Weston Tracy
Video Game Artist
Personal Summary I am a detail oriented, quality obsessed production art veteran with 15
years of industry experience. I am committed to creating impactful,
elegant art solutions for a wide variety of genres and styles. I am
experienced with 3D modeling, UV mapping, animation and FX as well
as 2D UI design, sprite animation, concept development and illustration.
I am looking to offer services on an off-site contract basis.
Employment History Black Jacket Games 2008 - Present
Lead artist, producer and creative director.
Slime City for iOS and Windows (in development).
Lead artist/Producer/Co-designer.
Metal Drift for Windows (available on Steam) 2009.
Lead artist/Producer/Co-designer.
Freelance Artist 2001 - March 2008
2D/3D Production and concept artist for multiple companies.
Star Trek - iOS 2009 (CBS) Unreleased.
Lead environment/Character artist.
Prey - Mobile. 2007 (MachineWorks NW).
Lead environment artist.
Guild Wars - Windows. 2005 (ArenaNet).
Weapon modeling/texturing.
Lords of Everquest - Windows. 2003 (Sony)
UI Design/Development.
James Bond: Night Fire - Windows. 2002 (EA).
Character textures.
Pipe Works Software 2000 - 2001
Shell/HUD design. Object/Environment modeling, texturing.
Unreleased title - Xbox 2001
Lucas Arts Entertainment 1999 - 2000
HUD design. Ship modeling, texturing. Scene design, development.
Star Wars: Star Fighter - PS2 2001
Dynamix Inc. 1996 - 1999
2D animation/illustration. Texture development. Character Texturing.
Starsiege: Tribes - Windows 1998
Outpost 2 - Windows 1997
Education History - Lane Community College 1995
Life drawing, intermediate drawing.
Portfolio - My work and a description of my services are available at
http://www.ffdigital.com