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Quality Assurance Developer

Location:
Colony, TX
Posted:
January 13, 2013

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Resume:

Dave Cain

Developer/QA Tester

469-***-****

****@***********.***

Professional Strengths

Basic C# programming SQL

Automation Testing

Agile/ Scrum Production Microsoft Visual Studio

Team Foundation Server

JIRA Certification Testing Python

Microsoft Office XML/Metadata Editing OnTime

SVN/Perforce Dreamweaver Build

Verification Testing

Xbox 360 SDK PHP ASP.NET

Unreal Engine Web Testing HTML/FTP

Working Experience

V-ROOMS Online Data Storage: QA Analyst, July 2012 - January 2013

Duties:

. Performing day to day manual testing on an online storage web

application

. Helped rebuild the V-Rooms website using PHP and HTML

. Assist in penetration testing using Firebug

. Helping development team find security issues using SQL Server

TERMINAL REALITY: Quality Assurance/Developer, 2009 - 2012

Project: Kinect Star Wars Xbox 360 (Release Date: April 3rd, 2012)

. Performed day to day testing duties as a member of the QA team as well

as enter daily tasks under the Agile/Scrum process.

. Assumed responsibility for describing bugs in great detail, sometimes

through text alone, in order to give the most precise account of what

caused the error to occur.

. Gathered data from other testers and compiled extensive spreadsheets

to send to the development team regarding ways to improve the game.

. Transitioned into level design and scripted level events and

cinematics using Terminal Reality's Infernal Engine across 4 distinct

game modes.

. Worked as a sound designer performing music composition and voice over

implementation tasks.

. Worked as a developer and a QA Tester simultaneously, which enabled me

to further describe issues with specific details and script errors as

well as fix the issues at hand during the latter course of

development.

. Performed automation testing to find potentially level breaking script

errors using QTP and proprietary tools in the Infernal engine.

Project: Def Jam Rapstar Xbox 360, Wii, PS3 (Release Date: Oct 10th,

2010)

. Integrated over 65 Songs into the game using a MIDI controller to

simulate precise timing and pitch.

. Edited extensive metadata files compiled in modified XML format to add

the song data to the Xbox 360 builds

. Operated under a waterfall production process

. Used Python created tools to quickly update game builds and test DLC

. Worked with the lead designer determining player roles during the game

and also assisted in the lyric approval process.

. Assumed responsibility for UI assets including Album art, Album facts,

and Trivia.

RETURN TRUE STUDIOS, Sound Designer/Composer, Level Designer, 2011-2012

Project: Belts and Boxes (iOS, Android, WP7)

Duties:

Created original puzzle levels and edited existing levels for easier

playability

Compose Original Music and Sound Effects

Worked with an original engine created using Java language

Gathered and led focus testers and created market data for target audiences

Conducted black box testing methods to make sure all menu options and

controls functioned correctly.

Collaborated with Game Director and Lead Designer on overall game design

GAME OBSERVER.COM

GAME OVER RATED.COM, Contributing Editor/Web Testing, 2009 - 2012

Duties:

Wrote reviews for major game releases.

Delivered consistently informative articles and reviews under a tight

deadline

Proofread and edited articles for grammatical and factual accuracy

Used firebug to edit and monitor download speeds and external links for

Game Over Rated and personal portfolio websites

ADDITIONAL FREELANCE WORK

Creating independent original software using Java and Unity3D

graphics/physics engine

Education:

Jacksonville University

GPA: 3.4

Florida State College Of Jacksonville

Associate of Arts



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