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Project Development

Location:
North Miami Beach, FL
Posted:
September 12, 2013

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Resume:

SAMMY D. ENDER PACKER ***** Collins Ave apt# **** Sunny Isles, FL 33160

C: 407-***-****/ ***********@*****.***

Linkedin profile

Education

Full Sail University: Bachelor of Science in Game Development, Winter Park, FL

• Graduated: 09/28/2012

• Perfect Attendance Award

• Course Director Award in DirectX

Technical Skills

Languages: C/C++, C#, Java, XML

APIs: DirectX, Win32

Applications: Visual Studio, Eclipse

Platforms: Windows

Methodologies Agile, Extreme Programming, Scrum

Additional Skills

Other Languages: Spanish

Projects

Final Project

http://gameproject.fullsail.com/gpgames/index.php/2012/09/dark-harvest/

Dark Harvest: Six programmers and four artists in a 5-month development cycle

• AI Programmer.

o Made a base agent class and a Behavior interface that has a function for each

major behavior leaving all the decision making and most of the interaction

with other objects to the interface and the functionality for actions such as

move or taking damage to the base agent.

o Implemented pathfinding by generating a pathing map using the games map

as a base and pre-calculating a table with the direction the agent should take

from every “pathing tile” to any other tile and loading in into an array.

SGP Project

Picking Daisies: Four programmers and one outsourced artist in 2-month development cycle

• General and HUD programmer

o Pre-loaded most of the data the game would use to reduce the amount of time

spent re-compiling like hit points, damage, speed, etc. using XML.

o Loaded all the data for the level select map with all the necessary data like

texture file name, what each section unlocks after beating the level, and other

using XML.

Robocode: Class project where I had to make an AI for a class competition

• A bot predict where the enemy was moving and then moved it diagonally in the

opposite direction to avoid being hit by the enemy fire and then shoot.



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