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Customer Service Technician

Location:
Eatontown, NJ
Salary:
$30ph
Posted:
September 27, 2013

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Resume:

ERIN MARGOLIS COMPUTER TECHNICIAN

****@************.***

www.gamedevhouse.com

646-***-****

Windows iOS Linux Xbox

* ***** ** ********* **********

Programming C++, Java, Flex, Fusion, XML, Air, SVN, Perforce, Cisco, VPN, Microsoft Office Suite, Adobe

Cloud, Parental Controls, AV & Malware, Debugging, Networking, Configuring Devices

Project Management, Documentation, Customer Service, Pipeline Processes, Web Development, Computer

Building, Parts & Pricing, 3d Modeling, Optimization, Scripting, Environment Art, System Design, QA

EXPERIENCE

Owner, Game Dev House, Eatontown, NJ

Company Started Oct 2012

Game Development Instructor & Community Manager

Founded Game Dev House- A local & International Game Development Institute

On-site curriculum & International based webinars to develop the student’s game skills

Students cultivate and present peer to peer teaching in game development

Computer Technician, SCAN Center, Monmouth Mall - Eatontown, NJ

On Going Consultant – Began in Dec 2012

Re-Constructed SCAN’s website to present information about our services and resour ces to multiple

communities in NJ

Computer Technician to the company and lab assistant to the public

Coordinating with groups at SCAN including TV department, Board of Directors, NJ Unemployment, & assisting

the Executive Director to publish news and construct social media.

System Builder & Consultant, Mission Critical Game Studio - Farmingdale, NJ

3 Month Contract position Nov. 2012 – Jan 2013

Installed Linux server and user system, Cisco secure VPN, and Perforce to run across multiple platforms

Hired talent from other game studios to join our team

Creating demos and teaching the team facets of Unreal Technology

Lead Instructor – Princeton & Harvard Universities, iD Tech Academy

Summer Contract Position 2012 – 2013

Lead Instructor for Harvard Gaming Academy 2013

Maximized the curriculum to bring out students potential as game developers in the making

Educated students on the top sectors in video games including AAA, Games for Change, and Casual Games

Cultivated a think-tank environment to explore creative ideas and thought processes

Game Designer, NJ/ NY – Telecommute

Better Tomorrow Simulators – 2009 – 2010

Released Prototype Oct. 2009 - IAM Gamez

Designed “choose your own adventure” techno logy with Flex and Adobe Air

Created game structure and managed the pipeline process

Presentations for IDGA NY Chapter and Games for Change

World Builder, Luminous Arts [Intel] Astoria, NY

FarCry2 Environment - Dec. 2008

Released Nov. 2008 for Intel promotion

Produced a Farcry 2 environment for the sale of the Intel® Core™2 Extreme Chip.

Designed, modeled, textured, and optimized a FarCry 2 replica environment using

3ds Max 2009

****@************.*** 82B White St. Eatontown, N.J. 07724

ERIN MARGOLIS COMPUTER TECHNICIAN

****@************.***

www.gamedevhouse.com

646-***-****

Technical Artist, Luminous Arts [Ridemakerz, Disney] Astoria, NY

Ridemakerz - Dec. 2008

Released Nov. 2008 for PC

Wrote, updated, & ran scripts to produce renders for animations using 3ds Max 2009

Created complex materials and shaders, content for decals system, and high poly

UVW maps

Level Designer, Kaos Studios / THQ, New York, NY

THQ 2006 – 2008

Released June 2008 for PC and on XBox Live

Summer DLC Pack- April 2008

Frontlines: Fuel of War - Feb. 2008

Re-designed and finished two DLC Multiplayer maps [Sunder, Infiltration]

Designed and implemented layout and game mechanics in all shipped Multiplayer

[MP] maps using Unreal 3 Editor Placed the final objects and art for Level Design in

all 8 MP Maps

EDUCATION

Animation and 3D modeling

The Academy of Art University, San Francisco, CA, 2007

Master’s Degree Certified courses in Production, Level design, and Art for video games

The Guildhall at SMU Plano, Texas, 2005

Associates Degree in Liberal Arts \ Certification in Visual Communication

Brookdale Community College, Lincroft NJ, 2003

Certified in Graphic Design \ Tech Prep High School

Wall Vocational School, Wall, NJ, 1998

EVENTS AND PUBLIC SPEAKING

GDC 2013

Corporate trip Sponsored by Mission Critical Game Studio

Teen Arts Festival 2013

Game Dev House was an Advertising Sponsor of the Teen Arts Festiva l

IDGA Philadelphia 2012

Brainstorming and Discussion with leaders during Philly Tech Week

Games for Change Festival New York, NY, 2010

Round Table Discussion “Games with A Social Impact.”

IDGA NYC Chapter New York, NY, 2009

Peta Kutcha Presentation: (A choose Your Own Adventure social game) “How to

Leverage Your Hotdogs Into A Better Tomorrow.”

IDGA NJ Chapter Bloomfield, NJ, 2008

Presentation: (How to land a job in the Games Industry) “Character is half the Battle.”

Bloomfield College Gamers Day Bloomfield, NJ, 2007

Panel: (Game Development and Studio Culture) “A games studio’s culture is similar

to a TV show.”

Baltimore University Gamers Day Baltimore, MD, 2007

Keynote Speaker: (The Power of Games) “What do bees have to do. with rings in Space?”

GDC and Women’s GDC Austin, TX, 2006

Spokes model: for the Guildhall at SMU.

Microsoft Digi Girls Project Leader Richardson, TX, 2006

Demonstrated and taught: 3d Max and Photoshop principals to participants.

****@************.*** 82B White St. Eatontown, N.J. 07724



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