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Engineer Software

Location:
Bronx, NY, 10462
Posted:
May 31, 2013

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Resume:

N Shivkar

Email: ************@*****.***

Professional Summary

Detail focused software engineer with a passion for developing

clean, stable, efficient applications and experienced in a diverse set of

tools. Motivated by challenges and interested in expanding existing

knowledge to build solid software.

5+ years of experience in Development and testing using C, C++

. Experience in developing and adding features to infernal game engine.

. Knowledgeable about game design.

. Good with OOP concepts and design patterns

. Experience working in an agile development environment.

. Experienced with working through the entire project life cycle SDLC

. Experience working in Linux environment.

. Good working knowledge of creating media content using Adobe Premiers and

Cool Edit.

. Two years of experience working with 3DS Max developing 3D content.

. Long term experience working with tools like Visual Studio & GCC.

. Excellent Team player with the ability to develop and maintain productive

relationships in the workplace.

. Passionate about developing clean, stable and efficient applications.

Skills:

Languages Fluent in: C, C++, Java, HTML, PHP, XML

Experience with: JavaScript, Perl, Batch scripting,

ActionScript and MYSQL.

Software Applications: Microsoft Visual Studio, Eclipse,

Adobe Flash, Adobe Premier,

Cool Edit Pro, Dreamweaver,

Microsoft Office Suite, Source Control

(Tortoise HG).

Operating Sys. Windows, Linux, Mac OSX

Other Multithreaded applications, Software Development Life Cycle and

Test Driven Development.

Professional Experience:

JOHN DEERE, SOFTWARE ENGINEER, Oct 2012-Present

C++, Batch Scripting, CAN (Controller Area Network) protocols, Agile

software development and proprietary John Deere tools

Current generation display development/Support

. Developed new features and fixed defects for current generation of

displays.

. Develop solutions for system compatibility issues.

. Creating knowledge bases for legacy software.

AUDIBLE.COM, SOFTWARE DEVELOPMENT ENGINEER, - 2011-2012

C, C++, Perl, Android SDK, Robotium, Linux, Eclipse and other Amazon

services

Audible Product Catalog Services

Developer on internal Audible/Amazon systems to develop/maintain

applications to handle workflow.

. Developed .AAC and .FRO file manipulator for culling certain data in

order to fix sync issues between 22 kHz and 44 kHz frequency audio files.

. Created functionality to provide accurate pricing with appropriate

discounts for customers accessing products in foreign regions.

. Amazon AWS - work involving SQS and SNS systems.

. Experience using source control Perforce.

Automated Android Quality Framework

Developer on android application team involved in design and development

of automated test framework responsible for performing build verification

tests.

. Design and develop a framework which can easily be extended and used by

future developers and testers.

. Continually work with testers and developers to create and improve the

framework based on their feedback.

. Built several test cases based on build verification tests using the

framework.

Trine Entertainment Ltd, GAME PROGRAMMER -2010 2011

C++, C#, Visual Studio, PlayStation 2&3 development kit/tools, MS Office,

Photoshop, Adobe Premiere, Infernal game engine.

RA.ONE: The Game

Designed and developed a PlayStation console based arcade fighting game.

Design

. Maintained every design document involved with the project and refined

the original game design as game development progressed. Created back

story and dialogs for characters and developed sound lists for every

entity in the game. Designed game manual based on Sony's specifications

that shipped with the retail product.

. Provided testers with manuals and videos in order to assist in the

testing process.

Development

. Developed weapons, abilities and improved combat mechanics employed by

each player controlled character. Created new game modes for use in

challenges and added options that can be tweaked by the user to make

their own game modes.

. Developed camera systems for use during interactive and non-interactive

segments of the game and several other changes.

Testing

. Created scripts to test performance and gameplay scenarios.

. Worked with artists and other programmers to find and squash bugs in each

build.

Politech Engineers C++ Developer -- 2005 -2007

C, C++, Windows SDK, JavaScript, HTML, PHP, MYSQL, Adobe Premiere

Teaching assistant

. Developed a Win32 based GUI application used by new employees as

tutorials and reference for their work.

. This interactive application was capable of image and video playback.

. Created all the assets needed for the tutorials using actual video

recording and gif animations.

. Created a scoring system so that employees could keep coming back take

tests and improve their knowledge.

Data management frontend

. Developed a web based frontend for managing office files.

. This application is used to store all company related documents on an

external server machine located on the premises.

. All files modified by anyone were uploaded to this location and were

freely available for download based on permission level.

Personal Projects

. Online IDE - Used for writing, compiling and running java code. Capable

of syntax highlighting and VNC screen sharing for tutors to present to

their students.

. ChatX - a browser based chat client using PHP, MySQL and HTML.

. WarZone - A Quake 2 mod to create a class based multiplayer shooter with

several gameplay and graphics enhancements.

. Calculator with arbitrary precision.

. Linux Kernel programming.

. 2d games - developed games like tetris/pong to learn about Windows and 2D

graphics programming.

. Nexus: Rise of the Solarians - A game design for a space based real time

strategy game.

. Programming projects involving Parsers, DFA's, NFA's, Turing Machines,

data structures and GUIs.

. PewPewPew - An artillery shooter game developed using flash.

Education:

B.S., Computer Science



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