Steven Zavala
**** **** ***** ** *** 5, Kalamazoo MI 49009
*******************@*****.***
Skills
C#
C++
Documentation Writing
Creative Writing
General Mathematics
Lua
XML
UML
Java
Javascript
Objective C
Engines
Unity3D
APIs
OpenGL
DirectX
Google Play Games
Services
Facebook Graph
Software
Unity Editor
Visual Studio
MonoDevelop
Photoshop
Git
3ds Max
Maya
Inkscape
Education
Full Sail University, Winter Park, FL - Bachelor of Science in Game Development, graduation date June 3, 2011
• 3.69 cumulative GPA, 99.91% attendance, 107 GPS.
Relevant Experience
Programmer/QA Lead, Rocket Hawk Games - Fender Bender (January 2011 – May 2011)
• Programmed collision detection/reaction system which utilized sphere swept volume and other dynamic
collision algorithms.
• Designed and wrote an object manager to maintain and update all in game objects and perform necessary
collision checks and reactions.
• Wrote gameplay logic handling “referee” class to keep track of players’ scores and game statistics.
• Maintained log of bug reports and did extensive bug testing/fixing
Jr. Engineer, Papaya Studio – Multiple Titles (June 2011 – October 2011)
• Worked on an in house 2D physics engine utilizing capsule and line based bounding volumes.
• Scripted behavior and layout of in game HUD and UI elements in a Lua-based proprietary language.
• Used 3ds Max to adjust and place gameplay elements and special effects.
• Worked on 3ds Max game design plug-ins written using the Microsoft Foundation Class Library.
• Used the Wii development kit for testing and debugging console builds.
Programmer, Burton Design Group – Multiple Titles (December 2011 – July 2012)
• Worked within the Unity3D engine to produce gameplay for several PC/Mac and iOS projects.
• Contributed to technical and game design documentation for single player and multiplayer games.
• Used C# and Javascript to implement gameplay and GUI behaviors.
Programmer, Mastri Design (July 2012 – October 2012, Full Time, October 2012 – Present, Freelancer)
• Currently working with the Unity3D engine to produce gameplay and user interface for an iOS and browser
based social game.
• Used Facebook development tools and APIs to integrate social features into a game.
Founder/President, Flyover Games LLC (November 2012 – Present)
• Designed and developed mobile games within Unity for iOS and Android platforms.
• Illustrated vector based sprites for in-game visuals with Inkscape.
• Used Google Play Games Services to implement online leaderboards and achievements.
Projects
• Fender Bender – multiplayer vehicular combat game, written in C++, part of a team of 7 programmers and 3
artists, final project of the Game Development program.
• Cartoon Network: Punch Time Explosion XL – multiplayer fighter/platformer for Wii, Xbox 360, and PS3,
published by Crave Games. First title worked on as a member of Papaya Studio.
• Trivial Pursuit: Bet You Know It – multiplayer trivia party game for the Wii, published by EA. Second title
worked on as a member of Papaya Studio.
• Basketball Dreams – basketball-themed social city builder game for iOS devices and web along with tie-in
mobile minigame apps all developed in Unity.
• Knife That Guy – independently produced single player arcade game developed in Unity and published to the
Android and iOS platforms under the developer title of Flyover Games LLC.
References
Available on request.