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Software Engineer

Location:
Kalamazoo, MI
Salary:
40000
Posted:
September 05, 2013

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Resume:

Steven Zavala

269-***-****

**** **** ***** ** *** 5, Kalamazoo MI 49009

*******************@*****.***

Skills

C#

C++

Documentation Writing

Creative Writing

General Mathematics

Lua

XML

UML

Java

Javascript

Objective C

Engines

Unity3D

APIs

OpenGL

DirectX

Google Play Games

Services

Facebook Graph

Software

Unity Editor

Visual Studio

MonoDevelop

Photoshop

Git

3ds Max

Maya

Inkscape

Education

Full Sail University, Winter Park, FL - Bachelor of Science in Game Development, graduation date June 3, 2011

• 3.69 cumulative GPA, 99.91% attendance, 107 GPS.

Relevant Experience

Programmer/QA Lead, Rocket Hawk Games - Fender Bender (January 2011 – May 2011)

• Programmed collision detection/reaction system which utilized sphere swept volume and other dynamic

collision algorithms.

• Designed and wrote an object manager to maintain and update all in game objects and perform necessary

collision checks and reactions.

• Wrote gameplay logic handling “referee” class to keep track of players’ scores and game statistics.

• Maintained log of bug reports and did extensive bug testing/fixing

Jr. Engineer, Papaya Studio – Multiple Titles (June 2011 – October 2011)

• Worked on an in house 2D physics engine utilizing capsule and line based bounding volumes.

• Scripted behavior and layout of in game HUD and UI elements in a Lua-based proprietary language.

• Used 3ds Max to adjust and place gameplay elements and special effects.

• Worked on 3ds Max game design plug-ins written using the Microsoft Foundation Class Library.

• Used the Wii development kit for testing and debugging console builds.

Programmer, Burton Design Group – Multiple Titles (December 2011 – July 2012)

• Worked within the Unity3D engine to produce gameplay for several PC/Mac and iOS projects.

• Contributed to technical and game design documentation for single player and multiplayer games.

• Used C# and Javascript to implement gameplay and GUI behaviors.

Programmer, Mastri Design (July 2012 – October 2012, Full Time, October 2012 – Present, Freelancer)

• Currently working with the Unity3D engine to produce gameplay and user interface for an iOS and browser

based social game.

• Used Facebook development tools and APIs to integrate social features into a game.

Founder/President, Flyover Games LLC (November 2012 – Present)

• Designed and developed mobile games within Unity for iOS and Android platforms.

• Illustrated vector based sprites for in-game visuals with Inkscape.

• Used Google Play Games Services to implement online leaderboards and achievements.

Projects

• Fender Bender – multiplayer vehicular combat game, written in C++, part of a team of 7 programmers and 3

artists, final project of the Game Development program.

• Cartoon Network: Punch Time Explosion XL – multiplayer fighter/platformer for Wii, Xbox 360, and PS3,

published by Crave Games. First title worked on as a member of Papaya Studio.

• Trivial Pursuit: Bet You Know It – multiplayer trivia party game for the Wii, published by EA. Second title

worked on as a member of Papaya Studio.

• Basketball Dreams – basketball-themed social city builder game for iOS devices and web along with tie-in

mobile minigame apps all developed in Unity.

• Knife That Guy – independently produced single player arcade game developed in Unity and published to the

Android and iOS platforms under the developer title of Flyover Games LLC.

References

Available on request.



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