SAMMY D. ENDER PACKER ***** Collins Ave apt# **** Sunny Isles, FL 33160
C: 407-***-****/ ***********@*****.***
Linkedin profile
Education
Full Sail University: Bachelor of Science in Game Development, Winter Park, FL
• Graduated: 09/28/2012
• Perfect Attendance Award
• Course Director Award in DirectX
Technical Skills
Languages: C/C++, C#, Java, XML
APIs: DirectX, Win32
Applications: Visual Studio, Eclipse
Platforms: Windows
Methodologies Agile, Extreme Programming, Scrum
Additional Skills
Other Languages: Spanish
Projects
Final Project
http://gameproject.fullsail.com/gpgames/index.php/2012/09/dark-harvest/
Dark Harvest: Six programmers and four artists in a 5-month development cycle
• AI Programmer.
o Made a base agent class and a Behavior interface that has a function for each
major behavior leaving all the decision making and most of the interaction
with other objects to the interface and the functionality for actions such as
move or taking damage to the base agent.
o Implemented pathfinding by generating a pathing map using the games map
as a base and pre-calculating a table with the direction the agent should take
from every “pathing tile” to any other tile and loading in into an array.
SGP Project
Picking Daisies: Four programmers and one outsourced artist in 2-month development cycle
• General and HUD programmer
o Pre-loaded most of the data the game would use to reduce the amount of time
spent re-compiling like hit points, damage, speed, etc. using XML.
o Loaded all the data for the level select map with all the necessary data like
texture file name, what each section unlocks after beating the level, and other
using XML.
Robocode: Class project where I had to make an AI for a class competition
• A bot predict where the enemy was moving and then moved it diagonally in the
opposite direction to avoid being hit by the enemy fire and then shoot.