Dave Cain
Developer/QA Tester
****@***********.***
Professional Strengths
Basic C# programming SQL
Automation Testing
Agile/ Scrum Production Microsoft Visual Studio
Team Foundation Server
JIRA Certification Testing Python
Microsoft Office XML/Metadata Editing OnTime
SVN/Perforce Dreamweaver Build
Verification Testing
Xbox 360 SDK PHP ASP.NET
Unreal Engine Web Testing HTML/FTP
Working Experience
V-ROOMS Online Data Storage: QA Analyst, July 2012 - January 2013
Duties:
. Performing day to day manual testing on an online storage web
application
. Helped rebuild the V-Rooms website using PHP and HTML
. Assist in penetration testing using Firebug
. Helping development team find security issues using SQL Server
TERMINAL REALITY: Quality Assurance/Developer, 2009 - 2012
Project: Kinect Star Wars Xbox 360 (Release Date: April 3rd, 2012)
. Performed day to day testing duties as a member of the QA team as well
as enter daily tasks under the Agile/Scrum process.
. Assumed responsibility for describing bugs in great detail, sometimes
through text alone, in order to give the most precise account of what
caused the error to occur.
. Gathered data from other testers and compiled extensive spreadsheets
to send to the development team regarding ways to improve the game.
. Transitioned into level design and scripted level events and
cinematics using Terminal Reality's Infernal Engine across 4 distinct
game modes.
. Worked as a sound designer performing music composition and voice over
implementation tasks.
. Worked as a developer and a QA Tester simultaneously, which enabled me
to further describe issues with specific details and script errors as
well as fix the issues at hand during the latter course of
development.
. Performed automation testing to find potentially level breaking script
errors using QTP and proprietary tools in the Infernal engine.
Project: Def Jam Rapstar Xbox 360, Wii, PS3 (Release Date: Oct 10th,
2010)
. Integrated over 65 Songs into the game using a MIDI controller to
simulate precise timing and pitch.
. Edited extensive metadata files compiled in modified XML format to add
the song data to the Xbox 360 builds
. Operated under a waterfall production process
. Used Python created tools to quickly update game builds and test DLC
. Worked with the lead designer determining player roles during the game
and also assisted in the lyric approval process.
. Assumed responsibility for UI assets including Album art, Album facts,
and Trivia.
RETURN TRUE STUDIOS, Sound Designer/Composer, Level Designer, 2011-2012
Project: Belts and Boxes (iOS, Android, WP7)
Duties:
Created original puzzle levels and edited existing levels for easier
playability
Compose Original Music and Sound Effects
Worked with an original engine created using Java language
Gathered and led focus testers and created market data for target audiences
Conducted black box testing methods to make sure all menu options and
controls functioned correctly.
Collaborated with Game Director and Lead Designer on overall game design
GAME OBSERVER.COM
GAME OVER RATED.COM, Contributing Editor/Web Testing, 2009 - 2012
Duties:
Wrote reviews for major game releases.
Delivered consistently informative articles and reviews under a tight
deadline
Proofread and edited articles for grammatical and factual accuracy
Used firebug to edit and monitor download speeds and external links for
Game Over Rated and personal portfolio websites
ADDITIONAL FREELANCE WORK
Creating independent original software using Java and Unity3D
graphics/physics engine
Education:
Jacksonville University
GPA: 3.4
Florida State College Of Jacksonville
Associate of Arts