a sleeker form factor and how the two separate forms relate and

create a product line.

EXPLANATORY VIEW

Interactive Projection

Taking influence from Pranav Mistry’s demonstration on TED talks

of an interactive projection it was deemed necessary for the pen

to be able to have an optimized projection position.

The charging dock was designed to double as a projection stand.

Within the dock are weights that can shift depending on how the

dock is positioned to use the optimal projection position.

EXPLANATORY VIEW

When the user is in a changing environment the pen can be worn

behind the ear to serve as a projection position.

Since the back of the pen also contains a camera it can be used

to sense display surfaces. This allows the user to use ad hoc

surfaces for the projected screens.

This setup not only allows SCRYB to be used almost anywhere but

can also be shared with other users and controllable by a group

of people.

EXPLANATORY VIEW

Gestural Control

The mouse contains accelerometers to facilitate the control of

the projected display. This keeps the user from having to con-

stantly place their hand in front of the screen as well as offering

the user the ability to program their own set of gestures for com-

monly used commands.

Air Mouse Control

This is a technology on the market of a more intuitive mode of

control that can be learned from and further developed was

applied to help track the movement of the user’s hand and how

well the mouse can capture these motions.

EXPLODED VIEW

The dock and bracelet contain multiple Micro USB ports and

plugs so that charging of SCRYB can be accomplished at one

area without having to carry excess amount of cables.

Rubber Grip

Pen Cartridge

Optical Sensor

Wi-Fi Receiver

Batteries

Accelerometer

Camera

Projector

Micro USB

COLOR STUDY

A color study was conducted to see what possible color

combinations were not only pleasing aesthetically but also

how it affects the character of SCRYB.

RENDERS

RENDERS

BACK TRUCK

PACK FRAME

IDEATION

Through research and user feedback it was discovered that the

people of Lebialem had a need to be able to carry more of their

goods to and from their farms as well as to market. Currently

they have a habit of carrying baskets that are strapped to their

heads, which can greatly shorten their life spans. The backpack

layout is aimed at relieving these issues.

PROTOTYPE

By using a design that employs an

external frame backpack, it allows for

the people of Lebialem to carry more

goods, while shifting the weight they

normally carry from their heads to their

hips. The external frame layout also

allows the backpack to accommodate

a wide variety of goods. The wheels

installed assist in reducing the amount

of stress that the user will undergo. The

ability to wheel the Back Truck along will

allow the carrying of even heavier loads

than what is comfortable for a person to

carry on their back

SHIELD

DEFENSE SYSTEM

IDEATION

Exploring multiple ideas dealing with bicycle safety provided

a wide range of concepts that would help create a safer

environment for bicyclists.

MOCKUPS

By mocking up multiple form factors it allowed the testing of

hand positions. Due to the nature of the project the ability

to securely transfer the object from being mounted to a

handheld position is of the utmost importance.

MOCKUPS

T hrough research and user feedback it was discovered

that customers of Globe have a primary need for safety and

security when riding

RENDERS

B y creating a self defense product designed specifically

for cycling it creates a more secure choice for riding. This pro-

tection offers the owners the ability to cycle without forgoing

their own possible safety.

CALinfo

TICKET KIOSK

RESEARCH

To analyze, critique and redesign some part of the

products and environments that we would encounter

* if we were to travel by train to the San Francisco

International Airport.

*

The group decided to tackle the problem with

the current CALTRAIN ticket machine but focus on

integrating the train schedule into it.

RESEARCH

D uring the trip the group noticed the shortcomings

of the ticket dispensers for the CALTRAIN system. The

designs and use of the dispensers were clumsy and

slow offering the group a large variety of opportunities.

73.4in

36.7in

20.4in

19.0in

IDEATION

8.25in

9 6in Once a concept was chosen the group started

sketching and mocking up ideas to check for

ergonomics and any design flaws.

46.5in 5’ 6”

MOCKUPS

INTERFACE (GUI)

T o make the mock-ups more interactive the group worked on creating

a GUI and mocked up how the interface would act and look to

potential users

INTERFACE (CONTROLS)

credit card slot

123

456

keypad 789

0

b ills

123

456

coins

789

0

ticket dispenser

RENDERS

A c ontextual and final form render shows the optimal

arrangement of the ticket dispensers and how it

would look when placed with a small arrangement.

BUI

TV GUI

USE SCENARIOS

The group decided on what tasks that our interface should

address and storyboarding how these interactions would

take place.

Suggested Shows

Suggestion

A friend send you a suggestion on a show

Watching TV When you take a look at the suggestion it

shows you your friends message and a

overview of the show

You send your friend a message

You like what you see so you decide to

thanking them for the suggestion

take a look

USER TESTING

After compiling the ideas we created a clickable prototype

to test our concept and see what ideas could be further

developed.

WIREFRAMES

O nce the key tasks were addressed

we began with a graphical mock-up to

see a general aesthetic theme as well as

creating wireframes.

WIREFRAMES

W ireframes were used to dial out the

path of the tasks ranging from browsing

through channels to checking social

alerts.

GUI

O nce the task paths were plotted out we created

graphical home screens for each of the designated

tasks to further develop the aesthetic.

IDEATION

A s the GUI was being developed we started to figure out what essential

buttons we would need to control the interface. We decided a remote with

a touchscreen that can alter screen states depending on what home screen

that interface is on.

EXPLANATORY VIEW

C hanging between home screens alters the remote’s choice of

buttons allowing for single handed operation. A landscape QWERTY

keyboard is available when turning the orientation of the remote.

RENDERS

A f inal render of BUI’s remote with charging stand.

Thank You!



Contact this candidate