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Experienced Game Artist

Location:
Portland, OR, 97215
Posted:
December 18, 2012

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Resume:

Weston Tracy

Video Game Artist

Personal Summary I am a detail oriented, quality obsessed production art veteran with 15

years of industry experience. I am committed to creating impactful,

elegant art solutions for a wide variety of genres and styles. I am

experienced with 3D modeling, UV mapping, animation and FX as well

as 2D UI design, sprite animation, concept development and illustration.

I am looking to offer services on an off-site contract basis.

Employment History Black Jacket Games 2008 - Present

Lead artist, producer and creative director.

Slime City for iOS and Windows (in development).

Lead artist/Producer/Co-designer.

Metal Drift for Windows (available on Steam) 2009.

Lead artist/Producer/Co-designer.

Freelance Artist 2001 - March 2008

2D/3D Production and concept artist for multiple companies.

Star Trek - iOS 2009 (CBS) Unreleased.

Lead environment/Character artist.

Prey - Mobile. 2007 (MachineWorks NW).

Lead environment artist.

Guild Wars - Windows. 2005 (ArenaNet).

Weapon modeling/texturing.

Lords of Everquest - Windows. 2003 (Sony)

UI Design/Development.

James Bond: Night Fire - Windows. 2002 (EA).

Character textures.

Pipe Works Software 2000 - 2001

Shell/HUD design. Object/Environment modeling, texturing.

Unreleased title - Xbox 2001

Lucas Arts Entertainment 1999 - 2000

HUD design. Ship modeling, texturing. Scene design, development.

Star Wars: Star Fighter - PS2 2001

Dynamix Inc. 1996 - 1999

2D animation/illustration. Texture development. Character Texturing.

Starsiege: Tribes - Windows 1998

Outpost 2 - Windows 1997

Education History - Lane Community College 1995

Life drawing, intermediate drawing.

Portfolio - My work and a description of my services are available at

http://www.ffdigital.com



Contact this candidate